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Everything posted by HarMGM

  1. I don't believe I said anything to the contrary so... what's your point?
  2. I'd say simply handwaving away Sony's reduced focus on Japan is doing a disservice to some great Japanese games. Wether we're talking about big guns like the Resi series and MGS, or wether you're talking about smaller, independent stuff like Disgaea. Playstation always felt like a brand where you could get a full breadth of content on one platform. Regardless of scope. I think the issue with a reduced focus on Japan isn't so much that it's Japan=good and the rest=bad games. It's more that with Western third parties, everything has gone the way of AAA. Only indie developers provide a more mid to low-end type game these days. Whereas Japananese developers still make games aimed at a more low to mid-end type product. Nier Automata springs to mind, the Tales Of... series springs to mind. Plenty of Japanese developers still provide a healthy mix of low-end, mid-end and high-end games. But ever since the DS took off in Japan, most of the low and mid-end type games made the jump over to handhelds/mobile and (for the most part) never looked back. Add to that the fact that most new IP from Japan after 2005 originated in that mid to low end(TWEY, Layton, Etrian, God Eater,etc.). Sony, for it's part, profited with the PSP/Vita. Those got plenty of great games from series that would have never survived on PS3/PS4. Monster Hunter in particular owing its breakout succes to the PSP. But after leaving the Vita biting in the dust, it does feel as if Sony's been missing out on the smaller, independent stuff. With the transistion from the PS3 to the Vita to the PS4, Sony slowly moved away from making sure those low to mid-end games are represented on its platform. I think Jim Ryan even stated that Sony believes most of those developers will move to the PS5 anyway because every AAA game being on it will force their hand so who cares what those little guys do? But that's not the world we're lving in anymore, I think. Most of that low to mid-end stuff is going towards A) mobile, B) Switch or C) PC. And quite a bit of it is selling better on those platforms then on Playstation as well. That leaves Playstation, more then ever, as a primary AAA gaming platform. Those games are great, but I don't begrudge anyone for wanting something else then just AAA games.
  3. There's at least two things to keep in mind regarding the technical state of the game: -This is the earliest we've seen a mainline Pokémon game before it's release in quite some time. Most of the new gens have typically been shown of about 6 to 9 months before launch. If this launches in March 2022 then Game Freak has a lot of time to fix any potential issues. Especially considering this trailer was probably made with an earlier build of the game. -Quite a number of games on the Switch were revealed much closer to release then this and also got significant visual upgrades before shipping. Most notably Luigi's Mansion 3, which went from uprezzed 3DS port to Pixar movie-level animation between its reveal in August 2018 and its E3 showing in June 2019. Other games that underwent notable visual changes and upgrades are Super Mario Odyssey, Xenoblade Chronicles 2, Fire Emblem Three Houses, Pokemon Sword/Shield, etc. I've seen some argue the point "BuT ThEy ShOwEd iT iN ThIs StAtE!!!!" but this hasn't been the first time that's been done by either The Pokemon Company or Nintendo. And even then, significant visual upgrades happen pretty close to release.
  4. Whilst I’m looking forward to it, i’d say the current footage is a definite showing why Pokèmon chasing the Triple A model is not a good idea. Game Freak aren’t up to the task and Pokèmon as a series brings an inherent scale problem with it.
  5. One other thing to consider here is a statistic I saw on Resetera the other day. Apparently, Sony funded close to 200 games in Japan during the PSOne days. But by the time you got to the PS3, budgets had skyrocketed so much that Sony was able to only fund 35 games for the entire gen. And from there it went even further down with the PS4 and now the PS5.
  6. Anybody watching the Pokémon Presents in the next hour? 'Cause there's been one hell of a leak.
  7. The physical release of this means I'm getting in on the action as well. Have heard some great things so I'm looking forward to it.
  8. Seeing people in the Direct thread call this game blurry and low res was some utterly bizarre shit after all the speculation of this running on possible Switch Pro hardware. People were really trying to downplay everything on offer because they didn't get their Zeldas and Metroids.
  9. One thing that's making me excited to play it is the news that the file size is double the originals on Wii. On the Wii, SS was about 3,5/3,6 GB whereas the file on Switch is over 7,5 GB. XCDE went from 6,5 GB to over 13 GB on Switch so it could suggest more has been changed and added to the game then the initial reveal has given away.
