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  1. Christ. This is what happens when I hardly post here any more. Spend AN HOUR writing a post about The Matrix Resurrections. Post it. See that all the spoilers are open because "[spoiler] [/spoiler]" tags are historical now. Panic and choose "hide" rather than "edit", because I think hiding a post means I'll get to edit it. But it seems "hide" is a synonym for "delete". Only been here 14 years. Edit: thank you Pete!
  2. A somewhat interesting piece of work, but a let down in many ways. The metatextual first act is the best. It can be on-the-nose and cringey, but at least it's doing something interesting. I like the concept that After the first act it turns into a fairly standard Matrix film... dare I say "soft reboot". Although I did like some of the ideas for what's happened in the real human city in the 20 years since. Unfortunately the film is completely let down by the action and the photography. It looks oddly digital. You know in the early 2000s when digital camera technology was still developing and didn't look filmic yet? Resurrections looks like that. The action is so flat and unremarkable -- absolutely none of the inventive stuntwork or VFX that The Matrix is known for. I can think of only one or two shots that are memorable. It sometimes looks like a fan film. And what's with the RATM cover at the end? I didn't even think you could cover RATM. Wouldn't the very concept of covering RATM be an exercise in commercial irony? I wonder if that's what Lana Wachowski wanted. Let me finish with something I didn't understand about the plot:
  3. I was sort of interested, but then I saw the price. Full price!!! I can only hope they want that much because they bought all the music again. The Xbox port (that's original Xbox, 2003-ish) of GTA3 and VC had updated car and character models, individual fingers instead of box hands, light relections on cars and updated rain effects. That version disappeared off the face of the Earth - they went with the iOS ports ever since.
  4. I just checked out PCSX2 for the first time. I've never looked into it before, but it's simply going to be a better way of playing the PS2 games I own/owned than using a cheap HDMI converter with a real PS2. I was quite surprised that the image quality is not a direct pixel-perfect image. Every other emulator - including emulators for Dreamcast and Gamecube - give you a pixel-perfect video image. However, PCSX2 emulates the interlacing of a PS2 and then deinterlaces it, and the results are quite blurry, ghosty and jittery. You can get it looking better than real hardware - and certainly better than cheap HDMI converters - but I just didn't expect an emulator to look like that. You can increase the resolution of the 3D geometry, but results are a bit vague -- it always looks kind of blurry, jittery and 720p-ish. The main programmer of the emulator says it's because PS2 game developers often did clever things with the video output and manipulated the interlacing to produce graphical effects or make the games run better. Dreamcast and Gamecube games hardly ever did this, so those emulators can simply force the games to run progressively and serve you a pixel-perfect video output. But PCSX2 has to emulate the interlacing, and then deinterlace it with bob/blend/etc. Anybody found a way to get good results? Nearly all discussion of this emulator talks about plugins, but I'm using the 1.7.0 version where they got rid of plugins, so a lot of advice and discussion is outdated.
  5. I've been getting curious about Xbox emulation, but haven't tried it yet. For several years I have wanted to get my original Xbox out and play some of the games I still have in the cupboard, but I literally have no way to connect it to a TV. My TVs are really PC monitors with no AV inputs. I have heard that cheap HDMI converters in the £20-£40 range are awful and not worth bothering with, and the proper ones are like £200 - too rich for my whim to spend a Sunday afternoon with the old Xbox. So emulation is going to be the solution for the future. But... the compatibility list still doesn't show Project Gotham 2 working! That's the #1 game in the cupboard that I want to get into. It's not been made available by Microsoft's back compat either. So I'm waiting til PGR2 has a woking status.
