Posts posted by Benny
It would have placed 22nd.
But as was established, they are generally as releases as different as Doom and Doom II for example, not least because of the difference in platform and content with one originating on arcade machine and one a home release. So they were never going to be amalgamated in this way. Also: I was very explicit about people being precise with their wording!0
Sneaky preview: the next update is probably going to make @Jolly happy. But he'll just have to wait.1
- Popular Post
Tell you what, I'm going to post another 5 just because I can, and because a certain game in the next 5 is probably going to make some people incredibly confused if they missed the discussion about one of the runners up...
40. Mass Effect 2
Original format: PC/X360. Released: 2010
(2015 Rllmuk top 100 position: 86, number of votes: 10. Voted best game of all time by: BitterToad)
It’s almost like Mass Effect 2 stormed up the list so many places this year with such force that it dragged up the original with it and got it placed earlier in the list. Which is fine, there were so many things to love about the series until the third one came out…
“I admit, I never played Mass Effect 1 before I played this. I watched it being played through and was kind of jealous though, as it seemed right up my street - a game pretty much built to ape Babylon 5 in the story department and Star Wars: Knights of the old Republic in the general RPG department. A real nerd's nerd game, if you will.
Anyway, skipping the first installment as I did, and jumping straight into the story with the brief story recap and major choices made in the Playstation 3 version, I was completely and utterly blown away. Bugs and slow loading times aside, this comes as close as you can possibly get in gaming to taking an active part in a huge space opera where you feel like you are actually influencing major events.
The characters are brilliant, the visual design actually rather well done for a sci-fi universe, and the sense of pace throughout is kept up wonderfully. I played the third in the series of course, as the urge to finish the story was more incredibly strong with this than I have felt with any other game (well, apart from maybe a certain Sega title…), but the ending could never really live up to the enormous promise that was set up in this game, and to be honest, the possibilities it created in my mind for where things could go after I completed ME2 are a far better advert for how much this game captures the imagination than the end result of the 3rd game could ever recreate.”
39. Super Metroid
Original format: SNES. Released: 1994
(2015 Rllmuk top 100 position: 29, number of votes: 9.)
Dropping 10 places? Perish the thought. Mind you, once everyone rediscovers it again on the SNES mini I expect it might creep up again in the 20wheneverIcanbearsed list. I say everyone, I mean the one or two people who bought the lot to sell on eBay.
“Super Metroid is nothing less than an absolute masterclass of design, structure, pacing and presentation.
From the opening level that introduces you to the overall control of Samus with a blinding set piece, to the final credits sequence, the entire game literally drips atmosphere and the routes through each level make the entire world feel like a perfectly constructed and cohesive hole.
Abilities are introduced with a carefully measured pace, leaving you to only just remember the places you traversed earlier and that their previously inaccessible secrets can be finally revealed. There is backtracking of course, but here it feels like you are gradually being given the tools to explore and open up the world, rather than the world forcing you to follow a path backwards.
More impressive still is how the game’s environments, sound design, and music tell more of a story than any number of cut scenes or dialog, and the lonely trek through each area can feel like something quite beautiful. Dark Souls get’s a lot of praise for how it delivers its story to the player almost by a method of osmosis; Super Metroid did this years ago, and with even less dialog.
Nearly every modern set piece driven title owes it significant debt. One of Nintendo’s finest titles ever made, and an enduring legacy for the late Gunpei Yokoi.”
38. Deus Ex
Original format: PC. Released: 2000
(2015 Rllmuk top 100 position: 28, number of votes: 10.)
It’s almost as though there are 10 games that forced all the good stuff out of the 30s… Deus Ex is kind of legendary really, but these days I wonder if it’s not finally showing its age, as finally, finally, we have games coming out now that are matching its ambition and attention to detail and player choice. And that don’t look like a dog’s dinner.
“Freedom. As a concept in gaming, you would be forgiven for thinking it’s been a dirty word for a long time. And you can see why: all of the Uncharted and Call of Duty clones in recent times seem to not realise that those titles at least succeed despite their lack of freedom and on rails gameplay simply by being playtested to death and striving to be the most in-your-face thrill ride gaming versions of a big, dumb, popcorn worthy action movie that lack of player freedom can be conveniently forgotten.
However, we do not forget, and one game that can not be forgotten for championing player freedom above all else, at a time when that was still a concept that most publishers could get behind, was Deus Ex.
