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Posts posted by wavey

  1. 19 hours ago, Eighthours said:

    I was wondering whether you guys are rinsing the dialogue options


    I would advise against this - it's been a while since I played, but I'm pretty sure there are dialogue options which have in-game consequences.



    At the very least, some options will damage Morale, which will kill you if it gets to zero.


  2. 10 hours ago, Retroid said:

    Something must have gone on during production, there's a whole load of shizzle that doesn't gel.


    Apparently pressures caused by the pandemic changed the finale quite a lot, e.g.



    “We built and rebuilt so many different versions of how [Monica] would function in the finale,” Shakman said. “She had in some versions a much bigger role to play in the larger fight that was happening.”


    One of those versions, in which Monica had a whole storyline with Ralph, Darcy, and Wanda’s kids, was even shot before it was ultimately cut due to unfinished VFX.




  3. The EA Play stuff took a while to turn up in my app as well.


    Oddly, the Xbox app doesn't show all the available games you can get - in the EA Desktop app, it shows 132 games included on the EA Play tier. The Xbox app seems to be mostly missing the fairly decent (if old-ish) collection of indie games on there.

  4. 3 hours ago, bradigor said:

    Urgh, nothing is installing on the PC with Game Pass. Anyone else have this issue and how did you solve it?


    Is this a recent thing, or is it your first time with PC Game Pass? If it's the latter, I think it needs a certain Windows update before it will work properly - I remember having to find a way to force a particular update through. But if you've had it working ok before, that won't be it.

  5. Really enjoying this so far - just got to Act 2, playing on a reasonably good PC.


    But I think I'm going to leave it there for a few months... I've seen dozens of glitches so far (no crashes yet though), and I do think it will be worth the wait to experience the rest of the game when it's in a better state.

  6. I finally bought a Pro controller this week. Out of the box, it didn't have any charge, so plugged it in and used it for a bit, seemed great. The next day, I tried to use it wirelessly, and it would keep disconnecting and turning off, every minute or two. The console reported it was fully charged, then 5 minutes later, that it had no charge left. I was about to send it back when I noticed that I could cause it to disconnect by gently shaking it, suggesting a loose connection - I opened it up, and the battery did have a little room to slide back and break connection with the contacts. So I taped some cardboard to the side of the battery to wedge it in firmly, and it's been fine since.


    Anyway, just posting 1) in case anyone else sees the same behaviour and wants a quick fix, and 2) c'mon Nintendo, you can do better than this for a £55 controller!


  7. 11 minutes ago, rafaqat said:

    You've tried it on your actual xbox console after switching region on it?


    Yeah it seems to accept the code, then there's a few more screens to click through, before it finally gives a "PUR-conversionblockedcurrencycountrymismatch" error. Maybe it's something special about my account? Reading through a recent thread on hotukdeals most people seemed to get Brazil codes to work, and a handful got this error.

  8. Ah, bollocks. Bought a CDKeys £30 Brazil code to top up my GamePass, but cannot redeem it however I try (VPN to Brazil on PC, on Xbox with location changed, via the mobile app) - it starts to go through, but I get a "currency mismatch" error because I already have GamePass on my account paid for in sterling.


    So if anyone thinks they can use the code, and wants 6 months GP Ultimate for let's say a £20 donation to Amnesty International, PM me. Gone


  9. Satisfied - the song itself, the concept behind it, the staging, Renée Elise Goldsberry's absolutely phenomenal performance of it - is just... perfect. Proper goosebumps.


    And then I see things like this, and realise I don't appreciate the half of it.


  10. 28 minutes ago, Stigweard said:

    I'm sure there's a few other parts in it like that too? Anyone pick up on any?


    If you haven't already, take a look at the genius.com annotations for Hamilton - they are pretty exhaustive, for both historical and musical references. Lin-Manuel Miranda himself went through and added a bunch of annotations when the album first came out - https://genius.com/artists/Lin-manuel-miranda and scroll down, they're fascinating.


    Seeing it live is pretty amazing, and a lot more emotionally overwhelming - I've seen it in London 5 times now, and each time ended up crying a frankly unseemly amount. Jamael Westman was fantastic as Hamilton (he's left the cast now), and I especially also loved Rachelle Ann Go as Eliza. (Here's the original London cast performing the opening number)

  11. 13 minutes ago, Professor Puzzles said:

    Does this version have the bit when Hamilton comes on in the (opening?) number and says 'Alexander Hamilton' and the audience starts roaring for minutes and everyone on stage has to wait until they're done so they can start up the song again?



  12. 45 minutes ago, Wiper said:

    I'd been hoping to see Six (coincidentally another history retelling in musical form), but lockdown rather disrupted that plan; a recorded version in the same vein as this would be a very pleasant alternative.


    Six are doing a drive-in tour later this summer if that's a possibility for you: https://www.ticketmaster.co.uk/utilita-live-from-the-drive-in/six-the-musical-presale/


    The wife and kids are going to see it at Leeds, I've already seen it a couple of times on the tour and that's enough for me I think. Given the kind of show it is, basically themed like a pop concert, it's one of the shows that might not be terrible to see this way?

  13. 38 minutes ago, Fry Crayola said:

    Aside from licensing, another issue with this is it leaves the game at the mercy of Spotify's music deals and API. Is the game still going to play that song in a year? In five?


    Sure, plus you can't really have a £10/month extra subscription as a prerequisite for playing a game. I still think there could've been some fun and interesting things indie/hobbyist devs could've done with the music, even something basic like integrating user-selected tracks into AudioShield or similar, but obviously not legally possible absent written permission.

  14. Yes, I’m sure the music publishers would have had a thing or two to say about it, hence the restrictions. Still, would’ve been cool to see what game developers could have come up with. 

  15. I was thinking more like using specific music at certain points - the game could trigger e.g. a particular Beatles song as a soundtrack to a cutscene for instance, or even have levels designed around / synchronized to songs they wouldn't be able to otherwise license.

  16. Steam sale recommendation: I’m enjoying Tametsi a lot, which is only 65p in the sale. It’s a pleasingly tough Hexcells/Minesweeper-style game, with some interesting twists such as irrregular grids. 160 puzzles, no guesswork involved, the dev reckons it will take 40 hours fo finish. I'm only ~30 puzzles in, but some have been pretty brutal already. John Walker has a review which calls it "one of the best logic puzzle games you can buy on PC".



  17. On 03/07/2020 at 09:51, sir stiff_one said:

    I’m surprised you can’t stream from Spotify in any of these games.


    I often wondered why indie developers didn't do this - let you log into Spotify, and then use it for in-game music like GTA's radio stations, with a huge library to choose from but with none of the licensing costs.


    Well I looked it up, and it looks like it's against their developer Ts & Cs:


    Games and trivia quizzes. Unless you receive Spotify’s written approval, you shall not use the Spotify Platform to incorporate Spotify Content into any game functionality (including trivia quizzes).


    Synchronization. You may not synchronize any sound recordings accessed through the Spotify Platform with any visual media, including any advertising, film, television program, slideshow, video, or similar content.


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