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HarMGM

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Everything posted by HarMGM

  1. Couldn't care less for the direction XII seems to be headed in. But that 3 remake looks like my jam. Can't wait for that alongside Triangle Strategy.
  2. Let's see if the leaks earlier in the year and at the end of the last year turn out to be true. -DLSS -Xbox One S in terms of power. -Third Party exclusives consisting of games that aren't possible on the base system. Think RDR2, FF7R, etc.
  3. Probably more that scanning Amiibo allows for earlier acces to the feature rather then unlocking it later in the game. Nintendo have done something like this before with games like Kirby: Planet Robobot, Star Fox Zero and the last Zelda remaster.
  4. Looks like a very worthy successor to the 3DS Mario Golf which was the last Mario sports title that was any good at launch.
  5. 5.4 million so far. But it has shown itself to be a longterm seller and is well on its way to outsell the original+DX re-release combined(6 million).
  6. I could see Skyward Sword HD outsell the original pretty easily. But considering rumours are pointing towards Wind Waker HD and Twilight Princess HD coming over as well, I wouldn't count on any longterm sales.
  7. Nintendo's forecast for the current fiscal year is 25,5 million shipped units for hardware and 190 million shipped for software. That tells me we can expect both big software launches alongside a hardware revision.
  8. Can't wait to get this. According to some earlier leaks, this will be getting a physical Switch realease in the US and Japan but not Europe. Thankfully the Switch is region free.
  9. Yeah, the 'new game in development' news is a bit thin. This piece is more about highlighting which way Sony is seemingly going by focusing more on big established brands and studios rather then offering up a little bit of everything. A shame, I've always enjoyed the more off-beat stuff from Sony. Hopefully they reconsider.
  10. To my knowledge that 4 million number does in fact contain downloadable versions, Capcom always include them in their shipped number. Plus, they have an investors call coming up this week so they have no reason to present lower numbers that what they actually sold/shipped. Still, 4 million in three days puts in in the same ballpark as the 3DS entries whih were on the market for years. Rise is only going to go higher. I'd expect a lifetime number around 7 or 8 million sold/shipped units for the Switch version alone which will help persuade more third parties to invest more in developing for the platform.
  11. Very good result, shows that World's succes was not just a one of and has raised MH's profile as a franchise worldwide.
  12. Gah, I want to get into this but just as this came out the last Paper Mario game has sunk its claws into me and won't let go. Played the demo and the intro mission in the full base game and I'm looking foward to joining you lot hopefully later on.
  13. EDIT: Tweet I linked to wasn't as big of a deal as i thought so nvm on that. Expectations of this thing are through the roof so I'll just reiterate what I've gleamed: -DLSS enabled, both docked and undocked. -Xbox One S level of power in Docked mode. Without DLSS that is. -Exclusive games will come to the Pro but mainly in the form of Third Party games not yet ported to Switch (think RDR2, GTA5, FF7R, KH3, etc.). Maaaaaaybe some Nintendo games but only after 2-3 years. -Can reach 4K in terms of resolution. And yes, this is a gamechanger for mobile and lower powered hardware. That's why it doesn't suprise me that Nintendo is going all in on this.
  14. I wouldn't worry about Nintendo re-releasing older Switch games as Pro exclusive ones. That would make the revision a new console with its own install base and software ecosystem which will never be as big as the base Switch. No doubt they'd do it if they thought they would get away with it but doing something like this would kneecap a Switch Pro to the same fate as the Wii U. I also wouldn't expect Pro upgrades for existing games to cost any money either. For one, we're already seeing DLSS upgrades being added for free to existing PC games such as Nioh 2, Control, Death Stranding, etc. Nintendo, Nvidea and other developers know they won't be releasing those in a vacuum. For two: the Switch Pro is meant to be additive to the Switch ecosystem by driving even more software sales. A Pro upgrade of $10 would effectively be a price increase for BotW and other titles. Instead, expect Nintendo and other developers to use free Pro upgrades as an easy excuses to keep software prices as high as they currently are without having to drop the price to entice new buyers. That's what the Switch Pro and Pro upgrades will be for after all. One thing I have picked up however, is that the Pro is going to enable the next round of third party ports of PS4, Xbox One and PS5/Series X games. Those are going to be Pro exclusive. No doubt.
  15. The closest scenario we have to this is the Gamecube, the last Nintendo console to get most of the big third party multiplatform games at the time. The big exception being the GTA games. In any case, if you look at game prices for older NGC games today, it's still the Nintendo published games that sell for the highest prices. Sunshine sells for close to its launch price despite that being a generation where plenty of developers made big 3D platformers, for instance.