We’re not talking smoke and mirrors freedom here either, such as that offered by many modern titles as a concession to player decision (I’m looking at you, Little Sister harvesting “choice” in Bioshock…), but an honest to goodness First Person RPG where you can’t even shoot straight until you have mastered the requisite skills.
Lets get the negatives out of the way: the graphics are bad. Really bad. Like, spectacularly ugly. The voice acting also leaves a lot to be desired, especially the comedy and borderline (maybe not even borderline) racist accents. But you don’t come to Deus Ex for flash, or indeed for fancy. You come to Deus Ex so that you can play one of the single greatest RPGs ever made.
Just don’t bother putting points in swimming. It’s completely useless! That’s freedom to choose badly for you.”
37. Outrun 2006: Coast 2 Coast
Original format: Xbox/PS2/PSP. Released: 2006 (no, really?)
(2015 Rllmuk top 100 position: new entry, number of votes: 14.)
Crazy that Outrun 2 got placed in the list twice… Joking and pedantry aside though, this seems to be one of Rllmuk’s favourite ever driving games, and that’s with stiff competition from so many incredible and highly rated racers of recent times, as well as the absolute classics from yesteryear that had lots of votes too. I never played it myself, and to be honest am not a big enough driving game fan to seek it out, but for those who did, it’s a masterpiece:
Strider: “Quite simply the best arcade racer of all time. Sumo took the groundwork of Sega's original game and turned it into something wonderful. I still play it once a week and have done so since it was released.”
Treble: “Evoking pleasurable and joyful associations in games should be easier than it is, but it eludes a lot of studios. Not so SEGA in the era of the arcades, who attracted people with their vivid backgrounds and hyper-real scenarios. The nineties saw a retreat from exaggeration in AAA games towards more stolid-looking stuff, but we got a brief return to candy-coloured silliness in Outrun 2.
For me, there’s no better introduction to simple, stress-free than Yu Suzuki’s flagship racer – it has very little depth, limited replayability (even with all the additions to the C2C version) but is just a hefty scoop of multi-hued delight. If you want to teach someone new to the hobby how refreshing it can be, stick this on, select Magical Sound Shower, and set them loose on the highway.”
Qazimod: “There's got to be a reason for why I've bought about five versions of Outrun 2/006 (Xbox OR2, PC C2C, PSP C2C, PS2 C2C, OOA.) It's classic time attack racing that is a joy to experience thanks to the ace drift handling, those gorgeous backdrops and those classic tunes. I'm still hoping for someone at Sega to forget about the Ferrari thing and announce "RunOut" or something for PS4 and Xbox One.”
36. Portal 2
Original format: PC/PS3/X360. Released: 2011
(2015 Rllmuk top 100 position: 83, number of votes: 16. Voted best game of all time by: panda_t)
I’m very confused how high it’s jumped since 2015. Maybe its expanded nature over the original game has kept it fresher in people’s minds? Or maybe with the sad death of Valve as a maker of amazing games this is our own little eulogy for when they still used to actually make them.
“How do you improve upon perfection? Well, Valve might be the best served to answer this question, as Portal 2 expands upon the original to create a fully fledged, big budget brain teasing experience. The additions to the mechanics involving fluids complement rather than over complicate the design, and the narrative has been deftly expanded without losing too much of the whimsically dark and subtle humour that made the original so brilliant.
Bigger, not necessarily better, but very damn close.”15
- Popular Post
I've actually finished a lot of the rest of the list now, but I don't want to flood you all with too much awesome in one go... Actually yes I do.
45. Demon’s Souls
Original format: PS3. Released: 2009
(2015 Rllmuk top 100 position: 32, number of votes: 8.)
Odd that Demons’s’ Souls is dropping down the list a bit, as it’s probably got the same number of hardcore fans. Gotta make way for new blood I suppose…
“The debate among fans rages on as to which it the finest in the Souls series. One thing that cannot be denied is that both Demon’s and Dark are utterly peerless experiences, offering subtly different twists of gameplay and world construction in each game.
Whereas Dark Souls weaves its world in a complex network of interconnecting paths and secrets, Demon’s Souls impresses in its own way with the masterful way each of its warped to levels are a perfectly judged and complex self contained whole. They have more in common with individual dungeons like that of the Zelda series, with their own internal logic and fiendish tricks, traps and enemies. You could argue the sequel does this within each of its self contained areas anyway, but here the levels feel almost like separate puzzle boxes that have to be returned to and explored multiple times to unlock all of their secrets.
Utterly unforgiving and perhaps slightly more punishing than its sequel, Demon’s Souls remains the connoisseur’s gateway drug of choice into the Souls series.”
