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Everything posted by ah

  1. basically, all this talk of shields and friends and whatever aside, a 2D sonic game wins or loses based on how well it balances momentum with multiple paths in a given stage. for me.
  2. i dunno, maybe that guy could ask jesus about it. i think he got punished in some way for not following the law of his society? can't seem to remember the details, so maybe it isn't a big part of the faith. might have involved a cross or something. possibly a third commandment violation.
  3. it's a bit easier than usual to do that when you only have to script three days of it, mind. not to dispute your main point that the world in that game is astoundingly well-designed.
  4. would be closer to my feelings.
  5. if you want to have fun playing a multiplayer game you need to find a group of people to play with who are at about the same skill level as yourself. i'd argue SF4 isn't an example of a game pandering to "hardcore" gamers, but rather an example of a game with pretty bad boss AI. seth on medium isn't hard at all if you try some things and learn his patterns, because he'll respond to each thing you can do in exactly the same way. you can learn the game and beat him without ever even learning any real combos. also (on a different tack), it takes about 20 minutes to get to seth for the first time - do you really want to be able to finish the game you paid £40 for within half an hour of starting it? also, on a third note, different people have different skill levels. if your skill level doesn't match "medium" in that game, there is "easy", "very easy" and even "easiest" to choose from. also, not all games appeal to everyone. EDIT: massive xpost, sorry.
  6. practise? i don't think there's a better way to get used to doing something differently than to identify what you're doing and how you'd like to be doing it instead and just play the game and work on doing that thing you'd like to be doing. fwiw i used to feel the same as you about invert-Y, and even used to have to change all my controls to goldeneye controls to be able to play shooters on the first xbox. i can't really remember how i do it now though without a pad in my hands - i guess getting used to a bunch of different games (now i can actually afford more than one game a year) has helped.
  7. for me i found it far less frustrating to redo all the bits dom kept dying at than i did to endlessly repeat the on-rails/split paths sections. maybe that's just because i and my human dom aren't good enough at the game, but the mine cart section and the split paths in the hollow (before the theron fight) took us about an hour each, because we had to both have a good run at the same time, whereas on solo you know dom's gonna take care of business in the split sections. i think the rails sections and the split sections are the least enjoyable bits in the game, so if i'm going to be endlessly retrying a bit that's slightly too hard for me, i'd rather it be an open area fight in solo than one of those sections in co-op. not sure quite how much sense that makes. generally co-op is the best plan for fun, but those particular sections are just not.
  8. 50%? just boss it on insane and you're golden. hang back, learn to snipe (and DON'T play it on co-op!), job done. NOTE: i may have made that seem a little easier than it actually is.
  9. sold my n64 and everything that went with it for £70 for beer money one summer (maybe i was 16, 17?) and have come to regret it. at first i was like "nah it was worth it 'cus if i hadn't had that money i never would've been out drinking on the night i ended up kissing ____" but since then my opinion on ____'s kissing prowess must have deteriorated somewhat, because man i miss that machine. the woman who bought it was going to save it for her nephew's birthday in a couple of months. i remember thinking that other people had crazy families, because i'd never had a birthday present from my parents that ran more than about £30, let alone aunties or whatever. then my mum found out i'd sold it and almost set on fire with rage because how dare i sell something that my brothers used as well. good times.
  10. ah

    Edge 206

    they previewed it (and sounded pretty positive about it) a couple of issues ago (the fifa 10 issue maybe?). maybe waiting for a european release? i thought it was now due to arrive here on consoles early next year.
  11. ah

    Halo 3: ODST

    the usual RRP for 360 games is £49.99.
  12. not going to try tackling your first point because i don't know the answer but unless i'm very much mistaken (possible) the graph is dealing in percentages - it's showing what proportion of people who own the console are actively making use of it. so a lot more people are playing the wii, but also a lot more people have a wii sitting on the shelf not getting used, leaving the active user percentage lower than that for the GC. also, the percentage band runs from 5 to 12, which means it's not exactly a massively wide gap. you've still got easy as many active wii users as 360 users there, by my reckoning, just not a higher percentage of the total customer base for the console in question. whether that's interesting, i'll leave that to someone else. if all that's a case of stating the obvious and missing what was actually being asked, i apologise!
  13. people are always saying that the gamecube follow up to f zero x is basically the same but better looking, but i haven't played it so can't confirm. the n64 version still plays pretty well now but i don't go back to it very often. wave race is awesome. so, so well made. like you say, it just handles right.
  14. this is genius in sinister ways i can't yet find the words to describe. my xbox is crying, it doesn't want to be this way but it's powerless to stop itself. is there a support group it can maybe join?
  15. the demo does have this, but when i tried it i drove round for about half an hour before bumping into anyone, and then we both just stopped next to each other and then tried to follow each other for a few minutes. then we reached a race start point and i pressed whatever button it is to race and it said "you have to leave your free roam session to start a race" and i gave up. what i saw of the world was all good though, and the one race seemed very easy but pretty fun.
  16. ah

