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Everything posted by Flanders

  1. So leaked footage of this indicates it really is just a graphics glow-up and that they’ve not upgraded the gameplay to Last of Us 2 levels. Really disappointing and kills my interest dead - and utterly baffling that it’s being put out as a full priced release instead of a shiny PS Plus title to drive interest in the subscription service. Am fully getting aboard the Jimbo Ryan hate train now - Sony still has a wonderful collection of studios that make the kind of games I like but it’s clear that the company leadership is now just dumb business decision after dumb business decision.
  2. In retrospect it’s clear that Anthony Hopkins pulled off one of the all-time great carry jobs in the first season. It’s fundamentally a different show when he’s on screen.
  3. Framed #125 🎥 🟥 🟩 ⬛ ⬛ ⬛ ⬛ https://framed.wtf
  4. The Back Page podcast did an excellent episode on the top 25 Metal Gear moments this week. Thing is of course, you could easily do a top 200 Metal Gear moments. For example, they missed out the bit in MGS4 where you beat Ocelot in the Rex vs Ray fight and he runs away giggling to his underground base that rises out of the sea. The base has a Mount Rushmore sculpture on it of Big Boss, Solid Snake, Liquid Snake and Solidus Snake. MGS4 has more awesome moments in it than 99pc of all other video games and it’s easily the weakest entry of the main series. I love Metal Gear so fucking much.
  5. I really ended up liking the weighty vehicle controls in GTA 4. Meant you had to be a bit more engaged when doing the standard GTA drive to a marker while someone talks to you. Absolute banger DLCs as well. Would love to play a remaster of this.
  6. I think it was definitely the first motivation you cite - he’s trying to fob off his nephew but the idiot is completely oblivious which causes Irons to snap, essentially. He knows he’s dying, his wife is dead, he’s estranged from his son and now he has this complete and utter moron trying to hawk the worst shit ever to him, when he is a legitimate fashion legend. That’s what I love about the scene - it’s Irons’ character who loses it but he does so in the most viciously controlled and entertaining way. And Leto is an amazing punch bag in this film because he’s so puffed up and yet so obviously pathetic.
  7. It’s a completely mad series of very loosely connected vignettes. Definitely not a good film but at the same time I found it bizarrely watchable. The scene where Jeremy Irons annihilates Jared Leto’s soul is legitimately wonderful. And I don’t think Adam Driver has it in him to not be a magnetic screen presence.
  8. I had exactly the same experience with the streaming last night! I’ve never had good performance with Xcloud so wasn’t expecting anything from the PS Plus equivalent but was very shocked to find out that virtually everything I played was very viable. Particularly enjoyed Motorstorm Apocalypse and Devil May Cry HD. I was kind of blown away actually, it makes the prospect of the classics catalogue much more exciting if they can keep a steady stream of games going.
  9. Its very full blown - I’d say the most interesting bit of info released so far about this is that Santa Monica intend to wrap up this whole story in this game, no forced trilogy nonsense. The marketing for Ragnarok seems deliberately low-key, but then again it was kind of the same for the 2018 game as well. As far as I remember it really wasn’t very clear what kind of game it was until reviewers got hold of it, which meant the buzz was all the stronger when it turned out to be really good. There can’t be that same surprise factor with the form and style this time around but I wouldn’t be surprised if they’re hiding the scale of the game - both in the size of the world and of the action and story.
  10. 100pc agree with this. It’s a very stark contrast to the MCU/Star Wars model, which I would argue targets a much more narrow demographic of viewers but which captures that demographic almost completely. Most of my friends and family have never seen an MCU film. As immensely successful as they are, they are still viewed as fundamentally shit for nerds by vast swathes of the movie viewing population - and I don’t mean Scorsese cineastes here, I just mean people who automatically turn away at the site of superhero costumes and actors waving their hands around to make special effects happen. All these people have seen James Cameron films.
  11. Framed #116 🎥 🟩 ⬛ ⬛ ⬛ ⬛ ⬛ https://framed.wtf
  12. I think it really isn’t quite so easy to split these methods out. Like environmental storytelling - all the games you’ve cited in different categories have a ton of environmental storytelling in them. And you’ve cited Half Life 2 in that sparse storytelling category but that game absolutely does have loads of cut scenes, they just take place in the first person perspective.
  13. Apparently they nerfed the Mimic with a patch? Which makes me wonder how powerful it was originally, because the fully upgraded current version is still a monster. Although I have a hunch it’s most effective for a strength build that has limited (but very effective) attack options - the AI on mine can’t get confused, he just spams the L2 attack. Which means that now I have the Ruins sword we just spam bosses to death together with Wave of Destruction. It’s a beautiful sight.
  14. Shouldn’t be forgotten how abysmally treated this game was in the gaming press when it came out, particularly from major US outlets. It was like people saw an opportunity to take a swing at Kojima’s historical excesses and completely missed the actual game. To the point where they actively made shit up - I remember one reviewer claimed the baby is constantly crying out of the controller speaker, which absolutely is not true.
