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Garibaldi

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Everything posted by Garibaldi

  1. Oh god, they actually tried to explain why Q once appeared to fear Guinan. It’s like the writers are drowning; any piece of lore they grab onto to try and stay afloat just ends up dragged down to the icy depths. The arrogance of seeing a purposely open-ended thread in TNG and thinking ‘hey, we can explain that!’ without realising there’s a reason it was never explained is quite something.
  2. I looked for an option to hide all the ‘?’ markers but couldn’t find it. Do you know what it’s called specifically? I commend the depth of the options menus in Forbidden West, but they’re also a rabbit hole.
  3. Decided to give this a try now it’s had a few patches. First impressions are holy fucking balls this game looks amazing! I thought Zero Dawn on PS4 looked great but this is another level. First genuinely ‘next-gen’ feeling thing I’ve seen on the PS5. Was enjoying myself while limited to The Breach but now I’ve hacked a tall-neck things have become a bit muddier. Just seeing all those icons pop up on the huge map felt like the energy was draining out of me. It’s too much, and I feel oddly resentful that they’ve slapped so much content on my plate that I feel somehow obligated to explore. It’s like the paradox of choice, or the perpetual Netflix scroll, to put it another way. You have so many choices that just picking and directing your focus to a single one is mildly stressful. And you don’t want to advance the main quest too much in the meantime, but by the same token things you get in the main quest can make side exploring a more rewarding process. I’m sure I’ll get accustomed to it as otherwise there’s a lot to like here, but I hadn’t realised how fatigued I am by open world games until this very moment.
  4. I’d actually be on board to see an elderly Worf slaying rabbits with his bat’leth.
  5. I think Patrick Stewart has the frame of mind where he believes that the character of Picard belongs to him. I mean, it’s not difficult to see how he got there. It’s been a focal point of his career, to an extent I don’t think he really desired, and his longest running role by far, so he thinks Picard, the show and the character, are his vehicles to do what he wants with. He never really grasped what the character means to Star Trek fans, nor does he really care. I’d go as far as to say that Picard almost feels like a weird revenge for the character dominating his career. Of course it seems that Kurtzman et al just acquiesced to all his demands, probably thinking that it was better than having no show at all, in which they were entirely incorrect. I wish I could say his wife appearing in the show to energise her career was a shock but it just feels like the latest blinkered and bad decision.
  6. Trap bases are still a thing. But they’re fairly easy to recognise. People use their vendor machine as bait, usually at the top of a suspiciously tall structure or the end of a very narrow corridor, then remove the floor when you’re halfway there to plummet you into a nest of concealed punji traps. But yeah, traps are largely pointless. Turrets actually seem to draw more trouble to your base rather than deterring it. Plus they’re content to just sit there while an enemy plinks away at them with a weapon outside of their sensor range.
  7. Sounds like you’re making all the right moves. Also be sure to lock your water purifiers, your front door, and put punji boards all around your crops. Become the irascible old man of the wasteland.
  8. https://deadline.com/2022/04/star-trek-picard-patrick-stewart-interview-contenders-tv-1234999334/ This is what happens when you bribe an actor with a permanent seat in the writers’ room. Kurtzman encouraged Stewart to consider the changes Picard had undergone in thirty years, and Stewart used the opportunity to play himself and awkwardly shoehorn societal issues into the show. Combined with the ‘mystery box’ style of plotting, this has truly been a match made in hell.
  9. I think it’s entirely fair. In over a year they have added one new boss to the game. One. And they seemingly gave up supporting that with new rewards almost immediately. PVP is no fun even for PVPers as the weapon balance is so bad. Plus it’s not like you get any of that person’s stuff when you kill them. There’s no stakes. The only people who seem to enjoy it are those who get a cheap thrill out of one-shotting folk in a workshop. As for base building, yeah that could’ve been a viable end-game, but right now it’s only so for dedicated people willing to learn some esoteric tricks to get around the punitive build system. Because once you reach a certain level of base building, you will need those tricks. I enjoy base building, and I would’ve invested more time, probably a lot more, if it didn’t always feel like handling an unexploded bomb. One glitch can write off hours of work, unless you specifically know to avoid them. Exactly. This is the content the game so desperately needs. They made some half hearted stabs at it but none really worked. The Burrows was a limited, short and easy dungeon, and vault raids quickly went the way of the dodo due to crippling technical issues and bad balancing. Nobody has any reason to do A Colossal Problem anymore because it’s an ammo sink and they never updated the rewards. Expeditions are what people are hanging their hopes on now, but with Bethesda’s habit of never hitting a deadline with FO76 content we only have a vague idea of when they’ll arrive.
  10. I mean, kinda….but also not really. It’s going to make a fairly favourable impression on new players, because they’ll most likely encounter the ‘Wastelanders’ stuff out of the gate. Which does provide some solid quests. There’s not a huge lifespan in that content, however, and what lurks underneath are still the awkward ‘solve this mystery of the dead person! Carry out this dead person’s instructions! Track down this person…oh, they’re dead. Bet you didn’t see that coming!’ quests of the base game. There is some decent lore in there, at least far better thought out than the terrible lore of Fallout 4, but you’ll be digging through a shitload of terminals and Pip-Boy tapes to piece it all together. Because that was the original thrust of the game. Wasteland pathologist. As I said, it has been somewhat addressed with new content, but it’s still the backbone of the game. It just all feels a bit less jarring now that there are actual human NPCs in the game as opposed to just robots and quest giving terminals. The rampant charity of other players somewhat broke the game for me, tbh. Yes, we don’t all need to go round shooting each other in the face (if we even could. It’s largely impossible now) but this is a wasteland, not a care bear utopia. The game is already quite easy so having other players showering you in free shit just pushes it too far in that direction. Base building…hmm. I assume you have little interest in it as you’re talking in terms of single player (you can still build a camp in a remote location and make it invisible on the map) but it’s simultaneously one of the best and worst things about the game. You can make some lovely stuff, but the system to do so will fight you every step of the way. Unless you just want to build a giant, brick cube, of course. It’s a fun, maddening game brimming with unrealised promise. I’d say to at least give it a try, but, to reiterate, there is no endgame. It just sort of stops. If you play casually enough to take ages to reach that point, or recognise it and bail once you do, then it’ll be a far less frustrating experience.
