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Everything posted by Robo_1

  1. Yeah, it's a lovely album. I'm finding it to be his most accessible to date. The songs seem to be much more classically structured but they still retain that DT sound. Moon People has such a great groove to it.
  2. That is looking great. That's really the "Next" look I was hoping for.
  3. Yup. I've really enjoyed PSVR and was all up for this. I'll certainly get it eventually but the lack of BC has totally frozen my interest and it's about 150 more than I was expecting. A new Astrobot game will inevitably push me over the line but having to keep my old headset and my failing Move controllers active to play my large library of old PSVR games is massively disappointing and as you say, the lineup they've announced just isn't good enough to justify that level of outlay day one. On the flip side, the tech does look great but if they're blocking me from my original library, then I'll be jumping on board later, so the library has chance to mature.
  4. That bit got me right in the feels. The character is often little more than comic relief but that scene was surprisingly effective at humanising him. Overall I loved this season. I felt the level of threat escalated just right. It all still felt consistent with the world they've established but it had that extra edge. The riper language was a surprise but the two times the F bomb was dropped were just perfect.
  5. Very dissapointing move to be honest. As layten says, it's hard to believe this was an insurmountable challenge for Sony, they've actively chosen to go another way. The hope now is that they have prepared an SDK which will specifically help developers quickly and easily convert their games to be PSVR2 compatible, under the belief that the bulk of the games most people actually care about will receive an all round better conversion that way. If this isn't the case and the upgrades aren't free (or super, super cheap) then it's certainly poured cold water over my enthusiasm for the device which is a shame as I've had about as much fun with PSVR as the PS4 itself.
  6. It still amazes me how guarded these companies are with the license agreements for older games. I'd wager that the vast majority of the Evercade audience have access to most of these games and the means to play them outside of their Evercade purchase. The more difficult they make it for gamers to legitimately play these games, the more they risk seeing declining support for the platforms which host them. These companies should be enormously grateful to Evercade and others for opening up fresh revenue streams for catalogue games, not constantly trying to trip them up with punitive licensing restrictions.
  7. Well it's quite an outlay if you're not sure. Ask yourself how you'd feel if there was a knock at the door and you had to hand over the 600 + to have it in your hands right now. If that prospect doesn't excite you much, then probably best to hold off. You'll get a second bite of the apple later down the road. I got my notification for my 256GB and I couldn't pay it fast enough. As mentioned earlier, it was supposed to be a Christmas gift and I'm still not sure if I'm going to keep it as such. Four months is a long ass time to keep it in the closet.... but then it would make finally getting it all the sweeter. Man alive, talk about first world problems.
  8. I'm here for that! Looks great... reminds me, I still haven't player the PSVR games, were they any good?
  9. Haha, yeah same. Truth is I've been looking forward to it as a Christmas treat so I'll be wrapping it up and sitting on it for a few months. I'll always be 12 when it comes to new gaming hardware and Christmas morning.
  10. Now that would be something! Area X was such a tease.
  11. Looking forward to seeing what the launch slate looks like. It's got to be launching with a new Astrobot game and I wouldn't complain if there was a Blood & Truth sequel or another shooter of that calibre.
  12. This looks like great fun, it definitely has the same vibe as the gloriously daft Devil's Third. Yeah, it's only when seeing the trailer for this I realise how much the game scene has shifted. During the PS360 era, third person action games like this were released damn near monthly. This looks like a good throwback to that era, hopefully the extra time they're taking bodes well.
  13. Very sad news. He was a genuine legend from the era. His art was the epitome of the cool, fantastical side of 80's home computing, an unmistakable energy about it. Rest in peace sir, you'll be remembered for many, many years to come.
  14. AppLovin has offered to buy Unity Software in a $17.54bn all-stock deal. https://www.eurogamer.net/175bn-unity-acquisition-proposed-by-gaming-software-company-applovin
  15. Haha, bit of drama on the World Of Spectrum Facebook group, look who's signed up: It's gone about as well you'd expect.
  16. Special edition on the way too as well as a physical release of the first game on Switch:
  17. First gameplay trailer: Please be good, please be good, please be good!
  18. Operation Mindcrime remains one of the best metal albums and best concept albums ever made. It's one of the few albums I never get tired of. I love the band in general but that one album so eclipses everything else they ever made, it was a real lightening strike moment. Eyes Of A Stranger is such a dramatic finale. The album clips along at such a relentless pace, anthem follows anthem and then suddenly you'll get something dark and broody like Suite Sister Mary. Listened to it every day back at Uni, must have seen them live nearly a dozen times over the years. Great, great band. In other prog news.... today sees the return of Porcupine Tree! Their new album Closure / Continuation is out today and it's sounding suitably interesting. After a few listens, it's clear this is a Porcupine Tree album and not an extension to Steven Wilson's solo career. Honestly, it's hard to make a judgement on it after only a few listens. There's nothing on there which has grabbed me as quickly as tracks from Deadwing, In Absentia or Fear Of A Blank Planet did, but it has this power and pull which is drawing me back again and again, so that usually bodes well that Wilson has weaved his magic. So far, the standout track is Chimera's Wreck, again, it's not grabbed me as much as say something like Anaesthetize, but there's something deeply compelling about it:
  19. So Goat Simulator 3 then... Fantastic trailer, it gives me hope that they're not going to stray far from what made the first game so wacky but wonderful. I have put more hours into the first game than probably any other game in existence. Three years ago, when my daughter was five she discovered the game and ever since we've been using it as a platform to tell all sorts of stories. She loves it and it's become a near daily fixture in our lives. Often she'll come home from school and one of the first things she'll do is run up to me and detail some new wild and wonderful adventure our goats can go on. Often the adventures will travel across the various bonus worlds and use multiple mods. We've been orphaned goats born in space who have to free MMO world from a tyrannical dinosaur, we've been bandit wizards who have to save kittens from an evil camel, we've been Olympic paragliding goats who have a lifelong rivally and so, so many more. It's a stupid, inane game in of itself but when you combine its generous sandbox, mods and endless amount of secrets with a childs imagination, it becomes this amazing canvas for free form story telling. I missed the original announcement and only learned of its existence last night. When I told my daughter (because this was completely unexpected and boy, had we pined for a new world to visit, I hadn't imagined there would ever be a sequel) she must have spent ten full minutes jumping with delight. Honestly, I'll just be happy with a change! As much fun as we have with it, "goated out" has become a common turn of phrase in our house. Anyway, if you have kids I can reccomend giving it a chance, see what they do with it. From the look of that trailer, the team knows what made the first game so special and with the promise of a bigger world, more customisation and expanded multiplayer options, I'm sure many more adventures await.
  20. Robo_1