  6. Apologies for using this thread -- I recently took a sudden interest in emulating a bunch of F1 games from the late 90s, because I noticed how many there were on N64 in particular and I wanted to compare them. So here are some brief findings, using a screenshot of Eau Rouge at Spa as the comparison. Spoilers for neatness: F-1 World Grand Prix - N64 - Developer: Paradigm - 1998 F1 Pole Position 64 - N64 - Developer: Human - 1997 Monaco Grand Prix - N64 - Developer: Ubisoft - 1998 Formula 1 97 - Playstation - Developer: Bizarre Creations - 1997 F-1 Word Grand Prix - Dreamcast - Developer: Video System - 1999
  7. Hi, I'm not really a part of all this, sorry - In an extremely late to the party kind of move, I'm playing Gran Turismo Sport for the first time. Just got curious about it before the next game comes out next year. I'm not even thinking about online play, I'm just checking out the content for a single-player. It's funny - when I put the disc in to install, it checked the disc for a second, said "Installation from disc complete", then downloaded 57GB. I should have just bought digital... Anyway, I'm a bit concerned that some people are saying today's 1.68 update is 57GB, when it should just be a hundred-ish MB. Looks like something is broken and it's downloading 68 updates again for some people. Since I just downloaded that much last week, I don't want to see that happen and I'm a little scared to fire it up. What update sizes do you fellas have?
  8. Hi Dudley. I've had Raspberry Pi's before, so I knew what I was in for. The setup tribulations are all part of the fun. At no point did I ever say "Retropie was bad because it took a lot of config", and I did not "complain that something didn't work perfectly." I know that getting things set up perfectly is part of the hobby and challenge. I felt initially defeated by the audio lag in Amiberry, but I went back and solved it soon after. As someone who has had Pi's before I can be quite wry and self-aware about the "Just get a Pi" meme, and found it amusing in the Amiga Mini thread that the meme had evolved to "Just get a Pi 400". If I was "complaining" about the meme, as you say, would I have just happily bought another Pi? Since this recent tinkering consumed me for a few days, I came to the Retropie thread (yes the Retropie thread, not the Amiga Mini thread) to chat about it. Amiberry had audio lag... then I solved it. PiMiga was interesting... then I wrote a review of the frustrations. Quite typical experiences in getting a Pi set up just how you like it. It's true that talk of the A500 Mini inspired me to get the Pi400 -- but beyond that, discussion of the A500 Mini or your bizarre obsession with Paul Andrews is irrelevant to this chain of posts. This is not the Amiga Mini thread. This is the Retropie thread. You have no need to connect anything I say about the Pi to anything I have ever said about the A500 Mini (I assume you were rude because you remember me saying I preordered one. Ordinarily you shouldn't remember me at all, but you come across like you take names and hold grudges on this subject.)
  9. Hey I'm just having an interesting time tinkering with Amiga emulation on the Pi and reporting my thoughts for the sake of conversation. I'm sad that you describe it as "bitching". Perhaps I dwell too much on the negatives and my posts were too moany - I'll consider that if I engage in the thread again.
  10. Well, I'm a bit underwhelmed by the "PiMiga". I don't really go in for pre-built Pi images because it feels like you're playing in someone else's playground, and this time it feels like you're playing on someone else's computer. In this case it's a very unfamiliar idiosyncratic computer. I'm not familiar with AmigaOS beyond the Workbench that came with my old Amiga 500. Whatever Amiga operating system is being emulated here on the PiMiga is very unfamiliar to me. Fonts are difficult to read, it's garishly coloured, and it looks like an operating system that was designed for lower resolutions than 1920x1080. The main attraction for most users is "iGame", a game launcher program for the 4500 WHDLoad games that come loaded on the PiMiga image. That's great - I'm familiar with this set of WHDLoad games already. Unfortunately I had a frustrating afternoon trying to get the iGame program to sort and filter the games. Mixed in with the 2000-or-so unique commercial Amiga games are a ton of foreign versions, alternate versions, demos and sundries - and they've been generated with a strange naming system, always putting a German or an NTSC version first and calling everything else an "alt". Games are listed as such: Monkey Island 2 Monkey Island 2 alt Monkey Island 2 alt alt Monkey Island 2 alt alt alt Monkey Island 2 alt alt alt alt When you right-click entries and take a look at their properties, the WHDLoad filenames are usually: Monkey Island 2 De Monkey Island 2 Monkey Island 2 Fr Monkey Island 2 It Monkey Island 2 Es I could learn to trust that the second version - the first "alt" - is usually the version worth loading. But the whole thing triggers my need for perfectionism and control. Not to mention the image creator naming some games like "~++ S P E E D B A L L 2 ++~" to presumably put them at the top of the list and make them attention-grabbing. So iGame is a flexible game sorter, yes? Well it's supposed to be, but I think the guy who made this image must have locked it off. You can't hide or favourite games. (The "favorites" category has a few of his favourites that you can't change). You can't hide categories. The genre categories are empty. You can thankfully rename games - good for giving Speedball 2 its dignity back - but it would be utterly tedious to change all those alts. I tried removing the "Foreign" and "Demos" source folders and rescanning -- but it kind of broke things. It didn't remove foreign games and demos from the list... but it did make it so that PiMiga crashes if you try to launch them! So those thousand foreign versions are now like landmines waiting to crash PiMiga if they are clicked on. It's just too messy. But there's lots of other great stuff on the image I suppose... if it works. I tried launching a few familiar programs that I saw - Deluxe Paint 4, OctaMed - but they crashed. There's a fairly thorough selection of animation demo stuff that mostly worked when I clicked on it. Ultimately I think I'll have a better time just using Amiberry in a regular Retropie/Emulationstation setup.
