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CandyBob

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Everything posted by CandyBob

  1. I've boxed some stuff up recently to sell but haven't actually put it up anywhere. Everytime I go to put it up for sale I don't have the heart to do it.
  2. I've had a serious look at my game collection recently and wondered to myself if I have gone too far or have reached that point where a lot of it needs to go. I mostly get my retro gaming fix these days from a Candy Cab coupled with a bit of PC Engine and 8bit and 16bit computers. Like many of you I'm sure, there is so much stuff sitting on shelves that I will never play it all. Some, like AES games, only seem to still be sitting there because I love the way the boxes look on the shelf as I don't see the point in playing them over MVS on a cab. A lot of it is impulse buys that I have never gotten around to playing and probably never will. I don't have a working Spectrum at the mo but will buy Speccy games I find at a boot or charity shop and on the shelf they go. I go through phases where I try to justify keeping it all and I know that this collection/hording bug is a bit of an obsession. I know my next boot or charity visit will find me searching out more stuff though. I guess part of it is that I enjoy the hunt and it is always thrilling to find treasure tucked away on a stall or shelf. I was wondering if anyone has been through this and what the outcome was?
  3. CandyBob

    Dragon Age 2

    I'm not sure what Act it is but I've been enjoying this more since the Deep Roads. While my mind is still boggled by the lack of original environments some of the quests have become a lot more engrossing and the storyline overall more interesting. The combat also seems to have ramped up a bit. I've recently gone through a section where every group I'm fighting have a crap load of rogues with lots of hitpoints requiring management of all of the group whereas before I could mostly just concentrate on my own character. I can't believe though that the Templars still haven't realised I'm a mage.
  4. Would a Rome veteran get into this easily enough? I haven't played a TW since then but the setting and talk of atmosphere here is really tempting me.
  5. CandyBob

    Dragon Age 2

    Do any of the characters do for you what the likes of Minsc or Morte did though? I'm playing a female and I love the acting on her, espcially when I choose the sarcastic options. I have far less attachment to my group members though than those mentioned above and feel they have lesser personalities.
  6. CandyBob

    Dragon Age 2

    The inventory system in the earlier games is not something I remember as a problem at all. See I can't understand this streamlining of things like the inventory. We have reached a point where we can't even change the armour on our group companions. That's not a step forward. The appeal of RPG's for me are things like everyone having their own inventory and is an integral part of the RPG experience. I don't see where we are going as progress but maybe that's just me. While I agree that maybe the combat is more fun in DA, it is no match for the tone and atmosphere of the earlier RPG's. I enjoy combat as much as the next man and love repeating tough fights to find more efficient ways of beating an opponent, but DA2 is far behind the likes of BGII in many other area's. I'm enjoying the game a lot but it is apparent that it is one big cut and paste which has become more unacceptable the further into the game I have gone. It's difficult to defend this criticism. I think because of this it has none of the magic of earlier games or even the original DA. The combat is very enjoyable though and it's the games one real saving grace.
  7. CandyBob

    Dragon Age 2

    As you can tell, I'm not that far into it. I'm playing a female mage so
  8. CandyBob

    Dragon Age 2

    I think in the camp where you find her, everyone else had an Irish accent.
  9. CandyBob

    Dragon Age 2

    With the obvious exceptions, I'm finding that Carver goes flying in, everything falls on the floor and then pretty much doesn't get up again. Sometimes I just watch. I focused heavily on his two-handed abilities. Carver spoiler: The and in the Roads were pretty challenging though.
  10. CandyBob

    Dragon Age 2

    I was hoping to move on from there but there you go. Hopefully the combat continues to progress as it has been. I really should have started it on hard maybe.
  11. CandyBob

    Dragon Age 2

    Went through the expedition last night and it felt a lot more like the DA I was looking for. The combat was a bit more challenging, the tone was nice and dark and the was a tough fight in comparison to what had gone before. Really great part of the game. It was over all too quickly though and I'm hoping that it doesn't go back to questing around the city like the first act. I'm also not sure that these gaps of years that go by is a good idea. It kind of disconnects me from the character a bit.
  12. CandyBob

