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  1. Yup, that's Louis a.k.a. Astroll-Martin He actually got a lot of flak on social media back then for asking that question. Talking about F1 fans having been so 'tribal' for some time...
  2. I played the PSP version (effectively the same as the one on PS2) which was also quite good. Lacked some less essential features but captured the core experience nicely
  3. I vividly remember this when I was reviewing The Crew 1. I had a bit of a hard time deciding what was good and what wasn't (aside from the godawful story), including the cars and handling. I then went to a dealership, picked 5 different cars and drove all of 'm on the same route. All handled in pretty much the same axis pivoting way, with just minor speed and sound differences. Massive letdown for me, too. I also never returned to play it for fun. They sure fixed that with The Crew 2, fortunately. I've been toying with this thought all week Though for TDU1. For all its campiness TDU2 was fun but TDU1 was the real deal.
  4. One of my favourite online racing game memories ever was when I had just bought a used copy of TDU 1, a few years after launch on 360 I booted it up, met up with @Boozy The Clown and his mate Omne, we all hopped in Caterhams and toured the whole island in two hours or so. Gunning the throttle on straights, attempting the odd drift here and there and pausing for a bit whenever we found a nice spot. No designed incentive, no game mode events, no shouty influencer style presentation. Just us, our cars and the roads!
  5. Welcome back! Up for racing with us on Monday nights? Loved this stuff especially And STAY IN!
  6. I'm afraid it is... Do elaborate!
  7. I learned how to double-clutch (well, mostly the blip of the throttle as actually double declutching isn't that quicker according to modern data) as well as left-foot braking during a real-life racing course around Circuit Zandvoort 10 years ago. Blipping the throttle is quite fun to do in the sim when I'm also manually shifting gears (using the TH8P H-pattern), in Group C race cars for instance Proper work-out for the feet! And when using three pedals in the sim for this, I use left-foot braking sometimes to shift the weight balance, most notably in DiRT Rally 2.0. As for left-foot braking in my actual car on the road: just on rare occasions, though I do like blipping the throttle on downshifts during a spirited drive
  8. More like SIMUCUBE wheel and HEUSINKVELD pedals.
  9. The physics in WRC 9 are definitely solid, but yeah, playing on a wheel I just prefer the handling in DiRT Rally 2.0.
  10. Interesting. Co-sign for the best stages, I quite enjoyed the route designs in WRC 9 It's just a shame these games lack the vibrant and lively presentation, as well as great physics, that make DiRT Rally (2.0) so enjoyable, IMO. Most curious to see what Codemasters will do with this license after this one!
  11. Well join us again tonight then Nice one. Will you be racing with us to, starting tonight at 8PM UK time?
  12. Heh, I'll dismiss my previous comment. It's not a shit game, but it's still hardly more than mediocre in my opinion. I suppose/hope a few updates have sorted the bugs. But the lack of a clear direction (neither semi-sim such as GT Sport and PCARS 1&2 nor arcade such as Ridge Racer) still makes is less appealing to me. Perhaps my taste has just shifted. In various regards PCARS 3 is rather similar to PGR4, a game I absolutely loved - 12 years ago. Yet all in all PCARS 3 still lacks a charm like PGR has. It just all feels a bit bland and empty, despite a very nice content load looking at the various cars and tracks
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