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Everything posted by Strangelite

  1. i feel this is an obvious question, but i'll ask anyway, Which Age of Empires? (the first one?)
  2. yes, no problem, just need to be xbox live pals, VOIP can be a bit fiddly,
  3. Indy 500 (Amiga) (the first game I remember gitting gud at) Geoff Crammond's GP2 (a mind blowing game at the time) Stunt Car Racer (still an all time classic game and a favourite) Skid Marks No Second Prize (super smooth bike game, really really slick and fast - mouse driven!) Test Drive (Amazing attention to detail, the dashboards!) Lotus Esprit Turbo Challenge (I'm a bit Meh about sprite racers, but this one was alright) Super Cars 2 (Loved the after race player interviews) Indy Car (PC) (insanely good for the time) Motorhead (has an absolutely amazing aesthetic and sound track) Live For Speed (first proper "SIM" I played online) Need for Speed (3DO) (I [wrongly] thought this was the 3DO's killer app, turned out to be 3DO's only app) Virtua Racing (Arcade and Megadrive) Power Drive and the arcade game "World Rally Championship" and then later Milie Miglia 2 - best top down arcade racers Micro Machines Metropolis Street Racer Sega GT 2002 (Which I still maintain is better than the GT series) Daytona (Arcade) (DayyyTonnnaaaaaa) Sega Rally Outrun 2 Outrun 2: C2C (An absolute masterpiece) Gran Turismo 1,2,3,4,5,6,7 the proper "not shit horizon" Forza series Test Drive Unlimited 1 & 2 (1's probably the better) PGR 2, (anyone saying 4 is wrong) Driveclub the best of all time, Driveclub (although GT7 is so so so close) - I will always adore Test Drive Unlimited
  4. It wasn't really, E3 is a consumer event, and the bizdev opportunities were always fairly limited, everyone was "super busy". GDC (US) and Gamescom (Europe) are still the daddies of bizdev.
  5. it's just a massive open goal for Forza to tap it in from 3 yards away,
  6. I'm loving this.. the difficulty of the licenses is absolutely spot on I think (always feel 'doable') However, that Mazda 1 lap hero race... Giving a car a minute head start.... and having to wait for a minute before you can go... jesus....
  7. fwiw, i enjoyed it for a while, it's alright... I completely hammered it for a week or two when it came out and then sold it... I've not missed it it has some weird difficulty spikes, some of the disciplines are just dull (looking at you flying stuff) and the whole voice over thing has been done in this thread, I didn't mind it so much in this because it's clearly self-aware, which is something Forza Horizon isn't... As with all games nowadays, once you've rinsed the content, there's absolutely zero reason to keep playing.
  8. You made the right choice, I "completed it" for the achievements, but it was really, utterly, awful. - nothing mattered, there was no interactivity beyond "press X" and the story wasn't even slightly compelling or interesting. Just no redeemable features beyond it's an easy set of achievements. Awful. (And I don't say that about many games)
  9. that's a community one.. i just did it, it was a bit rubbish... there's an exit which you can only reach after finding the three chests, from the exit, they are North, East and West.. One's at the top of a tower, ones to the right in a maze, and the other is over a short hillclimb/ramp path. Once you've gotten them all, your car becomes powerful enough to make the jump.. not sure what's meant to be fun about it. it's a bit dull
  10. I may be being thick, but how would you go about getting an expansion card? A crap tonne of gift cards?
  11. I just wrote a batch file that looks up a random word from a dictionary at random times in the morning, I then installed a firefox browser and set it to be a mobile user agent... see how long it takes me to get banned.. been working fine for weeks so far. Windows task scheduler has a "random delay" function... It was a fun IT exercise for about 10 minutes
  12. nice one, so i'm thinking, if I get a 1 month Game pass Ultimate code from somewhere... let that expire around jan 30th too, then i'll be good right?
  13. Bit of a specific question, but just wondering if anyone can help: I have a xbox PC ultimate game pass subscription that times out end of Jan 2022 - am I right in thinking that I won't be able to do the steps in the first post until that's timed out? (it's not GPU, just the PC branch) - would be ace if someone knows. Edit: I just got my console and want to get it ready for my kids on xmas morning - ideally with some gamepass games installed
  14. oh and on the subject of interiors and destruction. You absolutely 100% can do destruction and interiors, (putting the gameplay balancing issues aside) - Procedural generation isn't just for planets, it can be small scale too, You make the assets that define a room and then use tools like Houdini to specify how those objects interrelate to each other inside a room. (A room is really defined by the objects within it) - it's absolute possible, some teams are already doing it. UE5 and nanite will be a game changer for this sort of thing. Mass scale destruction is similar, it can be done, there's hundreds of ways of achieving it, but whether or not you want to is a game design thing - i'll wager the next GTA has large scale destruction AND interiors. (and probably time travel or something) - edit: again, something like Elder Scrolls VI will probably have procedural dungeons or something similar I'd imagine. Interior generation is a problem that's been solved many times over, (no mans sky does a brilliant job of it too) - procedural and destruction is the next step, but battlefield and the DICE guys have been doing that since Bad Company 2 - it's just a question of "when" really... I'd say this generation will give a big open world with detailed interiors and mass destruction. Definitely. Just Cause 6 or something.
