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Everything posted by And

  1. Yes, but as I’d explained I was carrying 2x kinetic guns and getting punched to bits trying to find some plasma. In the end I hit him with shock cores then grapple punched him to death. In one. Anyway, thanks for the patronising tone, I found quite a few of them hard, just telling me they’re easy doesn’t help. The rest of game was easy enough, but I’m only playing on heroic.
  2. It’s more a case of one mistake and you are dead. Especially in the third phase. Getting stuck on a crate or bit of scenery. Death. Missing the grapple shot. Death. Mis-time the dodge. Death. I just hate those bosses that just run up on you and one punch man you to death. It’s tedious and just not what I find enjoyable. Didn’t help that I had to do the first sections a couple of times after the game grapple-shotted me under the floor.
  3. After a couple of hours I finally beat that dude. So much grappling about like a pound shop Batman.
  4. Yep. They're such a jarring change of pace to the rest of the game, like halo has always been about approaching the battle how you want to, snipe from miles away or pile in, mix it up. Then you just get forced into a massive difficulty spike of a restricted boss fight. It’s like a different game. Don’t like them one bit.
  5. I’m mostly loving this but the boss battles are fucking tedious. Just getting repeatedly smooshed by
  6. Making sure I finish stuff on the to do pile. Quick and dirty terrain : spray paints , washes, dry brushes, rust and green goo. this arrived in the post yesterday. spent maybe 2 hours on it. (Excluding drying time) Black and brown Rattle cans are brill for terrain. A blood bowl dwarf Finished the ogre team too : 4 of these guys and 12 snotlings. And some very quick tabletop marines, spray paint, wash, drybrush, done. Super easy. That’s cleared the decks somewhat - now have only one half painted mini in the to do box. Just got to glue grass to bases when the varnish has dried fully. So next is either some blightlord terminators to finish off my nurgle army, or the new kill team orks and guard.
  7. We’ve a warhammer store nearby but I’m not sure I’m brave enough for that.
  8. It’s tricky. I’ve just resorted to nagging my mate into it, but January is an especially crap month for me with it being year end - hoping to get a game on Thursday.
  9. You know shit’s got real in a book when they have to go wake Bjorn up. And he’s all like “what now? dweebs” Im eyeing up a leviathan on eBay. As they look awesome but not sure I can justify like £80 on one dreadnaught.
  10. Stompas are the best looking units though. They deserve better rules. Problem is he has a limited pool of units he owns and has limited time to hobby as he’s got a proper busy job. So he can’t change things up too much and is reliant on pulling some bullshit out of the codex. He tends to favour the 12” gauss weapon on the warriors and then gives them the dynasty buff that gives them 3” extra range. As we are on the small board still he can advance and get 20 warriors firing 2 x S5, AP -2 shots each on turn one. Which is nasty. The doomstalker sits at the back covering a midfield objective and deletes anything that try’s to take it. So I’m thinking an express delivery of assault hellblasters might mix things up a bit. For both his big threats I need volume of shots rather than a couple of heavy hits that could get saved. Then the Impulsor charges in once it’s empty and ties up a big gun while I can shoot the shit out of the whatever is left next turn. we will get to the bigger board size eventually when the bikes will come into their own a bit more. I’ve a unit of regular bikes all with meltaguns I’m saving for then. Next on the build list is bjorn, then run a 3 dread SW list.
  11. A stompa! Yes mate. They look awesome. I think for the next game I’m going to go with white scars again: 1: chaplain on bike and 2 lots of outriders 2: indomitus captain and 5 hellblasters in an impulsor 3: intercessors and eradicators 1 goes off and smashes up a big unit of warriors /gets an objective 2 rolls up and takes out something big 3 holds home objective tries to take out stuff with meltas. Playing as crimson fists I was reliably deleting his warriors over time, biggest issue is the triarch stalker and it’s buff to shooting and the doomstalker just flat out wasting stuff with unsaveable hits. Both his big threats have 4+ invulnerable saves. The triarch stalker can only be wounded on 4+, so this combo negates high strength high ap weapons. So while eradicators should be good, 6 high powered shots are just not effective enough against a 12 wound model that saves at least half the wounds that get through. So hellblasters with assault guns are 15 S7, AP -4 shots at D2 Past couple of games I’ve had him down to 2 units by the end, need to be able to take out the big boys.
  12. Yeah they’re great. Without them I’d have never got all my marines done and ready for play. or the warcry teams. I’m planning on doing my whole sigmar army in contrast and drybrush only. Well I might make an effort on the hq guys.
  13. @JoeK I got one of those when wayland had them on sale for like £60, been building the ork half with the boy, the grots in particular are brilliant and would look great in your style.
  14. Porridge radio tonight. Bit intense/angsty but really good.
  15. I enjoyed this in the cinema. Watched it again and it was just a bit dull. It’s alongside Thor 2 in the pantheon.
  16. On my way home from the gig at Brixton - amazing.
  17. Thanks. I love dreadnaughts. That one was from models and parts so was only £25ish rather than the £40odd GW want.
  18. Does it count as first of the year if I started it last year?
  19. Thanks! I think we’re getting quicker and remembering more of the rules. I think I’m better off with fewer unit types/weapon profiles. It’s annoying doing 4 different weapons on a dread then 4 different weapons on the other. Still not sure we’re doing terrain and cover right. But it’s hard to figure out what gives cover, whether it would be -1 to hit or +1 to save etc.
  20. Another game, another go of trying units that I’ve built but not used. So in went the new dread, some eliminators and some suppressors. I somehow managed to get full score. First time that’s happened. My mate didn’t even count his points but it must have been about 10 maybe? The game started badly. I’d brought 2 dreads and was worried about anrakyr the traveller, (which my mate had brought before), instead he had a technomancer which couldn’t be shot by snipers. so the eliminators now only had one target. I got the wrong side of the board for being able to deploy them up high but in cover so put them in cover on an objective. He got turn one. They got obliterated. For my go, my plasma dread did nothing. Having a super powerful gun locked behind rolling d6 for number of shots is crap. Tried to take out the triarch stalker and he just upped his invulnerable save to 4+ and saved all the shots. rest of the turn was spent pouring dakka into scarab swarms and warrior blobs. Wasted a command point Rerolling a charge for my inceptors that had dropped into the midfield. It was going badly. Then, the miracle. He teleported the remainder of one of his warrior blobs with the warden onto one of the middle objectives. I’d been reading the codex and discovered auspex scan. 2CP let’s an infantry unit within 12” shoot at a unit set up as reinforcements and veil of darkness is written so that it counts. So they got wiped out by the inceptors that were sat on the building in the middle. It was glorious. He was sad. I wish I’d known about this stratagem earlier! That turned the tide and basically won me the game. By the end of turn 3 he had no warriors or scarabs left and I managed to take down the triarch and ran away from the doomstalker. He’d whittled down all my infantry to one or 3 models per unit and each dread had a handful of wounds left so it looked worse than it was on units left as I only actually lost the snipers turn 1. So I think I’d bring eliminators again in a bigger game but not at this level. Suppressors are great, decent shooting and removes overwatch from targets, but they’re fragile so I think if they see play again they’ll get targeted early doors. So I’m getting better at removing warrior blobs but still struggle with dealing with the big nasties that have invulnerable saves. Feels like weight of fire and chip damage is better than a big gun.
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