    E3 moments

    I'll always remember 2010 as being my favourite, at least in terms of the coverage here. It was the year of Konami's absolutely wild "1 million troops" conference, MS lost their minds dedicating half the show to Kinect and Sony wielded out their marketing character, Kevin Butler to address the audience and Gabe Newell made a surprise appearance. The memes which followed, the commentary, the biting insults. I honestly can't remember if there were many decent games unveiled but in terms of spectacle, it was my favourite. Other stand out moments were the PS4 reveal, when they unveiled the lack of DRM and the 399 price. The audience reaction was nothing short of frenzied, a lot of good vibes from that show.
  21. Hats off to them. That's a great move and hopefully it will help spearhead a step change for the entire industry. Amazing how times have changed, correct me if I'm wrong but didn't MS used to run like a Hunger Games for employees, where the lowest ranked employees would regularly be booted out the firm? To go from that to this is a huge jump, fair play to them.
  22. Yeah, I mean it's all been said but that was incredible. It had a thread of authenticity which ran through it from start to finish, which I think kept you invested in the plot and characters. The action was a real tonic to the CGI fireworks which we're mostly treated to nowadays and I think that contrast alone gave the action an additional urgency to it. I was lucky enough to catch it in one of the new 4D cinemas where they move the seat and spray air and water at you etc. Comfortably the best experience I've had in one of those halls. Seriously tempted to go for a second visit towards the end of its run.
  23. Honestly, I was only aware of the stream today or yesterday so didn't know anything about the criteria. As I say, all I'm going off is that it's traditionally E3 time and instead of a big conference we get a 30 min stream. I'm not knocking what they did show, just miss the big live June showcase event. Back to the actual stream though, I do wonder if the somewhat strange intro to SF6 is a clue to some sort of a Final Fight remake. There was a clear focus on Metro City and the scrolling parts certainly indicated that they have a good idea of how a reimagined Final Fight would look and function.
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