  10. I've seen it brought up in this thread and the Direct one that we shouldn't expect this to sell as good as other Switch ports. Well... Consider the following the first dent in that narrative: https://twistedvoxel.com/zelda-skyward-sword-hd-amazon-best-sellers-stock/
  11. Whilst the price is quite ridiculous, I'm finding myself quite tempted by this to be honest. A lot of the comments on how ugly it looks seem to skip over the fact that the base game is simply one of the ugliest Zelda games ever made. Also, whilst Nintendo hasn't said anything yet about improvements made to the overall game, there is at least one thing that this version have over the original that Nintendo hasn't highlighted yet. The original game ran at 30 FPS. From the footage released so far, this seems to be 60FPS. It took Nintendo a while to start talking about improvements made to Wind Waker HD and Twilight Princess HD as well until those came closer to release. Considering we've got until July, I'm interested to see what else they've done to the game.
  12. Looking at the reaction to this Direct I think I'm at the point where I'd rather see Nintendo stop doing the General Direct all together and focus on a mixture of franchise/game specific Directs, Partner Directs and the occasional shadow drop trailer. Last year was amazing to see Paper Mario and Age of Calamity get shadow dropped and get a whole day of discussion focused around. With general directs, I've seen it happen one to many times that big announcements are ignored because the overall presentation was meh. This particular Direct is one example but another was back in September 2018, where we got reveals of Luigi's Mansion 3 and Animal Crossing and people just threw a fit because there were too many ports. The Partner Directs from last year took a while to get interesting, but the last one brought some great announcements between MonHun, Disgaea, Rune Factory, etc. These general directs just drown out that sort of stuff because people are too busy waiting for news on the big guns, which would be better served by a game specific direct or a shadow dropped trailer, frankly.
  13. Sales of e-shop exclusive games aren't counted in the software sales you see on their website. Software sales are the sales of games that are available both physical+digital.
  14. Ordered the Pro Controller as well. That design looked to good to pass up.
  15. What keeps bumming me out is that there's still no confirmed physical version. E-shop only at the moment which bums me out. Come on Capcom! Both Ultra Street Fighter and Mega Man 11 got a physical release from you and both sold pretty well! This'll do amazing, you know it!
  16. There's been quite a few times Nintendo has been vocal about how much they try to avoid crunch. Animal Crossing getting delayed to 2020 was a result of Nintendo wanting to avoid excessive crunch according to this story: https://www.ign.com/articles/2019/06/21/nintendo-comments-on-crunch-and-game-delays-a-e3-2019 The year before that story, Reggie stated that Nintendo makes use of various partners and contract workers to add to the development team so that they can avoid crunch as much as possible: https://www.vice.com/en/article/mbkm33/we-asked-nintendo-microsoft-and-12-other-devs-how-they-deal-with-crunch Aonuma has gone on the record as well, stating that the various delays to Zelda games have come from a mentality that "staff comes first". https://nintendosoup.com/the-legend-of-zelda-series-producer-eiji-aonuma-on-crunch-overtime/ And finally, Nintendo will acquire Next Level Games later this year. A studio that was founded on the principle to avoid crunch all together, after its founders had a bad time with it while working at Black Box Games. https://www.gamasutra.com/view/news/114560/GDC_Canada_Next_Levels_Tronsgard_On_The_AntiCrunch_Manifesto.php I'd be very surprised if the agreement reached didn't stipulate Nintendo's responsibility to keep the anti crunch culture that studio was founded upon. I don't doubt quite a few games from Nintendo have been made with crunch. One of Mario 64's programmers got so burned out that he quit the industry alltogether so they're no stranger to it. But at the very least, it seems that Nintendo strives to avoid it as much as possible to keep up employee morale.
  17. @Stanley: Shows what you can do with "underpowered" hardware if given enough care and attention. A fact Nintendo has understood since the NES/GB days.
  18. Sad to see yet another Nintendo topic devolve into the usual rigmarole of "They should stop making gimmicky casual games" and "lolz, they should just go mobile". Plenty of interesting and valid criticism is to be made of this company without people bringing in the talking points of the last bloody decade again.
  19. Whilst that sounds incredibly exciting and cool, I'm kind of glad that we're getting a nice on-rails experience. We don't get enough of those anymore, certainly not made by an established player for the big commercial market.
  20. Apparantly in Japan, Bowser in this mode is named God-Slayer Bowser. Metal As Fuck.
  21. The recent Capcom leaks point towards exactly that. MH Rise Ultimate has a target for 2022.
  22. Just started playing this and I'm pretty blown away by how much of an upgrade it is compared to it's predecessor. That wasn't a bad game by any means, but Age of Calamity just puts everything into a much more satisfying context then the Zelda MCU from the last title. The story mode and adventure mode have wisely been fused together and it just feels a lot nicer overall. That it uses the art style from BotW is also a plus compared to the drab mish mash of the last one. Very pleasantly surprised by this. Can't wait to play more.
  23. Finally, after all these years.
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