  11. I think I solved the audio delay in Amiberry -- found a setting for an "audio buffer" and reduced it. Might try that PiMiga lite download, looks like it has all 4000+ WHDLoad games with a covenient launcher/browser -- though I'm not sure about the rest of this image - looks like it boots to a modern kind of Workbench I'm not familiar with.
  12. I got a Pi 400, mostly as an impulse purchase - when the Amiga Mini was announced, people said, "Why not get a Pi 400? It's cheaper." (Literally the "Why don't you just get a raspberry pi?" crowd whenever mini consoles are mentioned, this time in keyboard form). First, out of curiosity I checked out the Raspberry Pi OS that comes on the supplied 16GB SD card. I must say I'm not impressed. There's a very very obvious screen tearing problem with no settings to change refresh rate or vsync. Googling the issue, it's apparently a notorious problem with the Pi 4, and even the lead developers at the Raspberry Pi foundation basically said a year ago, "We don't know what causes it, sorry." Everything is really slow. I know a Pi is meant to be very basic, but they pushed th Pi 4 as a computer that could genuinely be your daily productivity/web browsing PC. I don't quite think it's there. Most things chug. Then I checked out Libre Office (after updating everything) and it's a really old version from before they added a ribbon interface. Probably because this OS is 32-bit and some software only has active development for 64-bit these days. None of this matters much - I was just checking out the supplied OS out of curiosity. The real plan was Retropie. I set up a Retropie 3b a couple of years ago so I know what I'm in for -- a lot of fuss and tinkering -- and a reminder of just how utterly confusing retroarch likes to be. On the positive side I noticed some real improvement in processing power -- SNES games that used enhancement chips now run without problems, and you can run PS1 games at double resolution easily. Unfortunately Amiberry has a full second of audio lag in all games. That kind of ruins the concept of "Just get a Pi 400" instead of an Amiga Mini. I googled the audio lag issue but couldn't get any useful advice (That's what you spend most of your time doing as a Raspberry Pi owner, isn't it? Googling problems, reading github support threads that go nowhere, as people bicker and demand full specs and error logs instead of believing the issues.)
  13. Anyone nostalgic about the power brick? No?
  14. I see a crack above the numpad. If that's a prototype, I hope you make sure that crack doesn't become common. Also, I just said in the retro thread -- I kind of wish this was an A600. I know the A600 has a taint of failure and doesn't have the iconic form of the A500, but in practical terms a full-size A600 with working keboard would only be slightly bigger than this A500 Mini.
  15. I know the A600 was not iconic - and also had the taint of failure - but I'd have quite liked a compromise between Mini and Fullsize, in the form of an 80% sized A600 with working keyboard. Perhaps not ideal for this product. But theoretically if someone were to launch the next real Amiga for hobbyists and nostalgists (like the ZX Spectrum Next), the A600 would be the tidiest shell. The C64Mini made sure that the built-in games had any unique keyboard controls mapped to different buttons on the joystick. I'm sure the same will happen here - and more comfortably considering it's a pad and not a shit joystick. For the "up to jump" issue, I'd be incredibly surprised if "up" wasn't mapped to one of the face buttons.
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