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HarMGM

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Everything posted by HarMGM

  1. The last Poké RPG i remember that wasn’t a complete cakewalk was Gold/Silver with that gymleader who had a Miltank that fucking destroyed everything in its wake. After that fucker, everything feels easy.
  2. Can't recommend Let's Go to be honest. Hated the fact that you gain most of your exp by way of catching pokemon rather then battling. Either get Sw/Sh or these games.
  3. The Washington Post just updated the sales of Dread in the States. 854k units were sold during October. Almost double the launch numbers of Prime. Add in digital not being counted and the game has probably already passed 2,5 million worldwide. Edit: Digital HAS been included in that number. Whoops. Edit 2: And in its fifth week on the JP market, Dread has sold 3.756. A drop of 31% compared to the previous week. Total sold at retail now comes to 128.257 without digital.
  4. The following has been confirmed via Reddit, shamelessy ripped from the Famiboards: The vs seeker coming back and the insane boost to difficulty has made this a day 1 purchase for me (though it always was). Day 1 patch be damned. This has turned out to be way more then I ever expected of this remake considering the state of the reveal trailer. Also, the base game teams has various changes made to the Gym leaders their teams with movesets designed to screw over certain type match-ups.
  5. And sure enough, as the top 30 comes out, we finally have numbers for Dread's 4th week on the market. 14./04. [NSW] Metroid Dread # <ACT> (Nintendo) {2021.10.08} (¥6.980) - 5.483 / 124.501 <80-100%> (-45%). Quite a drop but as noted earlier, Dread's higher start means it has a significant longer tail then the usual Metroid entries. Whilst it won't catch up to Super Metroid or Metroid in Japan, Dread has at least outperformed every Metroid game since 1994 if you include digital. Let's see what the holiday brings for the game's longtail.
  6. For those interested in sales: You'll have to wait for a sales update this week, Dread has left the top 10 best selling games this week in Japan. I'll report back when the top 30 comes out.
  7. Last MP I played was 4 and I quit the series altogether because of how slow and repetitive it could get. From what I played of Super Mario Party it was already a massive improvement and this has the same speed with a few things sped-up(such as being able to skip quite a few animations). This feels a lot better.
  8. And it's only now I've realized that:
  9. New report from Japan this week and Dread has had a 55% drop compared to sales last week. Slighty higher than the 48% drop Samus Returns had in its third week, but the numbers for Dread started from a much higher place, so last week the game sold exactly 9.999 copies. That brings its total retail amount to 119.018 sold copies at retail. For reference here are the LTD sales of other Metroid games in Japan so far: Metroid [Famicom Disk System] - 1.040.000 Super Metroid - ~500.000 Metroid Fusion - 155.528 Metroid Dread - 119.018 Metroid Prime: Hunters - 90.028 Metroid: Zero Mission - 85.045 Metroid Prime - 78.384 Metroid: Other M -75.578 Metroid Prime 3: Corruption - 74.647 Famicom Mini 23: Metroid - 50.353 Metroid: Samus Returns - 42.437 Metroid Prime 2: Echoes - 40.355 New Play Control! Metroid Prime - 20.607 Metroid Prime: Pinball - 15.541 New Play Control! Metroid Prime 2: Echoes - 12.427 Metroid Prime: Federation Force - 6.090 One thing I forgot to mention is that it seems Nintendo underestimated demand for the game and that the game has been sold out at various retailers. Whilst it doesn't seem that it'll reach the heights of Super Metroid (let alone Metroid's insane number), the longterm sales expactation has been raised from 150k max LTD to 250k and maybe even 300k. That'll be an amazing result. Keep in mind that the current physical number does not include digital sales. In the past Nintendo's games have shown to have digital rates of around 30% to 40% due to the popular voucher program(that's still ongoing in Japan). Considering the sellouts, it gives Dread a fair chance at having achieved 40% digital, which would bring the total sales thus far to just above Fusion's LTD number.
  10. Nope, similar lists were found for the NES and SNES apps and the numbers datamined there wound up matching with what we've gotten so far. Seems to be that NSO is at least going to wind up with more games then the VC ever did.
  11. I just got reminded how bloody good Mario Tennis was on the N64 after not playing it for about 2 decades.
  12. I have to wonder how much this is down to Sakamoto’s actual writing, versus the translation just being crap. Other M and Fusion both have issues with their translations, where the overal gist of the story is translated. But due to various nuances getting missed, entire characters come out very different and some pretty major story beats aren’t communicated well. Leading to some horrendous plotholes.
