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Everything posted by HarMGM

  1. Jokes on you, the battle system is more ATB-like then static turn based battles.
  2. Retail copies have started getting out due to retailers breaking street date. Laura Kate Dale has a nice thread about the game, having played it for 40 hours straight. Very positive impressions overall.
  3. Ha! I'll probably be mauled for that post come tomorrow morning. So i'll do some preemptive backpeddling. Microsoft's traditional strength in gaming has always come from it's fantastic service angle. Xbox Live was and is a fantastic way to play games online. They got that right decades ago. Game Pass is, again, a strong service. It has made many a gamer an outright evangelist for Xbox, Microsoft and the Game Pass model in particular. But that doesn't change the fact that neither Microsoft nor Activision Blizzard have been great at managing their IP's throughout the last few decades.
  4. Reading a bit around a few places and to me it seems people are being a bit too optimistic with how well this is going to shake out for Microsoft, or Activision Blizzard for that matter. At least, there seems to be an underlying assumption here that this will naturally turn out well for both players. Considering both Microsoft's and ActiBliz's history with keeping their IP's healthy, that's a pretty big assumption to make. I'm reminded of what Iwata once said about a company just being a shell and its employees are what makes it really tick or something to that effect. You can have all the IP in the world and all the money in the universe. If you don't have the talent to make new entries in popular series, you're nothing. And if there's one thing all these buyout's cannot do, it's that they can't prevent talent from quitting and moving to other companies. World of Warcraft was once the biggest MMO, is it still today? Tony Hawk was once the biggest Extreme Sports IP, is it still today? Guitar Hero was once the biggest casual hit, is it still today? Talent is what makes this tick. Talent and vision of what to do with a certain IP. Microsoft has shown it has very little vision of what it wants to do with the (already sizeable amount of) IP it owns. With Nintendo and Sony, we've seen two companies that continually strive to keep various IP's alive or to bring them back from the dead in new and interesting ways. Sony succesfully reïnvented God of War just a few years ago and will probably try and do that with one of its older series on the PS5 as well. It brought back Demon Souls with a very succesfull remake. And they keep adding new and interesting IP's with every new generation like with Returnal. Same thing goes for Nintendo(mostly). Microsoft however, seems to have very little vision for what it wants with Banjo Kazooie, outside of NSO and Smash Bros. It seems to have very little vision of what to do with Fable with Lionhead gone. It seems to have very little vision for countless of other IP's that it already owns but has no corporate interest in reviving. A great deal of how Microsoft seems to approach these buyouts is that they buy a succesfull developer and they want them to keep doing what they're doing. But once things go belly up, they don't know what to do, restructure the company and in the process lose whatever corporate culture the company had that made them so succesfull in the first place. Microsoft is not Disney, a company that has been in and known entertainment for literally a century. A company that well versed in entertainment becoming a streaming giant will be very dangerous indeed. Microsoft is not that company however. In fact, every time Microsoft has thought of itself of becoming an entertainment giant, it always ends in disaster as has been shown throughtout their history both before and during their run with Xbox on the market.
  5. I don’t see why not. Sakurai practically made him the main character in World of Light.
  6. Gah, I just bought Kirby Canvas Curse again after this trailer. Sold it years ago and always regretted it. I’m in the mood for Kirby. What’s everbody’s fave game with the pink puffball? 1 - Robobot 2 - Mass Attack (underrated) 3 - Superstar Ultra 4 - Adventure 5 - Crystal Shards
  7. HAL Laboratory has been on an impressive run with Kirby ever since the last Wii game. The only disappointing game was Star Allies, mainly for being a lot more 'Vanilla' after the amazing Robobot. Let's hope this one can match Robobot in quality.
  8. It doesn't matter what rules would have been, or should have been, changed. Paper Mario The Origami King was never getting in anyhow. Curse me for not buying and playing it in 2020.
  9. I voted no on the Christmas question out of spite. COME AT ME RLLMUK!!!
  10. The last Poké RPG i remember that wasn’t a complete cakewalk was Gold/Silver with that gymleader who had a Miltank that fucking destroyed everything in its wake. After that fucker, everything feels easy.
  11. Can't recommend Let's Go to be honest. Hated the fact that you gain most of your exp by way of catching pokemon rather then battling. Either get Sw/Sh or these games.
