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  • core_pfield_7
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  1. Apparently the docking station is sold separately.
  2. Looks hideous. The first thing that leapt to mind was the Game Gear. The size of the thing also doesn't help compared to the (already bulky) Switch.
  3. The new developer report has an interesting tidbit to share regarding Samus her new suit design: Looks like some bio-mechanical fuckery can cause the suit to regrow its mechanical parts. Also, from a bit later in the same report: Read it for yourself: https://www.nintendo.co.uk/News/2021/July/Metroid-Dread-Report-Vol-3-Seven-points-that-define-the-2D-saga-2007780.html?utm_medium=social&utm_source=twitter&utm_campaign=MetroidDread|Report3|o2LPV|m_id_7amA8tsBHm|2007780|w29
  4. The removal of Fi's constant interruptions as well as toning down the item info is what has put me over the edge. Day 1.
  5. Camelot in 2021 just isn't the same studio it was in 2003/2004.
  6. So am I the only one then that wants to talk about how promising the actual teaser looks? Proper Blair Witch vibes I got of that. The good kind. Looking forward to this and I don't even have a PS5!
  7. Honestly, If Nintendo were to charge an extra 20 bucks just for that I would pay it.
  8. Ha! If you look up every old video made about Metroid Dread, the ones where it was still a rumour, you'll now see people in the comments celebrating.
  9. One positive I'm getting from the Treehouse demos is that everytime the player enters the communication room with Adam, the Treehouse people emphasize that he doesn't direct your play and that the player themselves decides where they want to go. Obviously there's still a linear design in the map that directs you anyways, but it's nioce they've taken to heart not just some criticisms of Samus Returns but even Other M and Fusion.
  10. Wargroove makes for a great counter example of how not to do AW. That had the style but didn't have the feel. This might not look like the perfection on the GBA, but the feel seems to be there looking at the Treehouse gameplay.
  11. I remember some rumour from around 2009 that said someone had seen Dread running on the DS and that it was still using Metroid Zero Mission assets. So much so that the person seeing the footage thought it was a port of the GBA game. Can't imagine the game having gotten far in development at all if that were the case.
  12. My point with regards to this game feeling new has more to do with the art direction not mimicking Super Metroid in the way Other M and Samus Returns did, rather then with the Emmi enemy being a genuine new concept within the series(which it isn't, as you rightfully point out).
  13. I'm watching one of the streams and one comment that stands out about the game is that it doesn't look like it's mimicking Super Metroid for the umteempth time. I know many like to dump on Samus Returns & Other M(rightfully so I might add.) but what people tend to forget is that a lot of the problems in those games started in Fusion and carried over to Zero Mission as well. The increased emphasis on story being one thing. But one thing that started in Zero Mission was the outright Canonization of Super Metroid for the blue print in terms of art direction for the series. And thus we get Other M and Samus Returns that try and mimic as many elements from Super. Samus's snot coloured armor from Other M comes to mind. SR going so far as to transform one of the most unique Metroid Entries into as bizarre Frankenstein of Super, Prime and RoS. And then Dread, which seems to be avoiding all of it. Wonderfull breath of fresh air for a series that's been stuck to Super Metroid for so long. The Emmi's are clearly the idea of the SA-X but it seems to expand on the idea rather then just carbon copy it. It has its own visual identity distinct from other entries in the series (though clearly taking inspiration from other games like Portal). Also, no Ridley so far. Let's hope they keep that.
  14. One thing I'm liking already is that this is the first game in the 2D series that dumps the more colourful aesthetic for something more dark & brooding. Clinical even. A nice break from the 2D entries since Fusion, which all went with big comic book esque colour palettes to compensate for the small portable screens of earlier handhelds.
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