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Posts posted by And

  1. I don’t know if it is actual cheese or it just feels like it because I’m not very good! 

    So I think I need to either stick with scars and go full on fast and punchy, or switch to maybe imperial/crimson fists and go with loads of shooting backed up with some buffs to hit. 

    so either :

    white scars

    smash chaplain 6

    Librarian 5

    intercessors 5

    bladeguards 5

    2x outriders 12

    Eradicators 7

    and concentrate on getting him tied up in fighting all game so he can’t shoot 


    or something like 

    crimson fists 

    heavy captain with refuse to die 6

    lieutenant with relic rifle 4

    intercessors 5

    infiltrators 6

    apothecary 4

    eradicators 7

    hellblasters 8


    Classic plasma captain blob, loads of big shooting, need to figure out whether the infiltrators and apothecary are worth it over 2 lots of intercessors



  2. Great paint job, I think it’s a bit of a crap

    model though. why would you be cleaning a blade when it’s still stuck in a body? Do power swords even need cleaning or does it burn off? What happens when your flimsy thrall gets blown away and you can’t find your gun? 

    I know the concepts of ‘makes sense’ and 40K don’t really match up, but it just strikes me as impractical. 

  3. [Arnold Rimmer voice]
    Tl;dr - I got whupped. 

    He had a lord, overlord,

    2 x 10 warriors  with the reapers

    Triarch stalker with a heavy 6 weapon that does d3 damage.


    He’d taken the teleporter and also had something that let his guys move an extra inch and shoot an extra 3, so his 12” range guns now did 15. He got turn 1, So the small board meant on turn one he could get both blobs in range of my units to then shoot out 2x20

    shots at s5, ap-2, all buffed to hit on 2’s or reroll 1’s, which is frankly disgusting bullshit. I’ve nothing that comes close to putting out that much high strength, reliable dakka. The lord has some awful weapon as well. 
    I’d strung the intercessors out across my backfield to stop him teleporting in anywhere apart from where he’d get shot to bits by the dread but that meant a lot of my units were exposed. 


    The triarch stalker took half the health off the dread turn one, though I did make a mistake with a stratagem, I didn’t realise the one that set a vehicle as counting as full wounds only affected machine spirit vehicles so hit a cheeky upside out of that. 
    I charged in the dread, blade guard and wizard to kill the stalker and lost a blade guard to overwatch, then it was killed by the dread anyway and he made it blow up, killing the dread, then they all died to shooting next turn. Total waste of space.
    also lost a bike to overwatch which is ludicrous, we both had some terrible rolls, stand outs were getting double 1 on a psychic test, rolling 1 twice when deciding number of shots on weapons, and my sarge getting 3 hits with his fist,

    only to miss all the 3+ wound rolls. 


    What won the game for him was the teleporter as he just waited for me to move and then moved his overlord onto an empty objective. I ended up on turn 4 with one unit of intercessors. So ran these over to try and get it back but he met me in the middle, so I couldn’t get there in time. My power fist sarge punched the overlord to death though which was my favourite moment of the game. Fuck you necron. 

    I ended up with 30 points on primaries and he managed to get all 45, 

    I scored 2 for thin their ranks (we’d grossly misunderstood that rule until the end of the game, tally of 25 dead models = 2 points!)

    I got 6 for his warlord and then 6 for raise the banners. So like 44 points before paint score and he was on 50odd. 


    So it was fun, but man, necrons have got some ridiculous rules. And I made some silly mistakes on positioning and overcommitting then being gotcha’d by force explosions etc. 

    Next time is 40 power so I need to figure out how to stop getting shot to shit AND deal with the return of the destroyers. 

    So I think it’s either go for lots of bikes and try and get him bogged down in melee turn one, or go for loads of dakka with a captain / lieutenant to buff that,

    and work on my positioning to make sure nothing can be hit if I don’t go first. 

    I can see why people say necrons are overpowered, I’ve currently nothing that can compete on firepower output, and am not a good enough player to be able to deal with the massed shooting they put out, keep all my objectives and back field covered for teleporting, and worry about wiping out whole units of nigh unkillable murder bots with knives for arms in one turn to stop them resurrecting. 

    My mate loves the bullshit, he’s been and researched the cheesiest bullshit he can produce while I don’t think the marines have anything that competes, all the stuff leans into making decent units a bit better, so there are moments where it’s a bit hard to keep a smile on your face as you’re getting shit on.
    At 50 power / 1000 points each we move to a bigger board and I think that would help, but we’re so slow a game of that size would take us days to play! 

    I’ve ordered another redemptor for the big plasma gun and an impulsor, so when the board gets bigger I’ll have a transport to drop blade guards into his backfield 

  4. Yeah I’m thinking to keep him on his toes drop the chaplain for a librarian


    so take 

    librarian with artificer armour and iron resolve to boost surviveability, plus null zone and might of heroes 5


    intercessors with assault rifles and a power fist 5


    blade guard vets 5


    dread with Gatling 9


    outriders 6


    Dont know if he’ll try the teleport again, but I’ll spread intercessors along the back field with the dread and librarian. Shoot the outriders up one flank for an objective and advance the blades up the other. Librarian can buff the dread into a hulk smash machine and strip invulnerable saves. Marines can advance and shoot assault rifles if need be. 

  5. 19 hours ago, Oracle said:

    Did you have a chance to play this list yet?

    Curveball - pcr came back negative, as did a lateral flow this morning so we are back on! 

