Jump to content

Kinketsu

Members
  • Posts

    3,371
  • Joined

  • Last visited

Everything posted by Kinketsu

  1. They don't normally show a new episode of a competing (for attention/audience) program DURING the World Series if they can avoid it. They have to take breaks anyway and if the series overlaps, they often use it to take a week out. They do know when the World Series will be held and the period it could possibly last, so they just take the week out then (though I believe not nearly as many people are watching it these days).
  2. Well, yeah. If it works as it appears from the trailer, Wolverine's mind is sent back from a post X3/The Wolverine time to a post First Class time in which there are hippies and Nixon is president. Therefore the main bits in the past are probably set sometime from 69 to 74. So anything that happens in this picture will then be set before and probably "retcon" so to speak X-Men 1, 2, 3, The Wolverine and Wolverine Origins, sort of like the new Star Trek movies.
  3. There is no episode in the US this week because there is something else on this week. The baseball World Series I think. That's why the teaser at the end of the last episode for the next one said "In two weeks time" or something. edit' just to clarify, I don't mean the World Series is on ABC so they can't show it, since obviously they are showing a repeat instead. I mean they don't usually broadcast new episodes of programs (which might have a similar audience) opposite major things like the World Series or the Superbowl. The next one does look interesting though, unfortunately it seems a bit soon to expect they might kill one of them off but who knows.
  4. The one the other day (US schedule) was all over the place again, but at least it seems to be trying to further the plot toward the overall baddie. Though I wish they would just say it or get to it, has anyone brought up AIM at all, despite them knowing all this stuff is tied to AIM rsearch? At least Hydra did get a mention before. Also, following on from last week, there were a few more scenes that were much darker, despite the campy general feel. One in particular I was suprised at, you'll know it when you see it.
  5. Longer teaser (nearly a minute) looks pretty cool http://www.youtube.com/watch?v=5lUyn_NktGY
  6. How do people keep a straight face listening to this sort of shit? And do they pick people with annoying voices on purpose to do the OTT explainations?
  7. It feels a bit like when they tried to squeeze out two games out of not just Assassins Creed, but Assassins Creed II because it was well received. The first Arkham obviously was great, the second offered something new in the larger open world stuff, this looks like City but its snowing. The main claim seems to be that the play area is larger, but not incredibly so really. I think they should have tried to do something different, especially as the team is different. For example, this is supposed to be when Batman is younger but as loads of people have said, it doesn't look that way at all. What if they had really tried to make it like Year One or the start of Batman Begins and you are really just wearing a balaclava for much of the beginning. The stress could be put toward improved and innovative detective mechanics and the combat would be more deadly than ever because getting shot or stabbed by a nobody would be instantly punishing. Learning the combos and skills, getting the gear would be even more natural. You could still expand Gotham and have fast travel via any number of excuses (Alfred picking you up etc). They could have played with the gameplay and visual style a lot more then and it would have been consistant in the story. It wouldn't really have messed anything up for Rocksteady to come and do a bigger, better next game either. Or if they had gone down an even weirder path, like using the same system but doing like the Knightfall story , a Batman RIP or general Grant Morrisson based game. Or The Dark Knight Returns! It just feels and looks really unambitious and disinterested as is compared to the other two. The first game didn't really look iexciting until you played the demo, then most people really liked it for the gameplay and all the other stuff they nailed. City was interesting because it was going to greatly expand the scope and have the roaming with all the side missions attached to that. If all this one can say is "it's a wee bit bigger again", then it can't really drum up much excitement for me, I'm not saying I won't buy it, just that it puts it on the list of "Aye, I'll get it later on..."
  8. Hmm that one (episode 3) was better. It still wasn't good, but it was the best episode so far albeit in the way that Albert Speer is the best Nazi minister so far. It at least seemed to be more Marvelish and not every character made me want to claw my eyes out. They kind of got it up to near the level of one of those shows that comes from the USA Network and also had an actual comic booky feel to parts, while also setting up something better. If they could have taken out a lot of the shitty stuff like the dreadfully clunky backstory chat from Whitebread McBland and Sarkyface Flickylash it would have made a better first episode than the one they went with.
  9. Well I never did, could or would use the phrase "frothing demand" to describe games with a historical Japanese setting. However there wasn't a large market for Third Crusade set games or anything but Assassin's Creed did OK. If you don't believe timing and presentation matter then I guess the points ends there after what you said about Demon/Dark Souls of all things, which have really benefited from both. We know for instance how much everyone was playing King's Field games and raving about them.