  15. I keep thinking about what I’ll play after Elden Ring but the reality is it’s going to be NG+. I will up the challenge by holding off from using my summons but will respec as an almighty sorcerer so that I can nuke fools with all these lovely spells I’ve collected along my first play through. Who am I kidding, I will 100pc keep using the Mimic, I love that guy. My zero-fucks alter-ego. I am become gank-squad, destroyer of worlds.
  16. Had an outrageously amazing session on this last night. I’ve moved on from my Starscourge sword to the Ruins Greatsword, which impossibly has an even better special skill. Did all of Fia’s quest (fuck me, the underground in this game, Jesus Christ it’s amazing) and went up above level 100. It is only now at 70 hours into the game that I’ve started using the Rune Arcs and the Wondrous Physik properly - which resulted in me brutalising a bunch of nasty bosses in north Caelid that had been total non-starters before. I keep putting off going to the Capitol. Think I’ll wreck Volcano Manor next.
  17. I would say that they’re quite a bit more extensive in Elden Ring than the other Souls games. If don’t do Solaire’s or Siegmeyer’s quest in Dark Souls I miss out on a few mini-story beats, if I don’t do Ranni’s quest in Elden Ring I will miss out a hefty chunk of actual game. I don’t really mind it that much myself - I just googled the steps you need to take to do Ranni’s quest and thoroughly enjoyed the whole thing anyway - but I’ll never be unsympathetic to people who have issues with how From does quests. It’s the part of their design philosophy that does tip over into annoyingly obtuse JRPG nonsense rather than anything intuitive. Still say the absolute nadir of this was the ludicrously convoluted way you had to access Dark Souls’ DLC. To play new content I paid real money for I have to complete two thirds of the main game again and do a bunch of things that I’d have never figured out without the internet, cheers lads.
  18. Used to play mobile games reasonably often, never do now. Part of it is that as the years have gone on I’ve come to realise what my core tastes are and they’re overwhelmingly about navigating and playing in three-dimensional spaces, which is why mobile games and a large chunk of the indy scene does nothing for me. I’d also argue that the Switch ate a lot of mobile gaming’s mindshare in enthusiast circles.
  19. Great post - I like the throw the kitchen sink at it length and I really like the epilogue - but I do agree that Act 2 part 2 is the highlight. That whole section is absolute genius in the way that Naughty Dog, who are so often criticised for pretensions of making films instead of videogames, seek to accomplish their core narrative in a way that can only work in a videogame.
  20. That’s the other version of a single player Destiny game I’d be interested in - a full 10-12 hour campaign on the scale of the Bungie Halos with the shinies cranked up to the max, beyond what the current game is capable of in its aging engine. I kind of wouldn’t be surprised if we get something like that in the next few years once the Sony acquisition of Bungie is complete. I can envisage a relationship where Bungie teaches Sony how to make live service games and Sony gives Bungie the funding and expertise to make single player spectaculars to complement the main brand.
  21. Framed #106 🎥 🟩 ⬛ ⬛ ⬛ ⬛ ⬛ https://framed.wtf
  22. I must go back to Doom Eternal, loved the first 4-5 hours I played of it. Regarding the reverse shift from no-lore in Doom 2016 to seemingly taking it all seriously in Eternal - the more I think about it the more I reckon iD were taking the piss in a different way with the sequel. You read any of those backstory notes and they are completely off the wall bonkers, there’s no way that’s not a joke.
  23. I always think there’s loads of room for re-use of older stuff in different ways. For example, Destiny has the best FPS gunplay out there, gorgeous artwork and creative mission design, especially for raids. Sadly I will only ever experience a fraction of that because it’s MMO systems are both impenetrable and unworkable for me. I know I’m hardly alone in this. Solution? A single player open-world Destiny game that smooshes all of the environments and spaces they’ve made into one place that you explore in a free-form way. Basically like Elden Ring but as an awesome FPS, with legacy dungeon type areas that provide you with a taste of the puzzley inventive design that characterises the raids. I am also pretty sure that there are numerous ways you could also justify this Frankenstein world existing within current Destiny lore. Like it’s a programmed reality created by the Vex or some such, you’ve gotten sucked into it and now you need to roam about levelling up to beat the bosses and return to the real world.
  24. One amazing thing about this wonderful film I haven’t seen mentioned in here yet:
  25. Imagine if the cunt was in Elden Ring, people would have gone apeshit at the unfairness. Forget about summoning your jellyfish, the dogs have already got you stunlocked oh and now you’re dead. Let’s not forget that the boss run to Capra is really long and filled with fast moving dogs and ninjas that you really can’t easily run past. It’s only the second real boss in the game, it’s bafflingly sadistic.
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