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CandyBob

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Posts posted by CandyBob

  1. I'd convinced myself that I didn't need a console this gen because of my PC but now, quite late to the party, I'm feeling a bit "must have new shiny" (cookie monster voice).

    Anyone noticed any reliable retailers still offering day one units?

  2. Resolutions are a lot more forgiving on TV's I think which is why it's not always so noticable (sitting distance from screen, scalers etc).

    A lot of PC monitors, not so much. A game running on my 1080p native monitor looks noticably better at 1080p than if I run it at 720p.

  3. Whatever happens, you've got to leave at least one crew member of the rebel flagship alive, otherwise the game sticks a middle finger up at you and lets it jump away intact. My other findings:

    Trying to away team into their drone control room didn't help much- I had 2 well-trained mantis slugging away at it as soon as I met the ship and they didn't do anything to prevent the power surge wave. However, getting away teams into their weapons rooms is great- port them in, kill the crew member and destroy the weapon, port out again, rinse and repeat. Once you've taken the weapons, there's nothing they can do to you (on the first stage) as they can't get in to repair them- so you can use that time to experiment with what combinations of weapons works well to get through the shields!

    It is much easier to deal with the mass drones if you have a cloak, but I've definitely done it without (on easy! :D).

    You can't prevent the power surge as far as I know but it definitely helps knocking out the general drones that float around as often that seems to push the power surge over the edge for managability (I'm assuming it also stops the invading drones). The power surge also seems to get shorter but I'm not sure if that is an effect of taking out the drone control or if it generally happens over time.

  4. I have reached the end boss ship a few times now, but I always get annihilated in the second fight with it (where one of its wings is destroyed). Too many attack drones beat the shit out of me, while I can't get through its 4 shields fast enough to achieve any damage. Perhaps I need a strategy where I can beam an attack team to their drone control room? Or maybe ion weapons... do they go through shields to knock systems out? I don't know.

    Playing on easy. Not unlocked any other ship except the Engi.

    An away team makes it much easier. My general tactic on the first boss stage is to send an away team to the rocket room first to kill the dude and destroy the weapon, do the same for the ion room and finally the laser weapon room (leave the guy alive in the beam weapon room). If you have 4 shields and cloak you shouldn't take much damage if any (save your first cloak for the first shot of the rocket weapon). Once the rocket and ion weapons are down you shouldn't really be taking any damage.

    Then it's a matter of killing all of the crew on this stage (except the guy in the beam weapon room). It's not easy as you need to disable their sickbay so they cannot heal. When you have killed all of their crew except the beam guy finish off the first stage and then when the next stage begins all of the crew remain dead except the dude we left alive (you need to leave one alive or else the ship starts to auto-repair I believe). For the second stage I prioritise the rocket and ion rooms again and then send the away team to the drone control on the enemy ship asap to knock out those bloody drone. Then all you need to worry about is when you see the warning about a power surge but your cloak can deal with most of these.

  5. It feels a bit fanboyish to bitch about negative reviews when you are looking forward to a game, but some of the negative comments do seem to suggest that the reviewer is maybe missing the point.

    In this type of game I don't really care about the plot, fetch quests or whatever. It's all about the atmosphere and that there are adequate combat mechanics. Hell if there was no plot at all and all I was doing was trying to beat my best survival time I'd be happy.

  6. I'm only really interested in the WiiU for this game (for the moment anyway). Looking at a couple of lets plays this morning just for a bit of an idea, it looks suitably grim, tense and surival horrory. Also liking the Soul's vibe of it. The zombies also seem to take no prisoners if you get surrounded. Looking forward.

  7. I'll try find time to give it a go. Although if he wanted to emphasise how long ago BM came out he should have said it was an original Xbox title and not 360. A very minor and petty point I know.

    What is the video essentially? Just a review?

    Never heard of them before...

    He is essentially a pretty cynical British bloke and the WTF videos are generally quite in-depth opinions on a particular game. I can imagine people find him pretty marmite but I've always thought he was pretty honest if not quite an knowledgable as he tries to make out.

    Gah sorry, how the hell did I miss that. Oh well.

  8. That's a big shame. Massive fan of the original and it still spends a lot of time plugged into the cab even now. Sublime soundtrack (level 3 is :wub: ) and a great bold art style. Love the skeleton animations, a bit of a Thriller thing going on. Great detail in the backgrounds as well.

    It's great if you like to 1CC arcade games. Some of the levels are quite sprawling which requires some memorisation and it's tough as nails. Sometimes a bit cheap but then, it's an arcade game. Bosses are probably the only real negative.

    "What imprudence, you human being".

  9. Stealth is all about the level design. In this I'm finding it pretty hit and miss, unlike Thief say where the level design was generally just great.

