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Fry Crayola

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Everything posted by Fry Crayola

  1. I'm talking about the coders themselves. A bunch of hobbyists who hit the big time because someone else took the chance. £7k per month for a 17 year old is something that only really crops up by luck - you can't predict that.
  2. <off topic, sorry>Exactly, which takes words not a number to explain.</off topic, sorry> <offer-topicer>Never said it didn't. Just said a score can represent a rough feeling of the game.</offer-topicer>
  3. You may love the game then, but an objective view taken on it a while later will see you no doubt come to the opinion that it's a good game, marred by a dodgy start. Reviews aren't a guide to those who have finished the game, they're one for those who are about to buy it.
  4. Yup. They're all jammy bastards. The lot of them.
  5. Course it can. But because the first few hours are crucial, a game can get a 6 if it starts shit, even if the last levels are the best things ever.
  6. A single number doesn't, and in my mind never will. All it's ever done to me is presented a simple indication of the game's overall quality. You need the review for the rest.
  7. Just flicked through Retro Gamer, and what do I see in the Mastertronic article? £2000 up front, then 10p a game, usually selling about 50,000 copies? £7000 for a months work? FUCK! What's the chances of that now?
  8. I'm reminded of Infiltrator for the CPC. Effectively, this was two games. The first was a helicopter flight sim, the second a psuedo-stealth adventure, which kicked in once you'd landed your copter outside the enemy base. The stealth adventure appealed to me greatly (and in a way still does) but the helicopter segment was poorly realised and felt like a chore. End result: poor game. No save function meant every time I wanted to play the good bit, I had to play the bad bit for 20 minutes (a long time back then). In fact, I never got past the bad bit myself - I let my older brother (who enjoyed the flight sim) finish that. People don't want to play bad stuff to get to good stuff, so if a game has a shit beginning, it's put its foot wrong from the start and it'll take a long time to pull it out.
  9. Fry Crayola

    Hitman 2

    I weaned myself onto the defaults thanks to the third person option - sneaking was so much easier using that perspective, and the slow pace of the game meant it didn't feel like any other FPS. Only when I find a need to kill a number of people do I use the FPS mode for easier aiming. Anyhow, still love the game.
  10. Fry Crayola

    Hitman 2

    8/10, I reckon. Plenty of open-endedness in the levels, and has a good replay value, especially as if you play through stealthily first, you can treat it as a shooter next time round.
  11. I've put a game ban on myself too - also until March. With one exception, and that's GBA Harvest Moon (but you all know that now). Last game I bought was Toca 2 for the PC, and that was a freebie because my girlfriend couldn't find a third game for the 3-for-£10 deal. I should ban her though, she bought another three last week. Still, Rayman 2 is one. Oh shit, I lied. I bought Eternal Darkness, Zelda CE, an Xbox, JSRF, Ghost Recon and DOA3 for £136 from the trading folder. Meh...
  12. Fry Crayola

    Hitman 2

    Tell you what though, the lack of user definable controls is an irritance at times. In every FPS on all three systems, I play with the left stick for moving/turning, and the right stick for looking/strafing. In Hitman, left stick strafes, right turns. It completely throws you and there's nothing you can do about it. Besides learn a control system, which isn't exactly a solution. Eventually I adapt, but then going back to another game takes time.
  13. Just got myself an Xbox, so a minor change. Out goes Hitman 2 (even though I was playing it a bit) and Ico, in comes Jet Set Radio Future, and Majora's Mask. Making the list: Ocarina of Time Metroid Prime Super Mario Sunshine Majora's Mask Jet Set Radio Future.
  14. Fry Crayola

    Game Rage

    Too impatient... The best tactic for the birds is to kill them all before you try anything. That way it's simply a matter of making the right jumps. But if you didn't know that, you'd never make a good Prince.
  15. Fry Crayola

    Game Rage

    That took me ages too. Piece of piss once you know the exact route to take though.
  16. My Dad's hobby is golf. So he's in no position to talk to me about daft hobbies - he's walking around in the rain at 7am every Saturday. I'm sleeping. Or playing a late night game. But then, he loves his gadgets, and while he doesn't like games he doesn't mind us liking them. Four out of us five kids have or have had PlayStations... (3 have a PS2, 2 have a SNES, there's a Game Boy, a GBA and a GBA SP, a Cube, and an Xbox). All that started when my parents bought my brother a CPC for Christmas. So it's their fault. They've kind of got used to it now.
  17. Mine's the same. After having splashed out £70 on some games over the Christmas period (I'm a very poor student), she then got pretty damned upset when I forked out another £136 for an Xbox and three games, plus 2 GC games. From the trading folder. I now have three consoles not-entirely-safely stacked up beside my very small telly, and an impressive stack of games on a shelf beside the bed. There's very little room to move in my bedroom... "More money than sense" is always coming from my mum's lips.
  18. I've turned my girlfriend back to the way of games. She used to be big into a lot of point and click adventures until she got older and started beating people up. Karate, she calls it. Now she's moved in, she's back playing a whole bunch more games. And Theme Hospital, which she steals my laptop for every chance she gets. Suits me though. More time for my gaming.
  19. It's a perfectly valid comparison because the music in most games is there to provide an atmosphere or mood the designers intended. Just as in films. In neither is it truly essential except for a minority of cases (musicals in film, rhythm action in games). But in both it's been chosen to fit, and in both it should remain that way. The interactivity of a game doesn't have to switch to all areas - otherwise there'd be level select from the start, options to change all the graphics and level editors that let you fiddle with the positions of all the platforms in Mario. You might not see the comparison, but believing the developers should spend time making sure you can listen to your music, after they've spent time selecting or creating tracks they feel best suits the game they want to make, is daft, and just as comparable to the use of music in a film.
  20. I was arguing with Cadmium Lemon, who wants custom soundtracks in every game. Hence my argument that DVDs don't have them - for the very reason every game doesn't have them.
  21. I really don't see the hostility here. You get a nice feature for free and still complaining? Why the hell would you pick up a CD player when you can, if you want, have you own music in the game, nicely synched to starting and finishing levels? It works better this way: in PGR2 you get the menu-music, then your own music during the race and then PGR2's post-race tune afterwards. That way you still get the PGR2 tunes, but your own favourites while driving. I guess some people can bitch about anything... I'm not against it in certain genres. I'm only against their inclusion in every game, because it's a waste of the developer's time. NOW - if a console manufacturer made it very, very easy for every game to have custom soundtracks by use of one line of code for the developer, I'd have no problems. But even then, there'll be developers who just won't stand for it.
  22. Because why should the team creating a game, where they feel the music is crucial to the experience, add in options to ruin their game? Why not DVDs? Why not CDs with remix options? Why? Because the developers don't want their work ruined. Same with games. In a number of genres I'm for it, as I've said, but I don't see why developers should put in extra work just so that people can play an inferior version of their games. It makes no sense.
  23. Yeah, that one. Or failing that (because that won't work), you'll just have to pick up a £20 CD player for all those custom soundtrack times you deem necessary. Most games don't need them, the few that do are the ones where the music is not important.
  24. For the exact same reason that DVDs don't feature them, music CDs don't feature remix options and you'd be hard pushed to go to a Radiohead concert and get them to blurt out Beastie Boys classics. Today games are made and the sound is made for the game, designed for the game, and suits the game. Developers do not want someone fiddling with their work - otherwise they'd not bother with the sound at all, and let you do what you like. If you don't like it, there's a CD player right over there for your own amusement.
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