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  1. I'm not an expert on VR, but there definitely seems to have been some big jumps in the last year with how much data is necessary to stream a game - Oculus' own link software went from needing a dedicated USB3 cable to being able to run on the USB2 cable that's packed with the Quest. USB2 genuinely has a tenth of the bandwidth of USB3 (480mbps vs 4.8Gbps). Combine that with some video compression, and it ends up being fairly manageable over the ~180mbps connection of 5ghz WiFi, as long as nothing else is using the access point or there's congestion over that channel band.
  2. If you're looking at the price bracket or for something without a wire, nope. The reason why the Quest got as big as it is because it was genuinely the only way to get Wireless VR at £400, as opposed to anything else with optional adapters that ends up well over a grand. It's ludicrous that nobody else has capitalised on 5Ghz Wireless headsets, but there you go. We might see something as the WiFi 6 Standard is rolled out on everything. If you don't mind a wire, you could probably go with either a Windows Mixed Reality Headset like the HP Reverb and Reverb G2, but you're still looking at abo
  3. I'm already on the Game Pass gravy train, so my current habits revolve around playing everything on PC Game Pass, and then mopping up anything that's console only when I can be bothered turning it on (like Hotshot Racing). Going into this coming gen, I'll likely hang onto my current console until there's an influx of third party games I want to play that are only playable on the Series Consoles. I'm not expecting that to happen for a good couple of years as we're in the transition period, but I'm open to getting a Series X when the right time comes along.
  4. It also has one of the best tutorial modes in existence in regards to actually teaching you the fundamentals of a fighting game, that's only been recently matched by a fair few games in this current generation (Skullgirls, Killer Instinct, Guilty Gear Xrd).
  5. I'm sure someone's already said it, but that's a hell of a way to get the fallout franchise back into the hands of Obsidian and Brian Fargo!
  6. You make a great point - GTA5 was absolutely absurd to see on the PS3/360 at the time. That game just had... so much content to it, let alone how amazing it looked in motion. Maybe it won't be complete murder on my PC. OTOH, it was a dual core G3258 and GTX960 that was brutal for GTAV's forward-thinking PC port back then
  7. That's the thing, innit - We don't know what the hell we're seeing in the trailers currently, and if I was a gambling man I'd be sure as shit thinking they're demoing shit on a Titan RTX or something ludicrous. We'll have to wait for a Digital Foundry or NVidia Optimisation guide to find out how scalable this game actually is, and what Res/Framerate they're targeting with that hardware. Knowing the Witcher, it probably is very reasonable. Although even if the game is an absolute hog, when there's a will on PC..
  8. Personally, I still dig playing games, and there's still games from this year that make me glad I still play them. I'd be a liar if I said that I didn't get a lot more selective as we go through the years, however. Shit gets more derivative, Publishers latch onto trends to appease their shareholders, and the bar we expect from our games to delight gets much higher. On the other hand, I sat down the other month and wiped the cobwebs off of my 3DS just to see if the fucking thing still works (thankfully it does, now that they've stopped making the bloody things). Started up an RPG I only g
  9. My purchasing on anything this year hangs entirely on the question of "What will Cyberpunk not run like shit on when it's out?". Notably, that rules any next gen consoles out until patches roll out. Leaving the One X I bought last year at a relatively modest price, and the PC with a four year old GPU and honestly that's still smashing anything 1080p-to-1440p-ish. I'm feeling.. alright about it considering CDPR's previous games, but it obviously doesn't help that every PR article generated thus far is naturally running the game on the most disgustingly overpriced computer imaginable. L
  10. Siri

    art of rally

    FYI, Absolute Drift came out on PS4 in a partnership with the Race the Sun devs, and... that's about it, I think.
  11. Siri

    art of rally

    Ah, I didn't realise there was a demo - I'm very interested in playing this, but I was curious in how the game is actually presented in terms of camera modes while playing. Off I go!
  12. Yep. Combine this with GaaS, Season Passes and expansions, too. If gross-minded publishers can get away with putting every single avenue for revenue into a fully priced game, they fucking will. Our only hope is that the market will dictate that it's not acceptable by simply not buying that shit. Unfortunately, I don't think that will be the case. Personally, if I feel a game is going to be worth the money, I'll get it. That's slowly been the case with PC games also creeping up in price, and sometimes I really have to consider if a game really is worth the big bucks as o
  13. Honestly, I don't think there's anything wrong with this line of thinking at all. I felt exactly the same way with the PS4 and X-Box One - I only jumped on the PS4 once Battlefield: Hardline of all fucking things came out, and even with getting that and a sizeable price cut on the console I thought it wasn't a particularly great deal. As for the X-Box, that was only when they were flogging refurbs on Amazon for under £200. I don't think this generation is turning out any differently - I do absolutely love that the Series S is at a price point worth shouting about, but when it's all said
  14. I don't see myself buying the new quest immediately, if at all - the only things that would make me buy in would be a significantly reduced weight and price, and even then it would be a hard sell compared to the current quest that I have mostly taken 'off the grid' via Virtual Desktop and Sidequest. Even without the upgrades to video decoding and WiFi, I'm getting a fairly steady 20-30ms response time on the jankiest of powerline setups, and games are pretty darn playable. It's a shame that no other company as nailed down a fully wires-free headset that doesn't cost over a grand li
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