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Everything posted by SonOfSoAngry

  1. Exactly. There’s a kernel of something in there, but its been network TV’d to hell and back. It’s just depressing how bad it is.
  2. McGregor will probably just have a similar role to the one Terry Funk did in the original. Just long enough to go “Hey, Terry Funk’s in this…” and possibly make a five minute YouTube supercut of him mostly looking like a hapless goon.
  3. That ability's recharge was nerfed in the last patch?
  4. Nah, if you skip the first one, you miss the rap.
  5. Sounds great, except for the part where Ansel Elgort is in it.
  6. Not that I’m implying anything, but you know there’s a ‘Cal-Arts’ Pepe Frog in the background of that, aye? And on topic, Turning Red was great.
  7. SPOICE MOIRINE! I hope Leandros gets eaten by a tyrannid.
  8. The drop rates for everything in CotM are screwy, not just the DSS Cards. I've been playing for a while now (just past the 3rd boss) and in all that time I've had just two potion drops. Meanwhile I somehow have 13 Wristbands, 5 Magic Gauntlets, and 18 (!) Leather Armors pointlessly clogging up my inventory. It's one of a number of niggles that are really bugging me about the game. The save points feel just a little too far from boss rooms to be convenient. Enemy placement sometimes feels a bit unfair (jumping up from one screen only to get hit by an enemy projectile you couldn't have anticipated). Sometimes it feels like the rooms have been cut and pasted to pad things out, particularly when you go through three or four identical screens only to reach a gated area you'll need to come back to later or a single MP Boost. And why on earth don't bosses drop any kind of health pick up? Not even a refill? There was a development video for Bloodstained where Iga was being incredibly pedantic about the movement of the main character feeling "right" to enhance the sense of exploration. I just don't get that CotM. The walk is too slow, double tapping to dash is awkward but essential for some platforming... it just feels off. In some ways it feels more like a Metroid than a Vania, not that that's necessarily a bad thing, but it's not what I'm expecting.
  9. That was pretty rubbish. Animation is charmless and the actors they brought in from the live action stuff sounded like they did their flattest first take and called it a day.
  10. Luke looks like he should be an MMA guy, but it doesn’t look like he’s got any grapples in his moveset…?
  11. 1) Use the transporter to create a duplicate of Tuvix. 2) Separate duplicate Tuvix into Tuvok and Neelix. 3) Use the transporter to create a duplicate of Neelix. 4) Kill both Neelixes.
  12. I really don't like the art style of this at all. Feels like some kind of weird halfway-house between a Telltale game and one of those disappointing motion comics Netflix always filed under animation.
  13. Why do you bother watching it then?
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