    When it works well in Dishonoured it's awesome. The Sokolov mission comes to mind (3rd or 4th mission maybe) because my progress around the map felt natural, the verticality especially. I didn't feel that there were too many conveniently placed ledges, pipes and air ducts. It was pretty close to perfection and it felt very right. The High Overseer mission on the other hand I found the complete opposite. I think in a stealth game, when you are actively having to look for something conveniently placed by a designer to progress the level structure has failed. I imagine it's a tough skill for a designer and probably why so many stealth games are very hit and miss.

    The sleep darts are the single most stupid thing in the game. You don't have to use them but they essentially trivialise a lot of the game. Surely giving the effect of them a time limit would have helped immensley here to create a tension in their use.

  10. I don't really get a Half Life 2 vibe off this at all to be honest.. reminds me visually more of Bioshock, (and even then considerably better looking) set in a weird fantastical version of Olde London.

    And it plays like a first person Tenchu / MGS, but with far more sophisticated and elegant player abilities and game systems.

    I think the announcements and general feel of oppression mirrors Half Life 2 closely. The combat feels more Bioshocky though.

  11. I haven't been able to put this down since picking it up. The "just one more game" appeal is colossal, frighteningly addictive. I'm more for the RPG/strategy side but the little bits of action do really enhance things.

    The only niggle I've found now that I am in the Premiership is that passing to a team-mate has become mostly pointless. I'm not sure if the keepers improve as you move up the leagues but the conversion ratio of my team-mates is really low in comparison to my team in the lower leagues. Maybe its my imagination.

    Marvellous game though.

  12. Just FYI, you can spot a bandit because theyll be wearing the bandit skin, which is the tan colour outfit with a headscarf :)

    Thanks they were a bandit then. :) I guess they were used to picking people off as opposed to confrontations at close quarters (not that my old reactions would have been able to do much about it should they have attacked me).

  13. I really don't like there's no way to heal yourself except blood packs, WHICH YOU CAN'T FUCKING ADMINISTER YOURSELF. If you're out in the wilderness you may as well kill yourself.

    That'd be quite cool actually. Have one bullet left so you can suicide your way out of the game.

    See I really like that. The fact that if you get into deep shit, it's really tough to recover from (as I guess it would be). It's makes things super tense and every encounter a potentially fatal one. I think things like health packs would ruin the game.

  14. I had a marvellous time on this yesterday.

    It's tense as fuck, utterly compelling. My first life ended pretty quickly after I was a bit gung-ho in the first village I came across. My second life has been a careful journey from village to town to village, staking out the place to make sure it's clear of other players then methodically clearing it of zombies before going for a scavange. The atmosphere is quite something.

    The risk vs reward vs need is brilliant. I've by-passed villages that looked iffy if I haven't needed food but when I do it's so tense going into a village knowing it's either take the risk or starve. I've had a couple of really antsy encounters with other players. One I'm sure was a bandit. We passed in a room, had a little look at each other and went on our way. Brilliant!! Maybe the sight of my Winchester put them off.

    Had no big issues so far apart from the odd glitch with the Arma 2 engine. I think this could be the best thing that has come along in a long time and I hope that some of the more commercial developers don't get hold of this. I think it's current bleakness and stripped down feel are to it's credit. The last thing it needs are perks and what not.

  15. Yeah, I've just bought 500 premium card sleeves from a chap on eBay. £17 so far and it'll be another 500 next week. Then there's the deck boxes that I want. :facepalm:

    Deck building's at the very core of the game. "Tournament" decks are a minimum of 50, and a maximum of three of the same card in a deck. The only problem with the game is that in a bid to give the player more variety, Fantasy Flight didn't put three of each player card in the core deck. Some of them come in threes, others only in two and a fair few singles. That's why it's very common to see "serious" players buying two or even three (!) core sets. I moaned and ranted about it on this thread before it sunk its teeth right into me. Every other box (even the big one) expansion supplies three of each player card bar the first one which makes some people baulk.

    I noticed in the video I watched that the decks seemed to be split into different types ie: tactics, questing etc. When you build decks do you need to keep them within these parameters? Sorry for the questions, I'm at work and can't get on any of the sites for the game.

  16. No problem. You might want to bookmark the LotR deck builder and the LotR database. They're pretty handy once you start to amass all of that cardboard. I just took delivery of Return to Mirkwood this morning and that completes the Shadows of Mirkwood cycle. I have two core sets which means my card count sits at 812 so far. :)

    Also, I haven't tried it yet but you can play LotR LCG online for free at Lackey CCG. Fantasy Flight knows this system exists and they seem to be quite happy. The guy who codes it has agreed that each new expansion has to be out for at least six months before he codes it into the game so that might be why. We should set up a rllmuk session soon.

    I've just shuddered at what the investment in card proctectors is going to be.

    So you can build your own decks then? Interesting. I've seen a few games played on Youtube but didn't realise you could tailor your decks like Magic. Even more intrigued.

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