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  1. Ahh, thank you so much. God, I'd missed loads
  2. So I finished this and very much enjoyed it, but there were a bunch of clips where
  3. I was genuinely struggling to catch my breath during that bit Great stuff. (I wonder how that played out live... I feel like a big TV coupled with the up close broadcast camera was quite integral to that landing, for me at least)
  4. Didn't he work as a level designer on COD before making it big online? (Obviously no guarantee that this will be any good whatsoever, but him having some industry experience makes this marginally more credible than similar vanity projects)
  5. Demons Souls on PS3 was a fantastic experience for this very reason. The game was so niche/new/hard to obtain (mine was a Korean import IIRC) and the gameplay systems so opaque (world tendancy!?) that you *had* to engage with the community via the in game messaging and online forums if you wanted to make any headway. I literally couldn't imagine anyone playing it offline, it was that integral to the gameplay. There was a great thread on here full of people seeking help, and subsequently sticking around to help others once they themselves had become experts. I do think the messaging aspect has lost its value somewhat now the games are so popular though, and its definitely shown it is better served for gameplay purposes (informing others about tactics/traps/secrets etc.) than for storyline/quest related content (which is something Elden Ring obviously skews more toward than From's other games).
  6. misterSquare


    Adding myself to the platinum club too I also don't normally care about trophies but got utterly obsessed with chasing the under age 25 one in particular - eventually managed to get to the credits aged 22 with no deaths on the final level, which I was pretty chuffed with. NIce to see Returnal mentioned so often in this thread, there's definitely an itch that they both scratch.
  7. misterSquare


    Phew, finally finished this last night. What a game, haven't had something take up this much headspace for a long time! I also just found out that you can taunt (d-pad right) to increase your multiplier My only complaint would be that it does feel a bit... front loaded - you spend so long on the first few levels that, by the time you get past stage 3, you're pretty much guaranteed to be quite competent at dealing with the standard enemy types, meaning that the last two stages (as fun as they are), go by in a bit of a blur. Stage 4 boss is pretty easy and while the last boss is a bastard, but there isn't really much reason to care about your age by the time you get to him (unless you're going for a trophy or whatever) so it feels a bit like a battle of attrition rather than needing much skill. Death by parrying, essentially. Get them to their second phase, beat them up until you get the insta-kill command grab prompt, but don't activate it. They'll recover a bit of their structure bar and then you just need to deplete it again by parrying their attacks (don't hit them or you risk killing them), at which point you get the prompt to spare.
  8. misterSquare


    Yes! Its so good - I had zero expectations for this so its been a wonderful surprise. I've spent about three hours tonight gradually edging my way towards a No Death/No Shortcut run on the first level, which I *finally* managed to do at about midnight. I don't think I've ever uploaded a clip of any game ever, but I felt compelled to for this
  9. I found Normal more than tense enough, yeah - I don't think I was actually aware that there were other difficulty levels (I probably just skipped over that option in the menu and then forgot about it) and because the game loop is pretty obtuse (in a good way), it took a while before I really understood how it worked and what the consequences were for dying. So yeah, while I was definitely still cowering in a corner praying the bad noises to go away when I first started, it wasn't ever so frustrating that I couldn't see the story through to the end (which I'd definitely recommend doing). In the early game, the loss of resources is still quite hard to recover from so I still ended up restarting a few times.
  10. Excellent write up - Darkwood is such a hidden gem I bounced off it a few times originally - it has quite a steep initial learning curve (and is also absolutely terrifying to begin with!), but its so worth sticking with it. It's a masterclass in getting the player to scare themselves, and while the scares do ease off a bit once you get into the rhythm of the game, it's at that point that you really start appreciating the amazingly creepy world building and storyline. The narrative is fantastic at allowing the player to tackle things in different ways, and you can dramatically change the plot of the game in really interesting ways depending on what you do (it's the sort of game where you'll want to sit on the Wiki page for an evening after you finish it, just to read about all the stuff you missed or could have done differently) @Jamie John - I played on Switch, the interface is definitely a bit clunky but you do get used to it (its more down to the button mappings being a bit odd rather than being inherently hard to use). The performance leaves a bit to be desired unfortunately - there is an issue where it starts off nice and smooth and then starts chugging more and more the longer you play, but if you quit out to the main menu and go back in then it fixes it for a while. Its been out for a while so I doubt it'll get patched - its not game breaking though (the game is fairly slow/methodical so it doesn't actually detract from the experience too much), and I completed it quite happily on Switch, but PC may be the way to go if that's an option. However there is something to be said for playing it in bed in the dark with headphones on
  11. I *hated* this, it made me quite irrationally angry when I saw it at the cinema I just found it tedious in the extreme.
  12. Totally agree, it's tonally all over the place - having NAZI ZOMBIES as an option on the main menu is quite something. But yeah, in terms of dumb plot things, I enjoyed how in the first mission you have to drag your injured buddy to a medical tent that is slap bang in the centre of a live combat zone, and the entire German army just magically vanishes as soon as you do so (IIRC this is a COD trope, and happens on practically every mission - the entire Allied army rolls in and set up camp the second that the final enemy goes down, as if nothing at all had happened ). I'm not a COD fan at all (jumped off the series after MW3) but was surprised how much I enjoyed the single player. It moves along at a good pace and the plot, simple as it is, is well executed and acted. The French resistance spy mission was a particular highlight.
  13. Trying to play online with randoms at higher difficulties and *everyone* seems to be using the old SoR 1/2 characters - are they just massively overpowered due to the super fast jab speed or something? I long to stumble upon a decent SoR4 character player to go with my Floyd...
  14. Re. food - don't think so, it seems the same to me. I think the enemy count is the same too, but I may be wrong.
  15. Very much enjoying playing online with randoms - trying to work my way through Hard on Arcade mode just now and everyone seems super courteous, making sure to let you have food if you've got lower health etc. I think it helps a lot that you're very reliant on one another to get through. Also: Floyd on the Y Tower elevator stage is a *beast*. I love being all "I got this", and casually hurling everyone out the window while my partner chills. Has anyone got any experience playing the Switch version online? I've not signed up to Nintendo's online thing so I'm currently splitting my time between Switch for solo play and PC gamepass version for online multiplayer. The PC online stuff is fairly buggy (not the gameplay per-se, more that getting into a match can be a pain, and I've had a few issues with the game getting perma-paused) so I'm thinking I may just stump up the cash and play on Switch provided its not significantly worse.
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