    Desert Island Disc

    i'm not sure but i'm pretty certain the words "street" and "fighter" would both be in the title somewhere.
  17. when i spotted dead pixels on my DSi screen two weeks after buying it i called nintendo and they said i'd have to send it to them and they'd fix it and send it back ("it normally only takes a couple of weeks" were the words the guy used to describe the timescales involved) and that my downloaded games would remain intact. i then questioned in several different ways what would happen if i wanted at any point to upgrade or replace my machine out of warranty and the response was "the games are tied to the console no matter what, and if you want to keep them you have to send us the console and we'll fix it" every time. that's for the DSi not the Wii, but i'm guessing it's the same for both. so basically you can keep the games only if you send it to nintendo for fixing. in the end i sent it back to amazon instead because the instant exchange they offered (sent a new one by courier and asked me to return the broken one within 30 days) was worth not keeping hold of the extra 500 points i'd added to the broken machine. i just figure i'll not buy any download games for it this time. once bitten, etc.
  18. Dogs will not attack if you have your back turned to them.
  19. my shiny new DSi had a couple of dead pixels and amazon very kindly shipped me a replacement and told me to send back the faulty one within 30 days, so i took the opportunity to download pictopict using the free points on the DSi with the dead pixels and try it out before sending it back to amazon, kind of as a free trial. it's kind of fun but also seems to struggle to strike a balance with its difficulty curve - each level is either easy throughout its brief duration or immediately difficult and then consistently so throughout. i'd like some levels which worked their way through from easy to challenging over a slightly longer period of time. but i have trouble with small games like this because i inevitably compare them to full-size games and fail to take into account the fact that they're only a couple of quid and are designed to be fun diversions. i guess i've been spoiled by geometry wars and pac-man CE to the point that if there's not a challenge mode i can play over and over for years then i'm not really interested. pictopict doesn't seem to have that. has anyone tried the code game with the number flipping? it looks interesting.
  20. hello there. i'm pretty sure £30ish was the original price, and that's about what it's still going for most places. it seems to be rather difficult to come by (ebay/amazon marketplace/playtrade are the best places to find it, rather than "proper" retailers). £30 is definitely a fair price for it - i actually bought a ds mostly because i wanted to play with this, mind, so maybe i have a misguided notion of how much money is acceptable to spend on music toys. i ran up against a few minor frustrations with the limitations of various things (going to edit a drum tone stops the track playing back, you can't manipulate tones in "song" mode because it bumps you into the pattern you're manipulating and plays that forever, and occasionally i've somehow lost my delay settings on a save file; in addition the "multiplayer" is a little bit limiting as you can't alter tempo, swing or drum tones at all once you've started a multiplayer session - not that big a deal from a music creation point of view because you can decide what you want to do and then set it up before starting a multi session but it's a little frustrating if you just want to start playing something with a friend and make some noises. you're basically stuck to the tempo you started with until you leave the multiplayer session). however, none of this detracts from the awesomeness of this program not only in terms of value-for-money but more importantly flexibility - some of the tools for changing sounds are just crazy, for a non-afficiando like myself - and portability. i don't think i'll ever tire of the freedom to do some tune making (not just playing a keyboard but programming beats and even doing some sequencing) on the bus, in my lunch break, on the couch while my girlfriend watches tv or whatever. i haven't even got into the different scales it offers, the kaoss pad customisation, saving patches or even learning how to reprogram the drums to make them sound better yet. you can spend hours just tweaking dials on a two note loop and hearing how the sound changes. i guess what i'm saying is if you like making music then this is a great way to indulge in that activity in places you don't have access to your guitars or microphones or keyboards or whatever. the fact that it costs £30 is just the icing on the cake.
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