  13. There was a rumor a while ago that Wayforward had only been focusing on the single-player aspect of the game up until then and hadn't started playtesting the multiplayer and online modes. Nobody knew if it even worked properly. That rumour stemmed form around the start of September. This video covers it EDIT: removed the video due to shitty behaviour from the youtuber in question. Thanks Dig Dug.
  14. It's at times like these that I'm reminded of this tweet: On another note: the silence on this remake had me nervous considering that the release was less then 2 months out. Delaying it to spring seems to be the right decision. Nintendo has enough stuff coming out first, second and third party to carry them well into next year.
  15. Good news from Japan once more, for those interested of course. Second week numbers are in for Dread and the game had a 74% drop in sales, selling 22.221 units compared to last week's 84k~. That might sound like a heavy drop, but Samus Returns had a 72% drop in its second week with much lower opening numbers. Going from 28k~ to 8k~ for its second week. Add up that Switch software has a much better digital ratio then earlier Nintendo platforms, even in Japan we've titles go up towards 50% digital, and Dread is already the best selling Metroid in about 3 decades or so. As things are going right now, it will probably break 300k in Japan either this year or next. Unheard of for Metroid since the days of Super(which sold 500k). As a nice bonus, Dread in its second week was able to outsell the PS5 version of the new Demon Slayer game. Insane. If people are interested, I could give little updates like this every week.
  16. For anybody struggling with the last boss, here’s a tip: whenever he decides to drop his dark/sun ball thing, use a powerbomb. Instantly negates it and it gives you a nice bit of health and ammo power-ups. Worked wonders for me.
  17. I've gone and gotten 100%. Felt pretty statisfying.
  18. 12 hours on my first run. Going back for hard mode.
  19. For anybody who's looking for a nice, detailed summary for what went down with salesERA(as it was called) here's a twitter link: https://mobile.twitter.com/ReseteraTakes/status/1441062519884419074
  20. This needs to be adressed in some shape or form. This shit is just inexcusable.
  21. Some good news from Japan has come regarding sales of Dread. In its first few days, Dread sold 87.000 units. That makes Dread the Metroid game with the best launch week numbers of the 21st century. However, it also means that it has outsold the following games (LTD) in the series: Metroid: Zero Mission - 85.045 Metroid Prime -78.384 Metroid: Other M - 75.578 Metroid Prime 3: Corruption - 74.647 Famicom Mini 23: Metroid - 50.353 Metroid: Samus Returns - 42.437 Metroid Prime 2: Echoes - 40.355 New Play Control! Metroid Prime - 20.607 Metroid Prime: Pinball - 15.541 New Play Control! Metroid Prime 2: Echoes - 12.427 Metroid Prime: Federation Force - 6.090 Only Hunters and Fusion were able to sell more over their lifetime on the market. At 90k for Hunters and 155k for Fusion. Their launch week numbers were 32k(Hunters) and 49k(Fuion). Keep in mind that the firgure for Dread doesn't include digital sales so it's probably already cracked 100k in Japan. Only Super Metroid and the first Metroid went higher at 500k and 1 million respectively.
  22. I do quite like the EMMI sections but I have to come back on what I said earlier and say that SA-X encounters in Fusion are a much better execution of the same idea. Mainly because of one little word: escalation. Whilst the SA-X encounters are heavily scripted, each encounter is distinct and builds on the last encounter. The first two times you encounter her you have to hide and make sure you're not seen but by the second it goes "Oh no, a powerbomb!" just to scare the player into giving themselves away. The third time you get a chase sequence and finally the fight. The EMMI never evolve beyond their first encounter save for some extra stuff put on top like the morph ball functionality or ice-beam shenanigans. It makes them obstacles rather then fearsome foes. A much better approach to the same concept would have been to introduce EMMI that didn't have a dedicated section of the map they patrolled but actually make them scower the area you're visiting. Also, making sure there were more ways then one to kill them would have been nice. The EMMI Chase/CU fight/EMMI fight structure made it too predictable. Which is a bit of a shame because Dread overall manages to surprise in ways I never expected it to.
  23. Hadn't seen that, that kind of shows that whatever he's saying valid/not valid is in incredible bad faith.
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