Original format: PC. Released: 2008
(2015 Rllmuk top 100 position: 49, number of votes: 7. Voted best game of all time by: MarkN, Retroid, clippa)
Spelunky seems to be one of those games that I just don’t really “get”, as it’s literally adored by so many people, because after loving it for a short while I never returned to it again and instantly forgot about it. A contrast to what I said in 2015:
“Until taking the first votes and writing up the top 100, I had literally never heard of Spelunky. Which is a shame, as after giving it a go for the purposes of this short review, I can confirm that it is one of a select breed of games that really seem to understand the importance of player freedom.
Every level is randomly generated, which in some ways can be off-putting, as they are not courses that you can learn, but the ability to approach the descent into every cave however you choose means that every encounter and every trap, every split second decision, is something completely unique and situational, never to be repeated exactly the same way twice.
And its so immediate and nicely designed, you don't really care when you die for the umpteenth time, as you can instantly pick it up again and get straight back into the hunt for treasure.
A bit more variety wouldn't go amiss, but this comes highly recommended from me, and I barely play games any more!”
43. Metal Gear Solid
Original format: PSX. Released: 1998
(2015 Rllmuk top 100 position: 19, number of votes: 12. Voted best game of all time by: gospvg)
What’s this? The original Metal Gear Solid is better than MGS5? Well it’s certainly still an iconic game, and still has the most coherent story in the entire series. But it’s funny with its placing now considering how I began the 2015 review:
“The first in the legendary series, and still the best? (Metal Gear Solid 5 has only just been released, so we shall see…)
Unlike the later entries in the Solid series, The original Metal Gear Solid still feels like a much more restrained proposition, which is saying something, considering the plot revolves around clones, nukes, mechs, conspiracies and all those gloriously silly and playful things we have come to associate with Hideo Kojima titles.
However, this is still an extremely solid (geddit) game underneath all the craziness, and despite refinements to the formulae over the years there is still something indefinable about the gameplay that feels perfectly judged and paced, introducing new elements and set pieces gradually and at just the right moments in a way that sometimes feels a bit metroidvania esque.
The cut scenes and dialog sequences, while still long in comparison to other games, do not seem to have the same interminable frequency or duration of those in nearly every other title in the franchise. The pace of the game is vastly better for the action and cut scenes having this more considered balance too.
And that is something the original Metal Gear Solid has in spades: stand out moment after stand out moment, whether it’s a new story revelation or a ridiculous boss battle, and they are delivered with such panache that the later games had a very tough act to follow, and in trying to one-up themselves every time, including the overblown Gamecube remake, seem to have lost the brilliant essence of the more restrained original in so many ways.
It could be argued that technical limitations limits the scope of Metal Gear Solid enough that the game doesn’t necessarily reach the dizzying heights of stealth cleverness that can be found in not just later MGS games but other more recent games such as the Hitman series, but sometimes simple (not simplistic) is truly golden.”
42. Rock Band 3
Original format: X360/PS3/Wii. Released: 2010
(2015 Rllmuk top 100 position: 20, number of votes: 9.)
Once in the hallowed halls of the top 20, it’s still respectably placed today.
I still have not played this version. It used to be Jolly’s favourite game in 2015, but at number 2 this time he still had a lot to say about it:
“Part of the appeal of video games for me is the wish fulfilment. Who hasn't idly dreamed of beating a plumber at tennis or of shooting a man? But none come near to the trick that Rock Band pulls in convincing you that yourself and three drunk mates, click-clacking and wailing as you systematically destroy the history of popular music, are actually talented, world beating musicians. It's a game capable of producing moments of complete euphoria. One of my absolute favourite gaming moments was the time when myself on the drums and my mates on guitar and bass simultaneously joined in with the backing vocals whilst my wife belted out the chorus. There was no in-game benefit to this. There was no in-game suggestion that we should do it. But in that moment, when everything clicked and it felt *right*, we simply couldn't stop ourselves. Rock Band is genuinely responsible for widening my music tastes. It gives me new found respect for whole genres I would have otherwise written off. It makes me listen to music in a different way. I'll break a track down and concentrate on the parts, gaining a greater appreciation of the whole. Now when I daydream whilst listening to music, I no longer imagine I'm playing the song on stage, I imagine I'm *playing the song on Rock Band on stage*. It's a game I can play whatever my mood and feel better once I'm finished. It's a game that has me shutting the curtains and dancing round my living room. It's a game about the joy of friendship and the beauty of creation. It's a game that simply will never get old. I love it. I fucking love it.”