  15. AAA games cost so much to make, it's simply a formula nowadays. Tiny incremental steps forward (honestly, take a look at Forza Horizon or Far Cry, how much have they really drastically moved forward beyond setting? I'd argue not a lot) - but guess what, both these games metacritic well to okay, and sell well to okay, so customers keep buying them. Why take a risk? when you know what you're making will achieve what you want it to. Profit. I'd love to see more "Deep" games as someone correctly said above, games which have much smarter AI. We're still in a world where AI doesn't really react beyond 1 step to a players actions - this is woeful, we could go much much further, but we won't. Because graphical progress trumps everything else at the moment. Technical budgets are all pushed towards the screen, not to the experience. There's no desire in the echelons where it needs to be, to push boundaries that aren't just back-of-the-box pretty graphics. There simply isn't the appetite to take risks to make the next complicated and clever deep Skyrim game.. when the next icon-collect'em'up can be done in 12 months and guarantee a profit. New IP is really really dangerous and risky. Simulation and deep systems that take a long time to describe, learn and understand are not console games, they're (traditionally) PC games, and I think the PC world is thriving. Games like Factorio and Rimworld exist, as well as an incredible array of indie games. Console games are never going to go deep. Which is a shame imo.
  16. Got my PS5 day one, and it's a pretty bad machine: Compared to my PS4 Pro: The storage space is woeful, the dashboard terrible, telly service support (yeah I know) not as good as the PS4, no games really, joypad batteries that last about five minutes, fugly, etc etc... Performance, yep, great, - i'm sure they'll refactor it with a bigger SSD at some point, and make it smaller and all round better.. but by then i reckon it'll just be my Gran Turismo machine. I just bought an Xbox Series X (which hasn't arrived yet ) - but I suspect that'll become my main console this generation.. Microsoft seem, from the outside, to be kicking Sony's rear all over the shop this year.
  17. Rainbow Six Vegas please, ta (with a bit of the original Rainbow Six planning thrown in)
  18. Well technically, it's been "damaged and disposed of" - which is ... and I'm not sherlock holmes, awfully convenient... so now it's all under a big investigation. i've not paid for anything anyway, so it's just a mild annoyance really.
  19. ...... andddd it's been nicked by the DPD driver... ffs
  20. https://xboxallaccess.game.co.uk/console seems to be still working for me? (the Klarna all access thingy)
  21. https://airtable.com/shrbKcJs2TV01EQu5/tbloa8L7cJbwxzp2M?blocks=hide there you go.. none .zippy version And here it is grouped by score https://airtable.com/shrbKcJs2TV01EQu5/tbloa8L7cJbwxzp2M?blocks=hide Some interesting stats (cos I'm bored) Total Number of reviews: 3667 Highest review count per issue (Issue 54: 30 reviews) Lowest review count per issue (Issue 14: 3 reviews) Average review score: 6.58 Score distribution:
  22. Also: I think that the film model of "you buy the DVD if you really love it and want to make sure you keep a copy of it no matter what and it'll work universally on your system" definitely will never happen in games. Ever ever ever. So that's always going to mean, "if you want zelda, you buy a nintendo". The platform holders need games to support their platforms, but their key reason for being is to sell their platform, software is secondary, and it'll always be that way. Playstations' motto (whilst I was there anyway) was "THE place to play", which is a good way of thinking about it for the future.
  23. It's basically this. ^^ the reason games is different to TV and movie (well one of the many ways) - is how it's funded. 99.9% of movies / TV are funded by the platform holder, a conglomerate of production companies, angel investors - and random other funds. Games, 99.9% of the time, is funded by revenue from previous games, seed investment, VC's, platform holders occasionally, etc etc. The way projects are funded, have a direct impact on their success criteria, and their sales targets to break even. TV and film is much more perpetual than games, games age badly (albeit, we're hitting an entirely new period in the games industry where backwards compatibility and forwards compatibility are assumed and expected nowadays) - we're hitting "the perpetual state" that TV and Movies hit many many years ago. So the business model will change, the funding methods will change with it (I hope) - the games industry will be absolutely fine, once we stop chasing hit-driven crowd following bollocks and start believing in our art a bit more. Genre's are being ring-fenced by major companies (you'd be a bit mad to release a crime game now = GTA, a bit mad to release a footy game now = FIFA, etc etc) - but once the funding changes and risks and failure don't necessarily mean the end of a company - it'll all be ok. Short term, the game's industry is in for a real polarising period, (big teams will win big, small teams will win small and occasionally win big, and lots and lots of people will go kaput - as it's always been really) - but after that period it'll be more like the book industry, where the actual item itself is worthless, and there's way too much to possibly consume but the "shit we need everyone to consume this!" success criteria will also have faded. I'll be dead/retired by then so I don't really worry about it. Edit: We're definitely in a golden period, I've never seen an industry this busy this close to a new generation. - However, I do also think there's a silver period coming where all the veteran programmers retire and go back to their bedrooms to work on that IP / game they could never convince the business men to back. With super-tools... now that's going to be an interesting phase.
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