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thesnwmn

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Everything posted by thesnwmn

  1. Really? Running at a steady frame rate with no hiccups!? I’ve not seen actual bugs myself but I’d love to think it can run consistently for at least some random magical people.
  2. Yes. No unlock or anything. Not sure it’s ever actually explained though. You…
  3. This would be my number one. I think it’s a really great basic idea for a game. Part unadulterated destruction with a range of vehicles and part puzzle game. The scale of this now could be amazing. And it feels like it could actually be comparatively simple give it doesn’t need AI or even much story as the basic setup does all the heavy lifting. A huge destructive environment would just be pure fun.
  4. The dialog between the levels didn't bother me as much as the random things to talk to or interact with whilst you were cruising along. I now know you can ignore them all but their presence in the middle of it just seems quite poorly thought out.
  5. I'm enjoying exploring and climbing stuff. Although sometimes there doesn't seem to be much (any) reward in a few places I've been. I couldn't recommend it to anyone though. The performance when really exploring is terrible. Pauses, shit frame rate. And the sky often jumps between night and day as you move the camera, feels almost like it forgot to update it until you look around
  6. I’d say it never really changes. My feeling is that are really three big “levels” (times when you leave the lung and adventure before returning. They’re all pretty similar in style. Shredding punctuated with chatting.
  7. Fabulous start to the season IMO.
  8. Five I think (reading suggests it might be variable as moosegrinder says above). Although I'm finding the majority of things I play don't seem to support it at the moment. I've got Forza Horizon 4 and Hades in it at the moment. But Omno and Sable which I'm also playing don't. It's not that big a deal but it's so much better when it does.
  9. Finished Campaign 2 last week (in podcast form). I've never listened to the first one, and whilst I started the second years ago I stopped after about 20 episodes in. But on my excessive walking over the last 4 months or so it's become my go to listening material, listening to about an episode a day, if not a little more. Overall, my god it's amazing. It makes me want to play some more D&D a lot, even though I know my own group sessions will never quite capture the same drama the basics are the same. Hearing how down and desperate people get as they think a fight is going badly, that the game is rigged against them, that they're being cheated. Favourite moment has to be the hag... Having binged it though I suspect there are some things that annoy me a lot more than listening as it's released. I knew the story intimately. Something that happened 10 weeks ago for the players and they don't recall happened maybe a week ago for me. I don't expect them to necessarily remember every little thing from a while back but given what they're trying to do (and making money from this) I do wish the players would somehow review the previous episode maybe the night before. Not listen to all of it, but maybe compile a synopsis and read before they play. I'm also not sure how I feel about the rules stuff. They've done this weekly for years now and yet seem completely perplexed by most of the rules of the game, and unable to remember how things they use all the time like Bless work (advantage? add a 4? add a d4? etc). I've experience the same in my own games but I'd just like to see a little more effort to avoid the confusion. Some of it makes it what it is but sometimes it's painful. In addition god they could do with reading their own character sheets and understanding what abilities they have and what they do. At times I think Matt lets them off too easy. I don't mean in terms of pulling punches but how he lets them say they have what they probably don't have. Or acquire something they didn't think of. I mean around episode 50-70 or something Travis discovers that spells need components. Doh! I get it, there's a line where you need to let things flow but I think over time it makes the group more annoying to follow. Similar is players not even tracking what they have half the time. "I think I have <thing> from <back when>". Is it written down? The players need to own their own character and manage them. Relying on Matt to plug the gaps is frustrating to me. As I love him most of the time, Sam would be a fucking nightmare to play with. The chaotic player at the table is just a real pain imo. Choosing not to reroll or wanting not to take the effect of reliable talent. I get that it can add drama if applied appropriately but it ends up feeling like he's actively sabotaging the group at times. Finally, christ they need to improve their basic maths skills. Marisha in particular is just incapable of adding two numbers. At all. And Ashely unable to take a turn in which just basically always rages and then attacks twice in a reasonable time period. Wow, that's a lot of negatives, but they're all actually minor. I had moist eyes at the end as it was wrapping up. Moving stuff, even for someone who skipped through a fair bit of Beau or Caleb prolonged waffle throughout the campaign. Two episodes into Exandria Unlimited now.
