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ah

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Everything posted by ah

  1. ah

    Rocket League

    Can you trade between platforms (I'm on PC)? Here are the tings I have if we can trade and anyone wants them. I use one octane racer/distortion and takumi combo and that's pretty much it. I'd quite like a pixel fire trail so I can do a proper hadoken, or some spangly wheels. I usually give my crates to my friend because I don't want to buy keys. Last night I got paired with a Russian who spent the whole evening quoting lines from Bob Dylan songs in the chat window.
  2. ah

    Thumper

    I definitely understand where reviewers are coming from with those descriptions, especially when playing with the lights down and the volume up, but only on a similar scale to attending a Sunn O))) show or watching Twin Peaks at 3am, etc. (i.e. because it's obviously a performance it can't ever really be horrific/damaging). Maybe games journalists don't really listen to Lightning Bolt, Wolf Eyes, Sunn O))) et al, so this kind of aesthetic is newly unsettling for them? Not that I mean that to be mocking: that kind of aesthetic is supposed to be unsettling, and that's why people listen to that kind of music, but if you are familiar with the concept of music/art working with that kind of idea then you can probably more easily let yourself sink into the game and enjoy it. Or maybe they just get more page views when they say something intriguing about a game, who knows. I think it's really beautifully done, in any case. It is very fun to push buttons in this game.
  3. ah

    Thumper

    Ahh, I was coming here to ask if there was a penalty for dying, as it didn't seem to affect my rank for the stage. That makes sense.
  4. ah

    Thumper

    I got the digital soundtrack - it sounds good but I already have enough records I don't listen to. It seems to have different track titles to the two sample tracks on the iam8bit website, but both those tracks are in it ("Pulser" is called "Triangle" in the Steam download, and "Disk" is "Logo Revisit"). I hadn't heard of this game until this thread got bumped today but I am happy to trust the man from Lightning Bolt wholeheartedly with my money, even without knowing - as I didn't - that he's been working on high profile videogames for years.
  5. I took Reus just now, thank you!
  6. I think it was one of the WSO boys a couple of years ago. Adapting to the mans.
  7. Aretha Franklin and Mavis Staples sing "Oh Happy Day": And a nice selection of old recordings from the "Goodbye, Babylon" CD box set (which is full of interesting things):
  8. ah

    Rocket League

    It might be that you've simply attained a level of awareness far beyond my own, but if not then I feel like you could see an almost instant boost to your chances just by playing most of the game with ball cam turned on. It really helps with those situations where the ball's gone out of sight and you're not sure where your opponent is going. Not that I'm someone who should be giving advice.
  9. You should pick a character you think is fun to play after messing with them for a bit, and ignore all character selection advice (if you end up with Ryu then that's still fine!), and you should play long sets with people who are talking to you either in person, on a microphone or in text chat. That will help you identify much more quickly than anything else exactly what it is you need to work on to get up to speed, and inbetween sets you can practice in training mode or in random online matches. I'm sure someone here would happily play a couple of sets with you and talk you through some things to think about in your gameplay. When I did this with people in SF4 we used to just fight and then when something interesting came up in conversation we'd pause for a round or two and practice that thing before going back to fighting - it seems like a good way to learn. Get in the rllmuk street fighter discord chat (or just post here to arrange something) and get some time booked!
  10. ah