  10. I think with GTAV (which comes out next Thursday here, I think. Getting it for a birthday present so I can't buy it till November!) part of the delay is also in censorship and changes needed to enforce it. For instance, I saw an instragram style GTAV snapshot of a dead dude's penis on GAF I think which looked like it was from free roaming play, and there was a cock in Gay Tony or Lost and Damned too, but as lovers of Japanese porn will know you can't display a rare knob here legally. The Japanese CERO folks seem to check all this sort of shite really carefully and have loads of weird rules. They don't seem to have any problem with torture for instance because I think the "put glass in the guy's mouth and then punch him on the chin" part of Black Ops 1 is still in it in Japan, but they don't like some other stuff like decapitation for some reason. If I remember right, you could still get the dildo sword in Saints Row 3 but it wasn't allowed to wobble because that would be obscene so it looked like a baseball bat. Anyway, as much as I like the Yakuza series and have championed it, it does make a kind of sense which games they bring across and spend time and money on. However they have always screwed up the timing and the approach. One major place in particular where I think they have missed a trick and are about to do so twice is with the samurai ones. Both of these games have come near the beginning of a new console generation and therefore had a market who were ready for something, anything to play. Added to that now Assassins Creed and such games have shown people's interest in historical adventure games, even or especially in periods they might not know much about, and various games like Demon's or Dark Souls have shown interest in old school gameplay vs slightly clunky mechanics and presentation. Sega have never been able to make a good fist of how to present this series to appeal to people and actually seem scared of it's biggest appeal points all along the way. Like in this case, instead of going "Oh well it's a game about samurai and the Meiji revolution and I don't think other people would be interested in it" they could have debuted PS4 gameplay of a beautiful Kyoto and a dynamic trailer that was all "Be a samurai in ancient Kyoto! East vs West! Craft swords, do missions, farm your land!" etc while showing the nice effects and interesting gameplay. Perhaps with a name change, I never liked the Yakuza name. Anyway, they could have actually had a big impact with it, especially with a timely release. There was a lot of interest after the first footage of Ryu Ga Gotoku 3 came out online because it looked so good, but it died off because it took so long to release.abroad I think but they seem to have just totally given up so, well, so be it. But I mean Assassins Creed Black Flag, a game kind of spun out of one interesting feature from the rather lacklustre ACIII, is getting a lot of attention and focus and screen time although it doesn't seem to offer much new whereas RGG would actually give a new kind of gameplay to many people if they tried it. If they release it in the West a year or two from now it is totally pointless, it will be overtaken by everything else that will come out in between and they will again use the bad sales as the reason why they can't bring the games over.
  11. Episode 2 - That was 30 really dreadful minutes with 5 decent minutes scattered here and there. If it is going to keep on like this, it is going to be hard to watch. Can they kill the tech pair already? They are acting like they are on CBeebies. Almost every single moment when a team member spoke to another was physically painful.
  12. I have to agree. I've seen the first episode twice now and will probably watch it again to show it to my wife but it doesn't properly hang together. It does remind me of The Avengers but it reminds me mostly of the first ten minutes when I was thinking "Oh shit, it does look like a TV show, they fucked up". It also didn't strike me as funny as it thought it was either. Hopefully it improves.
  13. Jesus god that guy is hard to listen to in the first video. Sounds like he is trying very hard to lead a primary school class and failing at that and all. "Anybody know what Reed Richards special power is?" "Who likes Spider-Man? Who likes Hulk?" "This is epic". The game looks decent but it is being narrated by an insecure Christian youth leader. I wish they showed more of the New York hub world gameplay, they only really showed a bit of a roof from a mission despite the length of the video. I think I will be picking this up down the line though for PS3
  14. I wasn't a big fan of this episode at least, but I did like the inclusion of as the explaination for what was going on. Still, it's a wonder that isn't the first thing they thought of.
  15. There are a few things that stand out, like the mini map is totally different. Also, I don't think anywhere has online mode footage right now.
  16. I don't think every mission is playable from every character due to the situation sometimes but I have seen ones seem to go a bit differently on the streams because sometimes the switch is only a suggestion rather than an order.
  17. Just one thing I'm curious about now storywise after watching big chunks of two streams from two different ends of the game and for anyone who has the game and has played the first bit (contains some spoilers for the first hour or so) I also laughed at one of the stupid Rockstar vehicle name puns when, at the end of one stream and after a dramatic escape from a random non-story murder spree, Michael mounted a fast jet ski with the brand name of Speedophile.