  11. But we’re already seeing the live-action death (of his soul) in those Paramount+ Star Trek puff pieces.
  12. If I have one bit of advice, it’s to turn down any charity that comes your way. I don’t play anymore, but do keep up with the sub Reddit, and there’s a fair few higher levels who are so bored they spend their time just giving loads of shit to lower levels. Problem is, their altruism removes most of the stuff worth striving for in the game itself. FO76 is at its best when you’re early level and trying to scrimp together what you need to survive. There is no higher level end-game, just bear that in mind before you decide to get invested.
  13. Holy shit, that sounds exquisitely awful. Seems RLM will have plenty to get their teeth into. Can’t wait.
  14. That would explain why Stewart looks permenantly knackered in his role.
  15. Though I have no intention of ever buying one, I can’t wait to hear some impressions of this baffling device.
  16. Yeah, that’s a pretty grim read. Reminds me of the coverage a while back concerning a visibly exhausted Stan Lee signing autographs for hours on end. I expect it was easy enough to sell Willis on making some money before he retired, whereas their real concern was to wring the last drops of cash out of him before he left their books. Makes you wonder how gradually this condition has progressed. Would explain why Willis apparently became more unpleasant to work with over time, which people took as arrogance and entitlement, whereas on Die Hard he knew practically all the crew by name.
  17. Watched some YouTube reviews of this device and was very impressed. Wondered why it was going for £400 on eBay then popped in here to see the ETA of one ordered today. I suppose one plus point is, by the time it actually arrives, the Neo-Geo pocket/Atari Lynx etc adaptors will also be ready.
  18. No idea how it’s addressed in ‘the lore’ but suffice it to say taking out the queen doesn’t cripple the Borg. It may put them in disarray for a little while but nothing more than that. Yeah, that’s a fair point. I can’t remember where but it was said that they were due to encounter humanity but not for another hundred years or so. Of course, the more the Borg have featured in Star Trek the muddier this has become. Voyager established they knew about humanity via the Hansens, so it probably wasn’t until Q saved the Enterprise by transporting it halfway across the galaxy in a matter of seconds that the Borg thought ‘we’ve never seen that before,’ and set course for Earth. Up until that point the Federation was no doubt some way down on their list for future assimilation. Imagine their bemusement when they steam-rolled through Starfleet’s defences and found no trace of the cool tech that saved the Enterprise. I think there wasn’t much thought behind having the captured queen in Picard besides trying to show how tough the Confederation was. A bit like in TNG when a threat was judged by how easily it could throw Worf across the room.
  19. I’d also be most interested to know how the Confederation exterminated the Borg, given they would have had no advance warning of their existence or an inside man via Locutus to make up for inferior technology. You can have bigger and tougher starships, and many more of them, but if they’re all using phasers and photon torpedos then you’re still going to be fucked. Also killing the Borg queen would do nothing, unless you’ve wiped out all other Borg in the universe (and let’s think about that for a second. Given how big they said Borg space was in Voyager.) The instant a queen is killed, a signal is sent to the collective to make another.
  20. Yeah, the show runners have waved that away by saying that Time’s Arrow never happened (would be nice. Dreadful two parter) in this timeline, but presumably Guinan knew who Picard was because she senses changes in the timeline as we saw in Yesterday’s Enterprise. It all feels very ‘fuck y’all. We’re going to write our own Star Trek. With blackjack and hookers!’ That Patrick Stewart approved these scripts and said he’s ‘very excited’ about them is both and
  21. It’s simply far easier to manufacture drama from a grim and hopeless future than it is one in which our society, while always aspiring to be better, still has its problems. Properly written, ethical and moral dilemmas deal with timeless human issues, so they don’t need to ham-fistedly say ‘look at this bad shit we’re doing right now!’ but rather ‘we may always struggle with this, but that doesn’t mean we should hide from it.’
  22. It does seem to be retreading the same ground now. The challenges of a rebel becoming a leader once they succeed is interesting enough, as history has shown us that well meaning rebels often make terrible, even despotic leaders, but it hasn’t been very skilfully explored here. I’d rather they leaned more into Layton making this reckless decision because he no longer wants to be a leader, but can’t see how to otherwise be free of the role. The only hint of something new was at the end of the last episode. Next episode is the last of the current series, so will be interesting to see how they try to hook me. I’m suspecting at the very last moment we get contact from survivors not on board the train. As surely the next season must be the last.
  23. The latest RedLetterMedia video covering episodes two and three is excellent. They address one of my biggest problems with NuTrek: emotion over reason. TNG both showed, and told us that Starfleet officers are trained to moderate their emotions and not let them interfere with their jobs. Certainly there were times when they did lose control, but those were always notable exceptions and made out to be a big deal, whereas NuTrek embraces a mindset of ‘I feel strongly about this, so I’m entitled to feel my feelings. Also, they trump your facts.’ Those clips of Wil Wheaton interviewing Alex Kurtzman and Patrick Stewart peppered throughout were agonising. Like watching a man on the verge of an existential crisis.
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