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Posts posted by giant_frying_pan

  1. Well, no takers in my Trading thread for this last week so...who wants my spare Steam copy of Portal 2 for £23.99? :)

    [EDIT (04/04/2011) - It's gone!]

  2. MORE new info! And a sale!

    But hold on, 'cause we ain't done! Coming out this Spring for Left 4 Dead 2 is the brand new DLC "The Passing", which contains:

    A Wicked Witch Bride!
    A Gargantuan M60!
    A Slashing Golf Club!
    And Introducing The Fallen Survivor!
    Meet 3 Left 4 Dead 1 Survivors!
    New Game Modes!

    Was that a typo? Game Modes? Didn't we mean Game MODE? Did we mean to include that "S"?!?!?



    * * *

    New modes plural! Awesome.

    £14.99 on Steam until Thursday and four packs are £44.99 (£11.24 each). gameplay, GameStation and Amazon still have boxed copies for PC for £14.99 as well.

  3. No worries, Vert. There's always next week!

    Thanks for a great game fellas :( My chargerism is improving, sort of.

    The Charger's definitely the hardest to get to grips with, with maybe the Jockey close behind. It doesn't help that the Charger is, in a way, broken as it is. They've updated it on PC so that close proximity charges work as you intend a lot more. Until they eventually roll those changes out on 360, it's best to charge when the humans are all grouped together so getting at least one is more likely, or when they're travelling down a tight passageway.

    CFTG's last night lads, enjoyed my first online encounter with you all and sorry i was so rubbish :)

    will get practice in hopefully before next weeks games and hopefully be better

    I think you were doing fine! On levels three and four you were markedly improved already at that point, as both Survivor and Infected. On the finale, it's probably my fault that I didn't explain the structure of the level better. It's a lot easier to get left behind in that since you have to keep moving. In all honestly, having a survivor or two lag behind does genuinely help those ahead since the infected then have to spawn in the vicinity of the trailing players (or at least their 'ghost' state starts there and they need to catch up to the leaders without pressing X to warp!).

    Your general play and awareness were fine for a first-timer, it's only the layouts of the maps that caused you the most problems. Most people playing versus will have solid awareness of the direction they need to go. You're like me in that you wanted to explore every nook and cranny of every map and it was just bad luck that most of the time you took the worst turn possible!

    Versus is at its best when your whole team, either survivors or infected, all 'click' at once and pull off a great attack or defence against a horde and special infected. We had loads of those moments in the second half of the game, I think!

    * * *

    Seems like the DLC is still set for release this month. But it is Valve, after all. I would guess that the consolidated update would be included alongside that on 360.

  4. Don't think it affected any of us.

    Sorry for not kicking that random guy on our team, he wasn't a total idiot so I would have felt a bit bad about that. Plus, I think it would have put you on the other team anyway. We ended up winning the match :D We were pulling off some cracking attacks in map 4 and 5. I managed to slip through and run the bridge right to the end!

    It's tricky to get 8 together on 360 but maybe the bot patch/DLC will rally everyone again. Good games tonight all, especially our flawless scavenge victory, Glocks! 100% win record for me once again :D:P

  5. Had a thoroughly enjoyable evening on this thanks to my early code courtesy of the Rare CM :) So, so, smooth but it doesn't take anything away from the classic GE / PD 'feel' or gameplay. Wacky bot and remote mine combinations don't chug ridiculously either, although I suppose that was a little bit of the charm :P

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