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Posts posted by And

  1. Why don’t marines have a big fuck off centrepiece model?

    Orks have gazkrul

    DG have morty

    T sons have Big red

    Eldar have the avatar 

    Chaos has all manner of big demons or lord of skulls

    Tau have the big gundam mech suits

    necrons have the silent king, shards and the pyramid things. 
    tyranids have all sorts of big gribbly beasts. 

    But marines have what? A tank. With no invulnerable save. 

  2. It is not good to se him mixing things up, I like the list I can beat! 
    The voltaic staff is amazing, it wiped out my inceptors and a couple of other dudes, he rolled 2 6’s each time he shot it so was getting at least 6 goes at wounding on 2’s saving on 5’s. 

    So now I need to look at list building that has at a minimum a psyker and 2 lots of high ap shooting if I want to be able to deal with the skorpekh bomb and the shard. I see dread heavy iron hands lists coming on. I’m assuming that the nightbringer’s abilities preclude using a FNP ?


    withn hindsight I know exactly what I did wrong and what not to do again, what worked in one game doesn’t necessarily work in another, I should have left the transport empty and used it to screen out the destroyers leaving me able to shoot them and I should have run away from the shard until I could chip away at it. 

    The last few games have felt fair, and like either side could win, but last night I just felt a bit overwhelmed by the bullshit. Skorpekhs are amazing units, I have 9 in the cupboard,  maybe I should play as necrons next time and see how he likes it! 

  3. So I got whupped. We called it end of turn 3 as it was really late, but I would have scraped about 50 points and he would have had 60 odd.  

    I think I lost  the game rather than him winning. I made some big mistakes turn 1, as I was a bit thrown by his list 


    he had 

    Skorpekh lord with VoD

    technomancer with some horrible relic gun that did 2x exploding sixes and high ap.



    5 x immortals 

    5 x immortals 

    10 x warriors 


    tomb stalker 

    5 skorpekh destroyers 


    shard or the nightbringer. 

    holy fuck that is some bullshit unit. Almost unkillable with anything I had, living metal, unstoppable attacks, negates invulnerable saves. 
    He had dynasty that was +1 to charge 

    He went first, teleported his skorpekh dudes in ahead of my forward deployed in cursors, made his 8” charge and wiped them out. Did little else. 

    So here we go, turn 1, I fucked it all up because being white scars I took the fight to him. 
    My inceptors pop out of the sky and wipe out all but 1 of a unit of immortals on an objective. 
    Then I ran my transport all the way up to his end and dropped everyone on the objective. I charge my bikes and chaplain into the skorpekhs. They obviously have some bullshit rule that adds 1 to required wound rolls  The chaplain manages to do absolutely nothing, I’ve never seen so many 1’s. Of his 9 attacks, 1 wounds. He then interrupts for 2cp and completely destroys the unit of bikes, they’re gone, so their 19 attacks on the charge don’t get to happen. 
    Next turn he takes out the blade guard with a mix of shooting but mainly the shard just deletes them, hit in 2, wound on 2, ap -4 maybe, no invulnerable saves. All gone. didn’t get to attack. So my turn 2 I hopped the surviving lieutenant in his little tank and fucked off to the other side of the board to take an objective. 
    my eradicators were good, of the 5 skorpekh destroyers they killed 6 of them, there were still 2 left at the end, he was rolling on fire for reanimating. So I need more melta guns and to never, ever try to fight a unit of 5 destroyers. And also never to fight the shard, I managed 5 damage on it, but it deleted 2 units without breaking a sweat. 

    So I made some big mistakes, what I should have done was load up all 3 objectives in my half and make him come to me, then blitz 

    past him into his half when he had waddled up the board. Instead I just delivered all my threats to him and let him kill them. I had no proper shooting apart from the ‘rads having gambled on speed, gambled and lost. 

    In a 1250 point game bringing the shard was a bit of a dick move to be honest. He seems obsessed with bringing the biggest stuff, and this time it worked, I’d gotten good at dealing with is last list of 3 big guns and wasn’t expecting a switch to melee, I reckon the blade guard could have gone toe to toe with the skorpekh, I just should have done something different. If I’d left them in the tank to be able to charge next turn then the shard would have just killed the tank, so I guess I should have just stayed away. 
    ojh well


  4. Wow. I don’t think we’ve ever had one that close! 

    I’m playing tonight. 1250 points. 
    Thinking of sticking with scars again, similar list. Favour mobility over firepower to try and steal objectives early doors. 


    chaplain on bike with benediction of fury and chogorian storm. (Extra attacks, more punchy stick) Backed up with 3 outriders. 

    Shield lieutenant with the plume of the plains runner and imperiums sword (+1 charge aura, extra fighty) in an impulsor with 5 blade guards. 


    1 each of assault ints, incursors, regular ints, 

    regulars hold home base,

    assaults push up to support the 2 advance groups. 

    incursors can forward deploy 


    inceptors - death from above into where they are needed 


    eradicators - try and take out a tank or 2

    so I think I’ve got some flexibility, I’m expecting to see skorpekh destroyers pop up now he can take more elites alongside his core of spiders, triarch stalker and 2x doomstalker. Hopefully he’ll VoD them in auspex scan range of my eradicators. 

    going to put out lots of terrain and home I can stay out of the way of the doom stalkers as I imagine they will be sat in his back line with 48” worth of Death ray. 

    will be interesting playing new missions though


  5. Hopefully getting a game this week 


    1250 points, full size board. Battalions. 

    so I think it’s either bring a similar scars list to last time with extra troops, but main threat being the transport full of Bladeguard plus a lieutenant and a chaplain with bikers to get out early and grab objectives. Keep it mobile. 

    or. Salamanders. Slower units but much more tanky, eradicators, aggressors, bikes with meltas and a dreadnaught or 2 with flamers. Could do some stupid big anti infantry damage now I know there’ll be minimum 25 necron troop bodies to deal with 

  6. we like


    Traders and builders

    inns and cathedrals 

    king and robber

    all those make a good long game.  More than that and it gets too much. 

    of the other expansions 

    dragon and princess is rubbish 

    cultists are ok

    never bothered trying the count 



  7. Yep. I’ve kind of found a decent groove of what I would take to hold home base, how to get up the field and take another objective and then a roaming threat / distraction carnifex like a big dread or the smash chaplain. If I can get on 2 objectives turn 1, then that’s 15 points turn 2 for primaries and a good start towards wining. 

    he seems to get stuck on big killy units with high powered shooting, but stand about doing not much towards scoring points. 

    I’ve suggested we stick with full rules, but play on the bigger board size with 1250 point battalions to force him to take more troops. That should still be quick as it’s not many more units and I can tweak my last list to drop snipers and the captain and add 2 more troops, a lieutenant and some inceptors. 
    I think the help wounding for the blade guard would be better than the captain aura. 

  8. 1 hour ago, Davros sock drawer said:

    Which model is that And? I just did a Knight Venator in a sort of ancient rusted bronze theme, as I was also a bit bored with the usual gold/silver Stormcast. I imagined this guy as an enemy I’d awakened in Darkroot Garden in Dark Souls:



    I’ve 3 guys with wings like that but dual wielding hammers. And the yndrastra(?) model that you and Joe painted recently. So they’ll all stick to the same turquoise armour, pink cloth as the rest of the army, just a bit stumped on wing colours

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