  12. The Washington Post just updated the sales of Dread in the States. 854k units were sold during October. Almost double the launch numbers of Prime. Add in digital not being counted and the game has probably already passed 2,5 million worldwide. Edit: Digital HAS been included in that number. Whoops. Edit 2: And in its fifth week on the JP market, Dread has sold 3.756. A drop of 31% compared to the previous week. Total sold at retail now comes to 128.257 without digital.
  13. The following has been confirmed via Reddit, shamelessy ripped from the Famiboards: The vs seeker coming back and the insane boost to difficulty has made this a day 1 purchase for me (though it always was). Day 1 patch be damned. This has turned out to be way more then I ever expected of this remake considering the state of the reveal trailer. Also, the base game teams has various changes made to the Gym leaders their teams with movesets designed to screw over certain type match-ups.
  14. And sure enough, as the top 30 comes out, we finally have numbers for Dread's 4th week on the market. 14./04. [NSW] Metroid Dread # <ACT> (Nintendo) {2021.10.08} (¥6.980) - 5.483 / 124.501 <80-100%> (-45%). Quite a drop but as noted earlier, Dread's higher start means it has a significant longer tail then the usual Metroid entries. Whilst it won't catch up to Super Metroid or Metroid in Japan, Dread has at least outperformed every Metroid game since 1994 if you include digital. Let's see what the holiday brings for the game's longtail.
  15. For those interested in sales: You'll have to wait for a sales update this week, Dread has left the top 10 best selling games this week in Japan. I'll report back when the top 30 comes out.
  16. Last MP I played was 4 and I quit the series altogether because of how slow and repetitive it could get. From what I played of Super Mario Party it was already a massive improvement and this has the same speed with a few things sped-up(such as being able to skip quite a few animations). This feels a lot better.
  17. And it's only now I've realized that:
  18. New report from Japan this week and Dread has had a 55% drop compared to sales last week. Slighty higher than the 48% drop Samus Returns had in its third week, but the numbers for Dread started from a much higher place, so last week the game sold exactly 9.999 copies. That brings its total retail amount to 119.018 sold copies at retail. For reference here are the LTD sales of other Metroid games in Japan so far: Metroid [Famicom Disk System] - 1.040.000 Super Metroid - ~500.000 Metroid Fusion - 155.528 Metroid Dread - 119.018 Metroid Prime: Hunters - 90.028 Metroid: Zero Mission - 85.045 Metroid Prime - 78.384 Metroid: Other M -75.578 Metroid Prime 3: Corruption - 74.647 Famicom Mini 23: Metroid - 50.353 Metroid: Samus Returns - 42.437 Metroid Prime 2: Echoes - 40.355 New Play Control! Metroid Prime - 20.607 Metroid Prime: Pinball - 15.541 New Play Control! Metroid Prime 2: Echoes - 12.427 Metroid Prime: Federation Force - 6.090 One thing I forgot to mention is that it seems Nintendo underestimated demand for the game and that the game has been sold out at various retailers. Whilst it doesn't seem that it'll reach the heights of Super Metroid (let alone Metroid's insane number), the longterm sales expactation has been raised from 150k max LTD to 250k and maybe even 300k. That'll be an amazing result. Keep in mind that the current physical number does not include digital sales. In the past Nintendo's games have shown to have digital rates of around 30% to 40% due to the popular voucher program(that's still ongoing in Japan). Considering the sellouts, it gives Dread a fair chance at having achieved 40% digital, which would bring the total sales thus far to just above Fusion's LTD number.
  19. Nope, similar lists were found for the NES and SNES apps and the numbers datamined there wound up matching with what we've gotten so far. Seems to be that NSO is at least going to wind up with more games then the VC ever did.
  20. I just got reminded how bloody good Mario Tennis was on the N64 after not playing it for about 2 decades.
  21. I have to wonder how much this is down to Sakamoto’s actual writing, versus the translation just being crap. Other M and Fusion both have issues with their translations, where the overal gist of the story is translated. But due to various nuances getting missed, entire characters come out very different and some pretty major story beats aren’t communicated well. Leading to some horrendous plotholes.
  22. There was a rumor a while ago that Wayforward had only been focusing on the single-player aspect of the game up until then and hadn't started playtesting the multiplayer and online modes. Nobody knew if it even worked properly. That rumour stemmed form around the start of September. This video covers it EDIT: removed the video due to shitty behaviour from the youtuber in question. Thanks Dig Dug.
  23. It's at times like these that I'm reminded of this tweet: On another note: the silence on this remake had me nervous considering that the release was less then 2 months out. Delaying it to spring seems to be the right decision. Nintendo has enough stuff coming out first, second and third party to carry them well into next year.
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