41. NiGHTS: Into Dreams
Original format: Saturn. Released: 1995
(2015 Rllmuk top 100 position: 51, number of votes: 9. Voted best game of all time by: Treble, Strawdonkey, MW_Jimmy)
Apparently getting better with age, and now widely available as a remastered version I believe. I’ll let you guys take it away so we can feel all the tangible love:
Treble: “Still number one after all these years. You can see my full comments here, but i'll just add that NiGHTS is to Sonic as Mario 64 is to 2D Mario, or Resi 4 is to Resi 1: perfectly capturing the spirit whilst completing changing the mechanics. The existence of one doesn't negate the other, but just provides a wonderful new perspective.
It still boggles my tiny mind that there's no proper sequel (just to say it again, Journey of Dreams does not count) or worthy imitator, but I'm happy to say this is still a delight.”
strawdonkey: “Realistically I think this is the purest distilled happiness I've ever experienced in a videogame. These days it looks like warmed up shit but in its day it felt like nothing else - a unique score/time attack flying jester simulator? Just the most graceful videogame with some of the worst-aging FMV known to man.
That soundtrack too. My word. You are dating yourself, my old friend.”
MW_Jimmy: “Still the most magical game ever made. The game is a joyful flight of high-score challenge, beautiful music, impossibly one-of-kind gameplay and a feel-good factor that is unmatched by any game.”14
I thought Wiper was the one that did the edgy contrary opinions thing?1
- Popular Post
I have some things to say...
Original format: PC/PS4/XBone. Released: 2016
(2015 Rllmuk top 100 position: new entry , number of votes: 14.)
You thought you’d seen the last and best of Doom in the list with the original Doom? Think again.
Rightfully taking its place above its parents in the list, the new DOOM (to type it as per its cover art), is one of the most exhilarating, dynamic, fun and brilliantly paced first person shooters released in years.
In a world plagued by cover based shooting and on-rails, staccato hide-and-pop-your-head-out-for-a-bit-then-hide-again staring down a scope Call of Duty clones, DOOM takes everything back to basics and asks the player a few key questions:
1. Do you want to kill demons?
2. Do you like to keep moving?
3. Did you love Doom?
If your answer to any two of those questions is an emphatic YES, then I’m going to assume you’ve already played this and I can stop my mini review here. But if you haven’t? Then go away and play it immediately. If that’s not enough to persuade you, here are so many of the other reasons the new DOOM is so incredible:
No recharging health: health packs and armour are expertly placed around levels to force you to keep moving.
All weapons are select-able: you have access to every tool in the game to approach each fight however you see fit and to encourage you to experiment when you run out of shotgun shells.
Very clever enemy AI: so many FPS games these days have enemies that stay behind cover dutifully (ha) so that you can take pot shots at each other. In DOOM you have to keep moving, as they flank, creep up behind you, charge at you, or lie in wait as you spew hails of bullets down corridors. The sheer variety and quantity of enemies and the need to keep moving makes later levels feel more like Robotron than an FPS.
Risk-reward: enemies are health and ammo pinatas, so when you are low on either the game encourages you not to hide, but to charge full on into the fray to take a demon’s head off as they explode with delicious items.
An awesome backstory: DOOM actually has “lore”, that is both hilariously funny and gives the game a lot of character, not least the main protagonist, who reacts to everything happening in the story with an absolute disdain, all suggested by the body language of two hands. The “Doomslayer” is here to kill demons, and so are you, and the game revels in it.
49. Metal Gear Solid 5: The Phantom Pain
Original format: PS3/PS4/X360/XBone/PC. Released: 2015
(2015 Rllmuk top 100 position: new entry, number of votes: 10.)
This was the game I wanted to play before doing the next update. I’m by no means close to finishing it but wanted to take a break to share my thoughts.
Firstly, I’m going to go against popular forum consensus on this one and say I don’t rate it as highly as seems to be the case nearly everywhere else, but it’s still absolutely a great game that breaks the Metal Gear Solid mold almost as significantly as perhaps Resident Evil 4 did for that series.
You may not get this impression from the Prologue, which felt a lot closer to less interactive bits of the fourth game in the series in terms of having an essentially on rails section where control was constantly wrenched away from the player, as events played out or where it wants to draw your attention to something. It still felt very “Metal Gear Solid” to have these scenes, and it doesn’t really prepare you for what the rest of the game is going to be like.
