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  1. There’s another gang called the DJs: Terrifying, I’m sure you’ll agree. But for all that, the Voodoo Boys, the Tyger Claws, and the Valentino’s are all in the original sourcebooks, they’re just portrayed in a slightly cooler, more convincing way in the game.
  2. @Alan Stock Nothing controversial - more that they were a bit shit. Like, Maelstrom are in there as a gang, but they look like this:
  3. That demo does look nicer than the full game; the crowds in particular are much, much bigger - although I imagine they’re denser on PC than they are on Stadia, and the street scenes after the main square outside your apartment building are much quieter. There are features and actions that aren’t in the final game. But at the same time, it’s hardly unrepresentative or deceptive, and is clearly a work in progress, and helpfully has this emblazoned across the screen in full caps all the way through. The guy doing the voiceover even explicitly says that some of the features you’re about to see are
  4. I think it's just that the original RPG had the EU (or the EEC as it was then) as one of the only remaining stable economies, and Cyberpunk 2077 is remarkably faithful to the original RPG - even though it's fifty years later, they haven't revised the world that much and it's still a very eighties / early nineties vision of the future, with Japanese corporations dominating the economy. I have to say I really admire their commitment to the nineties-ness of the setting, it would have been easy for them to bolt on a few modern elements like cryptocurrency and a more modern version of the internet,
  5. The German editor really likes holding up consoles.
  6. You need 35mpbs broadband to stream it in 4K apparently, which is a lot but not really prohibitive. Most people in areas with decent broadband coverage should be able to meet that requirement.
  7. Those portraits are cracking me up. It looks like the artist did them from top to bottom in one go, while becoming progressively more and more drunk.
  8. This wonderful interview with Shigeru Miyamoto in the New Yorker should be a good refresher for anyone who thinks Nintendo should ditch the hardware and stop all that boring innovation: https://www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world
  9. I work with a few German speakers, and it can be a bit weird when you get forwarded an email chain, and the whole thing is in German apart from the very top email, or when you’re the only native English speaker in a meeting, and it’s clear the discussion is in English purely for your benefit. I can see how that might contribute to someone feeling isolated in a work environment that’s a bit stressful and chaotic anyway - you say something, someone else says something in Polish in response, and everyone but you laughs heartily. But at the same time, it’s hard not to think “what did y
  10. https://www.bloomberg.com/amp/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout?__twitter_impression=true Jason Schreier’s written a piece on the development of the game, and why it was so buggy at launch. To be honest, it’s not amazingly enlightening - the tldr is that they had too much ambition and not enough organisation, and COVID complicated things enormously, which I’m sure won’t be news to many of us. Some odd details in the article, like attributing some of the blame to Polish developers for speaking in Polish in front of their English-spe
  11. It's the steering that makes it feel skittish, you have to have the gentlest touch in first person mode to stop the screen jerking round distractingly. It's a bit more tolerable in third person mode.
  12. Yeah, exactly. I can see how fad might apply if Nintendo had sunk into obscurity after the Wii U didn't do that well, but they seem to be absolutely smashing it with the Switch.
  13. I use the inside view for atmosphere's sake if I'm driving into a new area, or just want to feel like an actual cyberpunk in a mad eighties car, but that does involve driving very slowly and cautiously. I can't see how anyone could ride the bikes in first-person mode, it's so skittish as to be nauseating.
  14. None of this really says "fad" to me. This is where the double standard comes in - Modern Warfare sells 30m copies on several formats, and those are considered proper, solid, sales. New Super Mario Bros Wii sells similar numbers on just one format, but those aren't proper sales - they're somehow flimsy and ephemeral. If you look down the list of best-selling videogames, there are an awful lot of Wii games on there.
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