    Dragon Age 2

    I think thats a fantasy thing. In ME everyone can shoot a gun to a certain extent but fantasy has very specific roles. I don't think it is as restricted as you suggest though. As a faff about I played DA:O with some really odd combinations of classes. It requires more management during combat but I reckon in DA2 for example it would be pretty good fun to play a mostly all rogue group. My son is currently playing all mages I believe. Rogues and Fighters seem to have a lot more options this time around with regards to controlling crowds.
  13. CandyBob

    Dragon Age 2

    I do love playing mages as I like sitting back and controlling the battle although I think I picked too many CC spells. Quite often I don't even do any damage really. Couple that with my warrior and rogue's CC and it all feels a bit unfair. 8) I am looking forward to the expedition though.
  14. CandyBob

    Dragon Age 2

    There is something missing from this game that the first had. I'm not sure if it is the samey environments (I'm just about to go on the expedition). The terrible plot inconsistencies as a mage (Templars suddenly forgetting I am a mage for example is pretty unforgivable). The combat feels less epic in scope. So far it has been confined to relatively small skirmishes, mostly against humans. I'm enjoying it a lot saying that. The combat, while confined to smaller battles, flows smoothly and is good fun. As a mage I am finding it maybe a bit too easy. It's not difficult to pick the best crowd control spells from each pool and render most fights trivial. Nothing seems much resistant to my spells at the moment except for when mages put up their bubbles. In fact every class seems to have lots of crowd control. Not many fights go by without most of the mobs trying to get up off of the floor. Mobs spawning in half way through a fight is rubbish though. They just seem to fall out of the sky sometimes. The story seems ok. It's all acted quite well and it mostly makes sense but it's not mind-blowing. An awful lot seems to have been forgotten from the first game. When they try to reference things that happened previously it becomes a bit of a mess. Maybe part of the problem is that it doesn't have hardly any continuity with the first game or at least, that's how it seems anyway. Although very similar to ME2, the interaction wheel doesn't seem to work as well here. There are some odd decisions in there. The lack of a tactical view. The fact that you can't put armour on your companions rendering it mostly pointless unless you are a certain class. I can't pinpoint the itch I have with it as it's mostly enjoyable, but it feels lacking in comparison to the first so far. Although its a bit anathema to use the phrase, it does feel dumbed-down in some respects.
  15. CandyBob

    Dragon Age 2

    It did seem as though the combat was more contained in an area with spawning mobs from the demo. Pied Piper trick still seemed to work though.
  16. CandyBob

    Dragon Age 2

    Yes. Where forced to include members, you just shut off their tactics. Fights where people are fighting for you but not in the group you can't do anything about so doesn't count. I always find it a nice challenge after completing the game proper, especially on the harder difficulties.
  17. CandyBob

    Dragon Age 2

    Is it possible to still activate combat by scouting ahead with a rogue and then pulling the mobs back to your set up party, MMO style? Also, anyone had any thoughts about soloing? I'm hoping it is possible to solo the game ala Baldur's Gate and Dragon Age.
  18. Thanks alot. I did look at Winterfylleth when I bought Wodensthrone so may give that a go next.
  19. After being out of touch for some time I recently picked up some Wodensthrone and Agalloch. While its no Darkthrone its jolly enough. Anyone else with any Black/Black Melodic recommendations from the last few years?
  20. CandyBob

    Dragon Age 2

    Has the tactical view definitely been removed? Seemed a bizarre decision that.
  21. CandyBob

