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Posts posted by Dudley


    2 hours ago, SharkyOB said:


    It's a simulation, therein lies the clue. 


    There are about 5 billion decisions they've made in any sim for the reasons for fun over realism. Not deleting the game forever when you crash hard and die for instance, allowing auto gears, not making you wait 12 hours on a plane when you change from Sebring to Sepang.


    Pit lane speed limits are there only for real world safety. They should be disableable in a sim where all they serve to do outside *MAYBE* of a race is to make things less fun, especially in a 5 mile pit lane like Spa.

    • Empathy 2
  2. 39 minutes ago, df0 said:

    This is me being lazy and not willing to do any research. Do you think Microsoft has in-house developers that can assist with Fallout and The Elder Scrolls? Fallout as an IP is in a bad place after 4 and 76, and am I wrong for thinking The Elder Scrolls is (6) kind of in the same place thanks to the Creation Engine?


    InXile Studios is a company comprised mostly of the people who wrote Fallout and Fallout 2.

    Obsidian is a company comprised mostly of the people who wrote Fallout New Vegas.


    InXile and Obsidian are both already owned by Microsoft.


    They very, very do.

    • Upvote 1
  3. 3 minutes ago, df0 said:

    Ok, hear me out.


    Microsoft owns Obsidian Entertainment.

    Microsoft owns Fallout.




    Have Bethesda work on The Elder Scrolls, in the mean time Obsidian cracks out the best Fallout since New Vegas. They sure as heck showed they still got it with The Outer Worlds.


    Outer Worlds WAS the best Fallout since New Vegas.

  4. 3 hours ago, SharkyOB said:



    It's because it supports huge grids, so you need a huge pitlane to accommodate all the teams. It does feel a bit silly when there's just you practicing though! 


    I never understand why games enforce pit lane speeds at all, at least let me toggle it off. 

  5. 4 hours ago, Sixkiller said:


    Should I do this and go all access though?  So if I stock up for 3 years live, and then get a code with all access for 2 years, does that mean i'm good for 5, or do the codes expire if not used.  Well aware you and this forum are not xbox customer service, but that I am treating you as such :lol:


    We don't officially know of course.


    But I've never seen a proper year + code with an expiry for Gold/GPU etc and they know damn well people have 3 years Game Pass already so presumably would be inclined to accommodate them.

  6. 9 minutes ago, df0 said:

    Of course they will. Deathloop will be on PS5. As well as all upcoming Doom 2020 (or was it 2019?) DLC. Those contracts were signed a long time ago, look at Outer Worlds by Obsidian Entertainment. Bought by MS before the release of Outer Worlds.

    Now, for stuff that's far, far away (The Elder Scrolls 6), that'll not be on PS5 I reckon.


    Again though, MS did not own Outer World's publisher (Who was Take2/2k).  They now DO own the publisher for those other titles, things are a lot easier to change.


    It might not be worth their while to do so mind but if they wanted they could pull the entire Zenimax back catalogue off the PS Store tomorrow most likely.  I wouldn't though bank on Fallout 4 staying in the "PS+ collection" for too long.

    • Upvote 2
  7. Easily,  you can select a category and then a store or stores.


    But it's all encoded in the url, so you can just add "CategoryID=" and "StoreID=" to your heart's content (Which you can find by doing those individual searches).  I've got a link (and indeed a python app) that tells me the games in all the CEXs I can drive too.


    Here's the stock for all the machines I'm interested in for the 2 coventry stores.




    If you really just want SMS, 1059 is SMS games, 1058 is SMS accessories, 1059 is SMS Consoles.




    So that'll give you everything SMS in those 2 stores (which is 1 game right now)

    • Upvote 1
  8. 8 hours ago, Calashnikov said:

    what the fuck he’s so easy


    He's right though, bosses are ALWAYS the shittest part of games.


    3 hours ago, moosegrinder said:

    The newest game is 13 years old. 'Retro' probably needs to encapsulate a broader spectrum of consoles these days. Or we need a new term for everything post N64.


    It's offtopic but this is one of those constant arguments.  It's usually one of 4 things.


    1 - It's discontinued, it's retro

    2 - The console is more than 10 years old

    3 - The console was discontinued more than 10 years ago

    4 - It's primarily 2D, it's retro.


    Ultimately in 50 years I think it'll be "I can buy a piece of physical media with the finished game on", so not the Xbox one, PS4 etc.


    • Upvote 1
  9. 3 hours ago, JohnC said:

    Someone else said it's actually to do with contrast, with the algorithm choosing a higher contrast part of the image to use in the preview, with the darker suited man being higher contrast than the woman. I can't say for sure if that's true, but appears to make some sense.


    At least in that example it was, someone tweaked just the contrast and it made the opposite choice both times.

  10. 8 hours ago, HarryBizzle said:

    It’s a bit odd that some of the Xbox 1 games which are BC on 360, don’t work on Xbox One. 


    It’d be nice if they got it working so I don’t have to worry about our 360 breaking, but I suspect the number of people who want to play Justice League Heroes still is pretty small.


    Yeah this is the problem with the per game approach, they needed the publisher permission to do it and for some, like Jet Set Radio Future, permission was no longer the publisher's to give.

  11. 7 hours ago, Stanley said:

    Then there was Quake which came out the same year and pretty much invented the controls for movement and looking that we would come to use ever more. 

    1996 :blink:



    If you mean mouselook I have bad news, Quake doesn't have it.


    You use the mouse to turn and the WASD to strafe sure but you can't mouselook up and down in the original release.  It actually has as much mouse control as I remember Doom having.


    I only discovered this when I replayed it last year.  Of course all the many, many sourceports fix this.

  12. 10 hours ago, BitterToad said:

    How do cloud saves work on PS4? I'm planning to sell my Pro this week at dirty shitty CEX and am hoping to carry on with Death Stranding when my PS5 turns up. Are cloud saves on PS4 as simple as they are on XBox?



    Yes and no.


    If you're expecting to login into any system and have it just work, it won't.


    But in your circumstance it won't be too bad, just remember to set the PS5 as the primary system before playing the games.  Only your primary PS will automatically upload and download saves, you have to do it manually. It used to annoy the shit out of me as someone who had 2 PS4s and also used MS stuff which is perfectly capable of automatically managing my saves across 2 Xboxs and a PC running MS games.

    • Upvote 2
  13. 4 hours ago, RastanSaga said:

    I'm going to take a walk into the city centre (Coventry) and pop into cex in the week and pick something up for the master system. My local one always has something retro that catches my eye....I nearly bought ninja gaiden last time, but I've finished it a few times before, the sms game is really good. 


    CEX's stock checker is really good and it tells me there's not a lot Master System in either Coventry branch right now.


    What they do have at Cannon Park is Super Smash TV on SMS which is damn good conversion.


    A few good Mega Drive and Saturn titles though.

    • Upvote 1
  14. 5 hours ago, Lorfarius said:

    Are you not worried about condition? That peeled label on Carmen wouldn't make the cut for my lot. I'm not too fussy though as long as the manual is in one piece without crazy curling and the cover is good I'm okay with them.


    Not really, especially in that particular case.


    For a game I was especially fond of I'd want it but if I can get all of them boxed at some point that'll do.  I'm about 2/3rds for even having manuals.

    • Upvote 1
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