  16. Why not try the demo in the e-shop and judge performance for yourself?
  17. A big difference with today vs 20 years ago (when you could still find plenty of Nintendo games at bargain bin prices) is that Nintendo is still making plenty of games in genres that the rest of the gaming industry has moved on from. Whilst we still have Crash Bandicoot, Ratchet and Clank and Spyro the Dragon coming out from time to time, the rest of the gaming industry has moved on from 3D platformers. Leaving Mario as the only 3D platformer with a significant effort behind it on the market. Whilst you can get plenty of JRPG's on other systems, it's only on Nintendo systems that you get retro throwbacks pushed with a significant budget behind them such as Octopath Traveller, Bravely Default, etc. A lot of what the gaming industry still makes today feels like it hits the same genres over and over again (Open World, Shooters, etc.) whereas a lot of what Nintendo produces in genres still feel like relatively 'pure' platformers, RPG's, Action Adventure, etc. A lot of what the gaming industry pushes also tend to suffer from heavy overlap in similar design decisions (RPG mechanics, Live Service elements, additional monetisation) whereas Nintendo still (largely) stays away from that sort of thing. Luigi's Mansion 3, Animal Crossing, Super Mario Oddysey, whilst all have certainly changed quite a bit since their Gamecube days, they still 'feel' like the games we played back then. That tends to set Nintendo apart in an industry that equates older games with 'outdated trash'. Nintendo still sees the value in producing a 2D platformer with relative good budget and ask €60 for it. For plenty of people, that's taking the piss but it does communicate to consumers that the company behind such a game sees enough quality in it to justify that price. And guess what, when nobody else is offering a similar game in that genre, at a similar price, on a regular basis, it keeps prices up and makes Nintendo the only option.
  18. Went back to it as well a couple of months ago and after not liking it initially... yeah, I like it a lot more now as well. Looking forward to Splatoon 3 because of it and it's been amazing to see how robust the online community is for it 2 years after Nintendo stopped releasing new content for it.
  19. At the moment? Considering the thing seems to be in short supply it wouldn't surprise me if you could sell it for full retail price.
  20. True, but Nvidea and Nintendo have had some sort of partnership for the past few years that would lock them down with Nintendo for the forseeable future. I'd imagine having acces to features such as this is what made it attractive for Nintendo in the first place.
  21. Read that again, I said the the Xbox One S. Not the Series S. The idea of Nintendo making a full two generational leap with a hardware revision is laughable. Nevertheless, The Xbox One S is what the revision seems to be capable of. DLSS would essentialy amount to 4K on the cheap. There's videos on youtube that shows games like Death Stranding being upscaled from 240p all the way to 720p. Nvidea has shown of footage that upscales 720p all the way to 4K.
  22. That;'s exactly what I was talking about. No need for new versions of games, a possible Switch Pro could run games that run at a dynamic resolution like Splatoon 2 and Xenoblade 2 and keep them at native res for the entire playthrough. With a simple added patch, the Switch version of the Witcher 3 can be brought into line with the other versions and run at an even better framerate then the PS4/Xbone versions.
  23. That's the best thing about it possibly. Certain games can already run better without any new versions having to be released. And with DLSS, developers could send out a simple update to take advantage of the feature at no additional cost. Nioh 2 recently got a patch that allowed for DLSS on PC for example.
  24. I've been following the Resetera thread on the Switch Pro and if the speculation and some inside info is correct. You'll be more then happy with what's been cooking.
  25. But that's exactly the problem. Despite the consumer trend going towards phones and handhelds, Sony never tried to go along with that trend and invest more in its handheld division. Instead you saw a general *shrug* from management and it deciding to invest more in its consoles. I agree that the switch towards mobile/handheld is coming from marketshare, but it's not like Sony couldn't have put out a product that would've benefitted from that trend (say a Hybrid-like revision of the PS3/PS4 to compete with the Switch). However, there seems to be no interest from Sony in that. Even disdain at the mere suggestion of them having to develop for handhelds. The fact that those smaller Japanese publishers are choosing to go with Nintendo over Sony due to popularity is something you didn't see happening with the DS vs. the PSP. Plenty of content went towards the DS, yes. But a lot went towards the PSP as well, it was the second best selling Playstation platform in Japan after all. Nothing could have prevented Sony from capitalising on that with the Vita. But it just seems like they rolled over and gave up after Nintendo secured MH for 3DS with MH4. And as the years roll by, many more seem to be following in MH's footsteps.
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