    Dead Space 2

    I finished this on Saturday and this game has just been one big bad day at the office for me. I feel as though I have played a completely different game to the one described in the thread. I loved the opening, it felt super tense running along in the straight jacket. At that point I was with it. Then it started to become a bit generic, environments, layout, it was all by the numbers. The Sprawl was disappointing. The combat wasn't making up for it either and the frequency of the combat was taking away from the atmosphere. I was hoping for some redemption as the game moved into the last third but for me it continued to spiral into combat hell. Maybe the environments did get better and more diverse, the level was pretty awesome although even then, they tried their hardest to ruin it with a couple of Doom 3 spawning corridors. Maybe I was so glad to get through the slog that I missed all of the awesomeness. The array zero g bit was great, hated the falling through space bit as it reminded me of those crap bits in GoW3, thankfully it didn't last long. The other zero g bits did nothing for me. For a game with so much combat, it needed to be spot on I feel and it wasn't. I liked it less than Bioshock 2 for example where you needed to use a lot of your options to protect the sisters. With probably two exceptions (the little child like mobs), everything was killed with stasis plus whatever weapon you had out at the time. I got through the combat mostly with just the plasma gun, even the raptors were terribly predictable. Towards the end I starting using the Javelin Gun just for some variety as I didn't need to change my tactics much at all. Some of the plot stuff was frustrating as well. There was a section towards the end where I started looking at the messages above the doors which went something like, Marker Room, Marker Through This Door, Haha Fooled You, Its Through This Door, I'm Really Sorry About This, It's Definately in the Next Room. I seemed to be running through rooms and corridors just added in so that there was extra combat. The most frustrating were the parts where you would have to conveniently go and fix something after travelling to a spot to meet someone, or crash on route to a section leaving you nowhere near your destination. These parts had me and my son groaning after about half way and it almost seemed as though the devs have run out of ideas as the only reason you had for traversing through the environments was to fix something or because you crashed where you shouldn't have. This was something I remembered from the the first and to repeat it here seems lazy. At the end I didn't really care who was doing what or even why I was doing it anymore. Reading that back I've really hammered the game which is a shame as I really wanted to like it. There was a sprinkling of good ideas and 2 or 3 of the levels were good, but overall I found it very generic and predictable and not really much fun.
  22. CandyBob

    Arsenal

    It's pretty much a given that when the sponsorship deals come up again they will be much better as well.
  23. CandyBob

    Arsenal

    Surely this shows we are very nearly self sufficient? We haven't had to sell anyone and only made a 2.5mil loss. Sounds pretty good to me. We also haven't played as many games as we did at the same stage last season so there is some loss of income there. I believe the funds from the sale of the likes of Toure and Adebayor are still available as well.
  24. CandyBob

    Dead Space 2

    I do envy you as the production values are very high and I wish I loved it as much. I may go back over the original if I get the time (although with DA2 next week that's unlikely) as it has been a while.
  25. CandyBob

    Dead Space 2

    Did you not find the environments fleeting though? With the shop parts I would go up to the windows and have a look but these sections seemed so short. I couldn't go in the shops so they had no personality of their own other than the exterior (which was admittedly attractive on some of them) so you found yourself rapidly moving on. A lot of these sections almost felt a bit shoe-horned in, as though the devs thought to themselves that they had to put something there to break it up a bit. Apart from the school I never felt as though I spent enough time in these places when I really wanted to. The frozen area was a good example of this as each part was a copy and paste of the first room and it was very short. Maybe this was because it got to the point where the combat was so intrusive for me, that I started rushing through area's? I just had a thought on the combat. I read a lot of criticism of the combat in Bioshock 2 but I found that more varied. There were more ways to approach fights. I'm not saying this is trying to be BS2, but it's an example of more varied combat. BS2 forced you to use many of the tools you had when protecting little sisters whether it was traps, the various plasmids or weapons or combinations of. I never felt this with DS2. You can be quite efficient just using one weapon. My 90% corridors comment was a bit throw away but the combat has been a real negative for me. I'm sure that maybe I expected too much or even something else entirely but based on the first game I don't feel that this has taken things any further forward. I came to DS2 after playing Amnesia and I think a combination of the two would be ideal as I found Amnesia to not contain enough danger.
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