Once into the game proper and you are given the freedom to pick and choose missions, the real meat of the game becomes apparent. You are dropped into essentially a giant Metal Gear sandbox, where you can approach objectives or challenges in any way you see fit. The game rewards patience and careful planning though, and a good recon of an area before charging ahead can mean the difference between success and failure. You genuinely feel like a lone, elite commando using everything in the environment to your advantage.
This extends to the weather itself. There may be many times when you are approaching a heavily guarded base with no clear method of entry, only for a sandstorm to whip up and give you the perfect cover to walk in the front door. But wait too long and the opportunity to use it will be gone.
The freedom to drop supplies and weapons onto the battlefield also means that if you are having trouble with a section you can always mix it up a bit and try different tools.
The game encourages experimentation constantly, and it has perhaps more detail in terms of mechanics in a sandbox game than is even attempted by something like the Grand Theft Auto series, as here you are given the chance to approach every mission in multiple ways and it never funnels you down a specific path to succeed. If you fail a mission you will always usually blame your own failings as a soldier, rather than some bullshit arbitrary thing you failed because it wasn’t what the game wanted you to do.
I say usually, because this is where my frustration with the game come in: it’s sometimes brutally hard. If you have not researched the right items or picked the right tools in some cases, some missions can feel like an absolute slog, and it has some similarities with GTA in the sense that the sandbox will sometimes conspire against you and a truck you had to steal blows up while you're trying not to be killed by enemies that seemingly are only killable with explosives.
It may be that these moments are simply player failings and there were other ways to approach them, but it is not at all forgiving in some cases, and often failure will mean starting a checkpoint that was many minutes of horse riding away before you can even attempt it again. (This is one area where recent GTA games improved with sensible checkpointing.) It can sometimes just be easier to kill everyone in a big firefight rather than try to stealth around and get caught out, but the important thing is, a least the game allows you to do that and make that choice for yourself.
I don’t believe the game is by any means perfect, as it has many little rough edges, but it will get you hooked despite that, just because when you go down into the field, it’s all up to you.
(One other thing I have to mention: the design of Quiet and the subsequent way the game animates her and uses camera angles within cutscenes with her in a leering fashion, is one of the single most blatant and sexist things I’ve seen in a videogame. I knew it was supposed to be bad, but my God it really is embarrassing. It’s pretty indefensible, and a review of the game that ignores that is missing a very important criticism of its presentation, but that’s an argument for another thread entirely.)
48. The Witness
Original format: PS4/PC. Released: 2016
(2015 Rllmuk top 100 position: new entry, number of votes: 10.)
Another game I have not played! However, I chose MGS5 as the next one to play before updating this list, as otherwise it would have been forever while I work through all these new games… I know it is likely to be a game I would love though, and I’m sure at some point will find myself dipping in.
Here are thoughts from joeplus:
“ A game that aims, with much sincerity, to be a heartbreaking work of staggering genius and just about manages it. The simplest of puzzles, a maze, is elevated to dizzying heights. Its entire world is the best tutorial ever designed; its entire purpose as a game is to teach you things. Demonstrating rules by clear, careful example, it iterates and combines them until there's no way you can explain what you're even doing to a casual observer. Your character hasn't levelled up, your brain has.
I love the unsettlingly pretty, inscrutably strange island it lives upon. The corners hide recorded meditations on science, thought and the nature of knowledge - pretentious, yes indeed, but it earns the necessary goodwill. I actually printed out a short verse that features in the ending and put it on my wall at work. It's a nice thing to read when I'm stressed.
And of course there’s That Moment. The slowly-dawning realisation, followed by an eye-popping reward, that makes you see everything in a different light. Each player experiences it at a different time, in a different part of the world. A genuinely wonderful thing. A magic trick.”
47. Uncharted 2: Among Thieves
Original format: PS3. Released: 2009
(2015 Rllmuk top 100 position: 34, number of votes: 11.)
Triumphantly unbeaten by Uncharted 4, I would argue that it’s ever so slightly less polished and playable by today’s standards (though considering how polished it already was that just shows how remarkable Uncharted 4 is), but who knows how the list will look in a few years when more people have had chance to play them both and reflect.
“The Uncharted series present interesting dilemma for me: I can never safely say I truly like how the gameplay works, how the levels are constructed in a way that funnel you down a set path, how the writing of the characters is completely at odds with their in-game actions, especially Nathan Drake, and how there are a lot more identical cover based shooting sections than puzzle solving or environment traversal.
However, despite those franchise issues, I still bloody loved Uncharted 2.
