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Fry Crayola

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Everything posted by Fry Crayola

  1. I see it differently (referring to footle), as I've yet to encounter any problem that in the end isn't broken down into an algorithm of some sort, however complex. Perhaps a lot depends on the initial problems that coders face. The tasks I set myself in coding are predominantly game related - graphics routines, AI, etc. These present problems (e.g. a line of sight routine) and I solve them by thinking long and hard about how they might be done. I then code the solution, and tweak it til I'm happy. Now, with a working solution, I see how I might make it more efficient. I rewrite it. The other problems that tend to appear are memory issues (I learned on a CPC, with bog all memory), and I do everything I can to work out how to fit it all in with little loss of detail. Not just compression, but also coming up with routines that generate the data rather than have it stored. Kind of like how the galaxies in Elite were stored using a few bytes of memory, and generated from that. I solve all these problems by looking at them in an abstract way first, working out a solution, then coding my solution to make the machine do what I want it to do. This might not work, but in the end it's not my coding that's at fault, it's my problem solving. I seperate the two - coding and problem solving. In the end isn't that what the initial question was asking? A means to an end, or a l33t skill? I see coding as a means to an end, ultimately. I believe almost anyone can learn how to make the machine carry out their solution, it is a skill that can be learned. The problem solving, I see as another matter entirely.
  2. What is with this Fermat's Last Theorem? (I know what it is, by the way). What has that to do with anything? The solving of that problem is a mathematical one, not a coding one. You could be the best coder in the world but not be able to solve it. I see coding as a way of making a machine do what you want it to do, provided you actually know what you want the machine to do. Solving Fermat's Last Theorem has more to do with your ability to actually solve the puzzle than it does getting a machine to do it for you. As is the case with most problems. Once you solve the problem, then the coding comes in, attempting to make the machine carry out the hard work of actually doing the calculations. Something which in itself is not as complex as some might think.
  3. You can't play football without a football. If you do, it's just swinging legs. Not football. Just like you can't code without a language.
  4. I still maintain - coding has no set time limit. Sure, in commercial regions it does, but that's besides the point. Football, meanwhile, does have a time limit whether in a match situation or on your own - gravity is always present. So where's the error in my logic?
  5. Coding has no set time limit. You can wait for years and get the right result in the end. Football has a time limit. A ball is coming toward you, you have limited time to make the right move, whatever that will be. You can't ponder for hours on how you might move your foot and position your body. You can ponder for hours on how to make a machine display some lovely wibbly multicolour text on a system designed to only display four colours at once though.
  6. All I'm saying is coding is a skill, but it's one that can be learned.
  7. I'm not so sure. Given enough time, I reckon anyone could solve the problem. However their attention spans are likely to get the better of them long before they get near the solution. Which is not my point. My point is anyone can code. Not anyone can hit a football.
  8. It's a case of finding a solution, no? The guy with the mental prowess will find it quicker and produce his answer. The slower guy will take a lot longer. Technically though he could get there in the end. Physical skills are different - no matter how long you take you won't work out how to hit that ball first time into the net. That's what I'm getting at - it's a skill, but not in the same way as singing or football.
  9. Everything can be boiled down to trivial tasks. Of course, the poorer programmer is going to take absolutely ages, but he'd get there in the end.
  10. Well, you could do it faster, I'd bet, but we'd get the same result in the end. Coding is the same to me. Anyone can do it, just some are quicker at doing it. It's something you can learn rather than a gift, and in that sense it's not some elite skill like tennis, where you are simply born to be really good at it. All it requires is an understanding of the language and the target system.
  11. What I mean is it's not something to shout about, because anyone can do it, like learning a new language or tuning the video recorder. Unlike singing, or playing football, where no matter how hard they try some people just won't be able to make it. However, it is something to shout about if you know the inner workings of a particular architecture and can use that in creative ways to produce something most people can't. That requires a creative mind.
  12. I'd like to see the DVD take the format of the classic 8-bit magazines of old. Load it with actual classic games, which shouldn't be too hard to do, or updates of old titles (like Head over Heels).
  13. Not too bad. Question - what's it like to jump into Shenmue 2 without having played 1? I can't get access to a DC and I'm not buying one for one game, no matter how good. I understand Xbox Shenmue 2 has some sort of backstory DVD or something telling you what the craic is. Might get it some day. After I finish all the games in a list in another thread...
  14. The problem with the guns blazing approach is the control system isn't suited to it much. It's too slow and ponderous for an all out blast. So if the enemies were any tougher, you'd have difficulty in doing it thanks to the controls. Still, it can be a fun method of clearing a level you're stuck on.
  15. What's the point in playing then?
  16. What if a power cut occurs before you reach the end of that day then? Start at the start?
  17. On my to do list: Ocarina of Time Majora's Mask Wind Waker Eternal Darkness Metroid Prime Mario Sunshine Splinter Cell Halo Jet Set Radio Future Hitman 2 Ico Headhunter Thief 2 Mario & Luigi One might say I have quite a list of top rated games to get through...
  18. Pity PoP1 is pretty bad in comparison to the same level done in the SoT engine. If only that was the game, eh? Strangely, the CPC version's easier to control than this one. Maybe it's just because there's less buttons to work out.
  19. I don't listen to any radio or watch any music television. There's little point to me - most of it is filled with stuff that doesn't interest me. If I put on a CD, I'll like every song. If I put on the radio, I'll like a percentage. Sure, I might miss out on some good tunes, but that is what friends are for.
  20. No, it's all pap. You must like pap.
  21. And unfortunately, the shit makes up the majority. Which is all I've ever been saying and my original post was geared around hoping others would ignore the shit and stick at the upper echelons of every genre, if you want genres. Having said that, I like my rock better than my dance, by a large margin.
  22. I already said "most of everything is shit" Most rock, most dance, most tv, most computer games, most lakes in the world. Pretty much. Most oxygen is really quite nice.
  23. Go and look at my first post in this thread, way back when. In particular: I've not been arguing anything else. Commercial dance music is shit.
  24. Are you saying over 50% of dance music is good? I beg to differ. Most of everything is shit.
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