  18. I don't know if you can fail them, I would think not and he cleared every one I watched until the stream ended, but I did see one where it seemed to go a bit screwed up and become harder than it might have had to be possibly due to him being cackhanded. Some of them have a bit of wiggle room too, like you need a getaway vehicle for one of them but what you pick is up to you (although if you get on a BMX like the guy did on the stream, it does tell you that you can't use it for the heist, of course) VM, I never noticed much trouble with car variation in open gameplay over hours, except a bit of the old GTA thing of tending to spawn more of the car that you are driving at the time, which is fair enough.
  19. They aren't planning like old school Rainbow Six or anything like that. They are smaller missions connected to the heist where story wise the result is them gathering information, equipment, casing places, putting everything together, setting it up, trying to fix any problems that come up and then doing it. I only saw the process for one of what I assume (by the situation and story) is one of the main heists. Since you asked me to avoid spoilers, I'll make one up with activities along the same sort of lines. There was a meeting where we were talking about how to knock over, say, the corner shop. This is the pinboard initial basic management stage of things. He asked Michael to choose between two approaches, either we pretend to be represntitives from Walkers there to check the crisps or we take over the house next door and dig a tunnel into the stock room. If we want to be from Walkers, we have to find a guy from Walkers, tail him, find out something about him to intimidate him,get his gear, etc. If we want to dig the tunnel, we need to find out about the house next door, get a drill etc. So it is selecting between two sets of mini missions and which other people you are going to do it with. Because, say we go B, and we want to dig the tunnel. We find out the house is up for sale, so we have to pretend to be interested in it to a real estate agent. We have to get the plans of the houses to find out exactly how long the tunnel needs to be and where we'll come out. We need to find a drill and steal it from a construction site. We need to get a getaway car and stash it before hand. There's a lot of little missions and side conditions you need to fufill and sometimes one of the other team members will ring you up and go "Here, I've just seen a guy driving a drill into this building site" or whatever and you can then flip over to whoever it is and start trying to steal that bit then if you want. It doesn't seem to have a huge amount of tactical freedom or anything from what I've seen, it's really picking between a totally different A or B, but it looks to work really smooth and will give a little bit extra replay to those situations at the very least, as the two plans are not really connected at all except in overall objective. In the stream I watched, he went for A when I would have went for B, but he only got some of the stuff for it sorted out before the stream went off so I never got to see him actually carry it out. edit' by the way, when I say binary choice, I just mean that they were two totally different plans and you couldn't work toward both, you had to pick one at the corkboard stage. But I was happily surprised that neither one was really a kill 'em all kind of thing and if both went smoothly nobody necessarily need to have died. One was just that they may never have known anything had happened and the other was they probably would soon after. I don't know if they are all balanced in that sort of way, but in this case it wasnt the usual thing of "Don't kill anyone vs Burn the house down and do the cat and all". Watching all that build up over 2 hours, the previously mentioned story mission and the introductory hour or so the other night has me wildly excited for this now.
  20. Nah, I'm a PS3er but I live in Shizuoka. I don't think I could talk my other half into a trip into Tokyo for it at the minute, there's lots going on our son's sports day and stuff like that, it wouldn't go over as well if I said I wanted to head to the big smoke so I can start cappin' and jackin' fools.
  21. Watched a great quality stream on YouTube of all places for about 2 hours just now. Stunning. He was doing missions but I think he was a fair bit in. I'll seperate one spoiler from the rest so if nothing like that has come up in what you've seen yet, you'll know its too far on and shouldn't select the rest of the spoiler except at your own risk So... This was the first 15 minutes or so and I watched on for another 2 hours or so, and saw the planning stages and all the mini missions that make up one of the big heists. But I was really impressed by the cool way they played the situation out, the smoothness of the character jumping inside missions, the nailing of the atmosphere, the proper shooting mechanics etc all coming together in this wee story segment. Also, one character carried over some damage from the event afer the mission was complete and he woke up the next day. I don't know if it slowly disappeared, I forgot about it while watching on so I'm pretty sure he didn't have it a few missions on, but you could see it close up at the beginning of the next day, I suppose because it was kind of story related. Looks amazing, found out yesterday it's October 10th here, actually said "Oh fuck a duck" out loud on seeing that info on a poster.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.