    Rocket League

    Working on my own montage of evasive rolls, it's a tricky technique to master but basically at the point in a double jump where you'd normally input the second jump to rise and block the ball, you input a side roll instead and dodge the ball completely. Do cars have different weights? I switched to Takumi and it feels like I'm flying around all over the place after collisions now, and much quicker spinning in the air. I see that they have different hitboxes and slightly different turning circles, but am I imagining the rest? EDIT: apparently I'm imagining the rest.
  11. Facebook group trying to help bring back USF4, courtesy gillstolemyride: https://www.facebook.com/groups/USF4Revival/
  12. I don't remember there being many beginner Arakune combos when I tried to learn Calamity Trigger! I agree with you generally though, except.I don't really mind that some characters have important difficult links. If most characters had them it would be a problem, but really when you look at most of the mainstays in SF4 it's the same as you're asking for: Ryu can solar plexus into mashed uppercut, or he can link a jab to get a tatsu off, or he can go to cr.MP fireball FADC, or cr.HP for the really big damage. Chun can st.HK xx mashed legs, or cr.LK into an easy link combo, or she can go into the legs loops or hard super links (or both). Bison can do cr.LKs into scissors or mad stuff, Guile can do jabs to flash kick or try and link a medium, etc. I suppose I would see the stepping stone to playing Rufus properly, if you need a stepping stone, as being to learn Ryu or someone along the way. But even Rufus has BnBs into EX tornado so you can spend a bar in return for dodging the one framer. That carried me to the "not winners" final of rllmuk's 2010 tournament! Generally agree though, just would rather err on the side of higher-than-ideal beginner difficulty than lower-than-ideal mid-level difficulty. And totally agree the absence of tough links isn't the worst thing about SFV, though the input buffer approach I think definitely kills the fun of precision for me.
  13. That's what I thought, thank you! (but of course it is). I'm generally not keen on U2 unless I just don't trust myself to land the U1 punish (I can't do it vs Bison cross-throughs, for example), but I do have a fondness for wultra - I'll pick it for certain characters or players just to make them think about my cr.LK turning into an ultra 2 where they might otherwise feel they had free reign to play loose at point blank range. With Rufus I've converted to wultra vs Viper and Fuerte and certain fireball characters for a similar reason: that extra thing for them to think about when running their preferred game (airborne pressure or fireball zoning) is worth more than the minor damage reduction should I land an ultra 1 at the end of a combo (I believe Inco actually used ultra 2 straight up vs Fuerte but I'm not sold on that at my level of play. But maybe that's exactly the sign I'm ignoring that tells me wultra is a vice or a crutch rather than a valid strategy in some cases...) I don't improve any more though, I just get rusty and then shake it off and then get rusty again.
  14. I can't help with the questions, but if you end up going with the last option then you could do worse than this lovely man's trading thread. He might even accept a low offer given how long he's been trying to sell them. I kind of wanted the pretty one myself, but I already have two...
  15. Hey let's talk matchups. I have fought two Chun mirrors recently and they both picked Ultra 2 whereas I went with Ultra 1. They were the ones who were doing it wrong, right?
  16. That's pretty much what I think. I found the post I didn't post in my email drafts, so if you want 3000 words from me struggling to say something similar, well, here you go: I don't even think the input buffer is the biggest issue with the new game, haha. But similar arguments apply to the more standardised optimal ranges of characters which also reduces complexity, and the general reduction of space for experimentation and innovation due to more closed-in system design.
  17. ah

    One-game gamers

    If you tried to learn every instrument in the orchestra, would you ever be good at any of them? I don't fret that I'll never play the harp despite it being an excellent instrument, and I don't fret that I'll never get round to properly trying King of Fighters. I'd rather pick one thing and enjoy practice, improvement, deepening understanding and the specific physical and conceptual pleasures that are present in that one thing. If I jumped around all the time I'd never get to the really good bit of playing a game - truly understanding it and loving it - because you can only really get to that point with maybe three or four things in one lifetime. You have to choose and not worry about putting aside the others, else you'll always be a tourist. So I'll try Rocket League or Death Smiles for a few weeks much like I might dabble in playing drums or writing poetry, but I know over time I'll keep coming back to Street Fighter, the guitar, and taking care of my family. Usually in that order.
  18. I actually started writing a post a few months ago about why one frame links are important in street fighter, but it ended up wayyy too long and I didn't have time to edit for coherence. One day. I do think their absence in SFV is more significant a game design issue than people generally think. Jason we need to get you on Steam somehow. Christmas sale maybe?
  19. But Jason: A tiger doesn't need to kill a rabbit to prove he's a tiger.
  20. Yeah I'm still playing. And if there's one rule we hold dear, those of us who still play this dead game online in 2016, it's this: Never give up. Not even when you're fireball trapped by Rose with no life left.
  21. ah

    Rocket League

    Can you do anything with the crates without spending money? I'm not paying £1 or whatever to maybe get glowing wheels.
  22. ah

    Rocket League

    I have a feeling my friend won't want to enter again - he seemed to think we might win at least a couple of matches - so I would probably be available. I am better at rolling out the way of the ball than hitting it, though. Happy to play with anyone any time I'm around - I've reached the point (Steam says 70 hours playtime) where I don't enjoy the game unless I'm chatting with a team of friends, so I've stopped playing except for evenings said friend is playing, but I'm often free for an hour around 8-10pm on school nights. I don't think matchmaking is possible if you guys are on PS4 however :-(
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