  10. Yay no more smash bro’s stuff after the next one!
  11. I don't quite know if this is amazing or terrible having just finished the tutorial area to head out into the world. (Series X) It's technically and mechanically bit of a mess. So rough around the edges. The jump is a bit floaty (I guess forgiving could be applied but it feels odd). The camera gets stuck in/on things all the time flicking into a first person view of a wall. The graphics have lots of flickering, odd rendering issues and all sorts of frame drops and slow down. The speeder bike is all over the place, clipping through stuff. But, I'm also loving it despite all that. The music is really nice and atmospheric. It looks stunning, like nothing else in style (although I'll say the night-time visuals don't have the same impact). And just wandering, climbing, jumping is enjoyable. Sort of a love hate thing right now I guess. Mostly love but my god I I'd love to hear what the devs think about it really without a publicity filter. To get their take on its performance. It seems so odd to be putting something out that just feels like it's missing that final pass to ensure it runs okay on the target consoles (PC is a trickier proposition).
  12. Quite refreshing not to see some crazy number of physical options. Maybe part of the reality of Game Pass is that it makes more sense for MS to make sure they're not trying to lure people into the physical route and enticing them to sub instead vs paying the digital purchase price.
  13. Return to form this week I thought. The previous episode was dull and about half way through I’d stopped paying much attention. Didn’t seem to matter that is not followed it closely this week. Still little to no point in any of the ancillary back story or relationship stuff. Could have saved an episode of runtime or so. Maybe it will pay off some hoe but feels like filler. Or maybe I’m meant to care about some people a bit more. I don’t.
  14. I think they're both in instant on but will check.
  15. I find it annoying after the first or second. Literally deep eye roll at the "do this again" (sometimes with minor additions/tweaks like in Psychonauts). With the vast majority of boss fights being a chore in the first place I simply want them to end. To be able to get that first hit and have to think, thank god one third down is so fucking predictable and dull at this point.
  16. Sausages and pizza are two foodstuffs where I think the category is too broad. I love cheap bready sausages. I also love premium meaty ones. I love Neapolitan style pizza with amazing dough, really simple but great quality flavourful toppings (where even a margarita can blow your mind). At the same time I’m also a fan of the greasy loaded more American style takeaway. And everything in between. I don’t even consider them comparable at some point, just very different.
  17. I had this once. In one case this week I hadn’t played the game before on my X. It synced data but it clearly grabbed an older one as it was a save from 2 days earlier. Which implies my S hadn’t synced since then. As I say, a lovely feature in general but missing that extra bit of sheen. Feels like the game data and management screen for games should include an indicator of when it was last synced, an ‘upload’ button to force it and maybe even details of whether there’s another inconsistent version in the cloud.
  18. Whether you want or need one really depends on the types of games you play and how you do so. My X is about half full with about 20 games installed. I don’t play anything that’s huge. Forza Horizon 4 is probably the largest at about 60gig I think. But many indie things are 10 or much less. So you might find your style of use means no need for any expansion.
  19. Question on cloud syncing... Is it part amazing and part really annoying. I've got an X and an S and find it's tricky to move from playing a game on one to the other because half the time the other console will end up syncing and earlier save state. Is there a way to force upload the save I'm missing? It seems like an obvious requirement. Basically playing in bed in the morning. Quit. Force upload. Then start up later in the lounge.
  20. There's details in the first post I believe
  21. Quick go on I Am Fish. Frustrating sums it up I think on the second level. Not too surprising from these devs I don't think. I think there's a cute idea here, and one which could create a challenging sort of puzzle/skill challenge with a nice setting. But instead it's probably a bit too random for me ("spoilers" for second level)... I guess the very start feels like there's almost something Monkey Ball-esque here. A game to challenge. You versus a somewhat often unsteady ball or trolly or whatever. Ah well, a fun 30 minutes or so.
  22. Yeah, true. I guess part of the problem is that as much as I'm keen to get a new next gen entry I've also struggled to get into a core Forza game properly since about 3 and similar with GT. I'd have said console sim racers were my favourite game type since the first GT but when they come out I dabble because whilst they look better, handle a little better, get very slightly better AI and all the other stuff they don't really feel "better" or much different. When they try to move the formula we end up with gimmicks basically. All the card shit. The purity of the game gets lost a little. So, I desperately want a new one but am happy to wait in the hope they can provide a proper compelling experience for those of us (like me) who aren't necessarily keen on the online side providing most of the fun.
  23. That's fair, and I for one don't think you need that many versions on a single generation (2 maybe with good constant support for a platform leading title/brand). But it's been 4 years! I'd probably think less of it if Halo had made it out last year. But for all the pisstaking of MS for constant Gears, Halo and Forza games wer are yet to see any on their new platform (although obviously Halo 5 and FH5 are about to change that to some extent).
  24. Yeah crazy good selection to try out today. All but Flynn downloading ready to try out in the next few days. Although I want to finish off the Carto achiements first. Oh, and complete The Artful Escape. Lucky my social calendar is bare for a week after tonight.
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