    Now, what to play? 
    The bikes were brilliant at taking objectives early, and thinning out warrior blobs, but I need something that can take out the big threats as well as getting to objectives. 

  6. @Pelekophoros

    I don’t think that’s a display is it? It’s just shelves in his loft or something. That’s more stock than my local gw shop holds. I don’t know man, it just seems like a waste to me. It’s like thousands of pounds worth of stuff, just sitting there doing nothing. 

    Might be an unpopular opinion but I wouldn’t display unpainted minis. I know that’s a bit gatekeepy of me but it’s the difference between “I made a thing” vs “i bought a thing”. But then again I don’t have any of mine on display apart from a couple next to my wfh desk, but that’s because I haven’t found a box for them yet. 

    I get it’s a hobby that lends itself to acquisition and have easily bought and sold over a thousand of pounds worth of models - but now I find myself looking at sets and then balancing 

    “but it’s a bargain”


    “it’ll never see play”


    So if I can’t see a use for it I’m trying to not just buy shit for the sake of it. 
    I’ve got 2 armies of various sizes for each of 40K and sigmar but do play 40K and have every intent of playing sigmar, and the boy has also an army for each (or he will by Xmas) so we can play together. I just don’t have room for so much matter. 

  7. No, it’s a good question,  but take a look at bga and yucata at the free versions of board games, try before you buy! 
    it’s easy to say oh yeah get game x when it’s like £40-100 to buy it on the off chance you enjoy it. 

  8. not a fan of the solo board game myself, but my gaming buddy is. He recommends terraforming Mars as a solo, ill ask him for others. 


    Before you spend cash on physical games, Have a look on board game arena and Yucata, see if anything takes your fancy. 


  9. 20 minutes ago, grounded_dreams said:

    Query for anyone that has read the book and seen the show.

    I adore the show and loved all of the seasons except for four, found it all rather dull mainly the scenes about the ancient structures on the Illus planet.

    I've just got to book four in the series (Cibola Burn), how close is the story in this book adapted for season four of the show? If is it very similar I can see myself feeling the same way.

    Just checking before I get to far into the book, only about twenty pages in so far.




    Book 4 is super important for the whole plot though. I thought it was good. Change of pace and filled in a lot of backstory, introduces some important people and concepts and also Murtry. The cunt. 


  10. The last list was basically all 1d weapons (I forgot scars get an upgrade to d2 on melee weapons turn three) and it was really hard to chip through the invulnerable saves. 

    I’m thinking

    Bike chaplain 6

    primaris librarian with might of heroes and null zone. 5

    Infiltrators 6


    1x outriders 6


    Eradicators 7


    Is 30 power


    so I get a set of bikers to rampage around with the chaplain. Infiltrators make deep strike / teleport harder and the eradications can melt anything beefy. 
    I can start the librarian in outflank for 1cp and drop him on top of the chaplain to buff him. 

    What I should have done last game was take out the destroyers before trying to fight the lord as they don’t have an invulnerable save so all the attacks that bounced off the lord would have wiped the unit. 

    otherwise take 

    captain in Phobos armour 5

    infiltrators 6

    Intercessors 5

    Redemptor dreadnaught 9

    Blade guard veterans 5

  11. It lost him the game really because it tied up his hq and 10 power of dudes fighting over my backfield objective the whole game, while my other biker unit took his backfield and then tied up his only remaining unit so he couldn’t claim anything until it was too late. He only managed 5 points worth of primary, he could have tabled me turn 4 and I’d still have won. 

  12. Yeah power is just whatever you want on the data sheet.
    Problem with the skorpekh guys is that they reroll Hits of 1 and then if near the lord they also reroll wound rollls of 1.  He’d taken the madness warlord trait that let him re-roll wound rolls. so you’ve got a lord that hits on 2’s re rolling ones and wounds on 3’s and can reroll. And when that hit gets through it’s ap-4 so you die. And then 3 guys who are nearly as bad.  
    I was spending a cp each turn on trans human physiology to try and mitigate this. 

  13. I won! 
    85-29 (I think) I maxed out primaries, 30 on secondaries (slay warlord, attrition and thin ranks) and 10 for paint. 

    he had 

    Skorpekh lord,

    3 destroyers

    10 warriors with the ap-2 flayers

    3 scarab swarms 

    a tomb wraith


    We did combat patrol mission 1, fairly symmetrical terrain set up. 
    I plonked my heavies on the marker in my zone then got turn 1 so sent the bikes up the sides and took the 2 middle markers


    He then teleported his lord and the destroyers into my backfield where they stayed, his destroyers failed their charge which probably cost him the game. 

    I sent one lot of bikes and killed his scarabs and took his objective and eventually his warriors too. 

    Everything else was in a melee, my chaplain rolled horribly, did no damage and then died to the lord. The skorpekh guys are stupidly powerful. I managed to kill the lord by getting a couple of mortal wounds off a heavy bolter stratagem. 

    I struggled to scratch the destroyers though. Needed some high ap shooting maybe. I did forget about the tactical doctrine on turn 2 which would have helped a bit I think. 
    I also got luck in a couple of fights where he had the 2 different weapon profiles on the destroyers, they’d kill one guy, but removing that model meant they were out of range for the next attack. 

    But by stealing the markers early and tying up his dudes it meant that he couldn’t do anything about it so I scored 15 points each turn for primaries. 

    I ended up with 1 biker left at the end of the game. 


    By a combination of running away and luck these guys managed to last until the last round against these brutes before the last man was squished. 

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