The first game was a technical tour de force, and introduced solid shooting and platforming mechanics with excellent set pieces, though there were definitely far too many shoot outs for the duration. The sequel I think gets everything they were trying to achieve with the first title much more balanced, with a more even split between shooting sections, on rails set pieces, puzzles, platforming and cut scenes.
This is not so much a game you play, as allow to take you along for the ride, and in this sense is one of the most finely crafted rollercoasters in gaming. It does take a while to get going - witness the opening boring stealth section where Drake has to brutally brain damage some museum guards that have families to successfully sneak past them - but once it’s in full flow it is almost impossible to stop until completion, such is the craft in the pacing at work here.
So regardless of what you think about the quality of “game” at play here, it’s undoubtedly a landmark title, and while it might not be as representative of the gaming medium as something like say, Minecraft, it’s still stands on its own as one of the most stand-out set piece driven, big budget cinematic experiences around.”
Original format: PC. Released: 2011
(2015 Rllmuk top 100 position: 66, number of votes: 9. Voted best game of all time by: Clipper)
Liking Minecraft these days must be a bit like enjoying Wagner. Ignoring its now fallen from grace creator though for the moment, it’s interesting to see it start climbing the list quite significantly. It must be because there’s a Switch version now.
“I'm not really sure where to start with Minecraft. Other than that, despite its placing on the list, I think it might legitimately be described as the greatest game ever made. This doesn't account for taste of course but, objectively, it represents so much about what is great about games and gaming, and is so pure a creation, it literally is peerless.
Many games attempts to ape other mediums, for example the interactive movie elements in so many modern games, the roller coaster rides that are full of set pieces that in fact ape, well, rollercoasters. Music games attempt to replicate for players the experience of playing a musical instrument with the accompanying high. Shooting games have virtual replications of firing guns. Simulators try to literally simulate driving, flying, farming and so on. Even RPGs could be accused of being glorified choose-you-own-adventures. Minecraft however, is the pure essence of game. You are given complete, 100% total freedom in a world that is made up of blocks that you can interact with and manipulate in any way you see fit, to mould in your image. No GTA game, despite being the high bar for this kind of thing, gives the same level of freedom. Many other games give you this kind of God like power, but not to such a sheer micro level. Digital Lego is as apt as you can be to describe it.
This is still very much a game though in Survival mode, which sets it apart from simply being a creation tool. The enemies that populate the worlds serve as prompts and incentives to construct the dwellings that you will use to both shelter from them and as your bases of operations. As you make further forays into the underground for materials and resources, the process of discovery as you uncover the secrets of your own personally generated world is beyond that in even the greatest Zelda game, as even the finest minds at Nintendo cannot create designed levels as incredible as those that are moulded by chance with emergent behaviour and through the wonder of intelligently interacting ecosystems. And with the random level seed generation this can be a unique world never before explored by any other human being.
I could go on and on and on about how great Minecraft is and what it represents for gaming, but I will close by saying it stands as a beacon of sheer perfection, and as an example of an experience that is uniquely GAME, that cannot be replicated, or even barely represented, by any other medium.”23
Tugh qoH nachDaj je chevlu'ta'.1
I may have said I wasn't a fan of Redletter Media once before, but this is one of the funniest things I've seen lately:2
- Popular Post
- Popular Post
Bit early to be expecting this to fail eh?0
Rip into this show all you like, but you start on Worf and we'll be having words, pal.5
Chat to some merchants?0
I still included those 6, because I let Timmo have his one entry like in 2015. Fair's fair.0
Punching Nazis for the Reich price.1
16 minutes ago, Nate Dogg III said:
I'm not being snarky about the piece, it's great.
I meant being snarky about posting it.0
- Popular Post
15 minutes ago, El Spatula said:
- Popular Post
The controls for Goldeneye were god awful unless you had three hands.
Spot the guy who never worked out how to hold an N64 pad properly.10
That's a good article. Why are you being snarky about it?0
I think we've established by now that grindmouse just has terrible taste.
I'm going to start playing one of the next 5 entries for the first time tonight. It's a huge forum favourite, so looking forward to it.1
We'll have to see what the hive mind says on the Rllmuk top 100...1
I was a PC gamer back when Halo came out. It was so far ahead of every FPS available on the PC at the time I bought an Xbox.3
Not the controversy I was expecting but I'll take it. I expect to see pages of tedious arguments before the next update.0
Rllmuk Top 100 Games 2017
What was the purpose of the PM? They all got applied.