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Everything posted by Wallace

  1. Slow it right down and it you see maybe the 2nd to last shot gets his legs before the final shot gets the kill. The other shots missed.
  2. After the session we last played and not being able to play last night, this upsets me.
  3. What about some players who have played the entire series finding it easier than other players who have played the entire series?
  4. For me this was by far the easiest Legendary run in any Halo game.
  5. I had the equipment memorised from about half way through. It certainly helps for some of the tougher areas where I wanted to switch between grapple and thruster. It felt really clumsy until that point though, for sure.
  6. Done on Legendary. Thoroughly enjoyed it and I suppose it'll be a nice refresher to play it coop at some point in the future. Probably the second easiest Halo campaign out the lot after Halo 4 for me, but definitely one of the most enjoyable with the amount of options available. Now playing Ranked Arena with HCS on the other screen
  7. Do you select End game back to main menu? I haven't had any bugs this way.
  8. Left on dpad and then a direction to select what grenede type you want to equip. Fyi right on the dpad then a direction to change your active equipment type. Valor points unlock the ability to equip the weapon type at the FOB (same for vehicles). You don't spend points to equip things.
  9. News just in that Slayer, Swat, Fiesta and Free-For-All playlists will be live from Tuesday 14th.
  10. Hard to tell. Providing it's as you were at the end of Lap 1 then Lewis could maybe just wait for Max to pit from his soft tyre stint and then disappear into the distance. It's set up to be quite a fascinating race.
  11. I've started using it a bit more later in the campaign, playing on Legendary. It gives good intel before you dive into a battle. Never really used it in PvP to be honest but I'll need to give it a shot.
  12. This one brought a smile to my dance. Good old Marines https://gamerdvr.com/gamer/wallbob/video/148335586
  13. I'd love to regardless but it's irrelevant for this game.
  14. Humbug https://twitter.com/Unyshek/status/1466858751722352643?t=3-6CcGf-nxHqc7DuJP-Ipw&s=19
  15. True @metallicfrodo. To break Halo MP down to the simplest of rules, if you control the map and dictate where/when the enemy will spawn, you win the game. In Oddball and CTF, you generally want to slay the other team and score points in between, or if you have the ability, 1 person scoring/running and the other three controlling the map for easy points. Its really satisfying when you slay a team to 1 player standing and get a flag run on them whilst they're waiting to respawn. The timing of it can make some scores look easy.
  16. I don't think thats why they went F2P. I think it has more to do with their objectives in the esports scene.
  17. That's good info for comparison. So Playlist wise, Launch Halo 5 had: Ranked Arena Slayer Breakout Free-for-All SWAT Warzone Warzone Assault Halo Infinite beta currently has (and in brackets should be there on 8th December, 343i getting hate mail if it ain't): Ranked Arena Quickplay Bot Bootcamp Big Team Battle *Rotating Event Playlists* (SWAT) (Free-for-All) (Elimination) Over time, I think its a given that Rocket Race, Infection, Grifball, KOTH etc. will make their way into the rotation (probably around the Forge update would make sense I suppose?). I would expect a lot of feedback to be asking for permanent Infection playlist as it seems to have a big following for the multikill/spree medal rate. Elimination is already a gametype that exists as its in the achievements (Possibly coming through a rotational playlist as it sounds a bit niche), SWAT is playable in Customs with some setting adjustments anyway and Free-for-All is just Free-for-All.
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