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  1. Yeah, every time I get a post negged for daring to pass comment I'm just going to downvote the three following posts irrespective of content. If you want negs to be meaningless then let's go all in! "WHO IS THIS WITNESS DENYING POPINJAY WHO THINKS THE OUTSIDER CANNOT BE KILLED?!" Much to my surprise, because I love Braid, I absolutely can't stand The Witness, nevertheless I'd always recommend that people give it a go because, as evidenced in this very thread, some people adore it. You won't generally find me in threads for games that do nothing for me when there's a group of people who really like them... I'll either waft in and articulate my misgivings before leaving them to their celebrations (Alien Isolation) or just not post. There's a value to people explaining why something failed to connect with them, but when there's a bunch of other people who find that thing joyful it is churlish, I think, to keep pressing the point as if they are wrong to enjoy it. So I'll summarise why I didn't get along with The Witness, now you've gone and summoned me with that special little button, but don't expect me to hang around like some rabid internet asshat until I've lessoned you all in the error of your ways. If you love the game that's... well, great actually. For me the game takes Braid's single flaw to an illogical extreme. I'm referring, here, to the fact that while I finished Braid and therefore must have understood its mechanics on some level, I often felt like I was intuiting my way through. For a couple of worlds I believe I wouldn't have been able to articulate what the actual rules were if asked, even as I was navigating via them, because they weren't actually communicated all that clearly. This is writ large in The Witness (quite literally across the sky) wherein you can think you've understood a set of rules that the game is trying to impart only to later find that, no, they're something else entirely. Given that this seems, from an entirely non-scientific reckoning of general opinion, to be a fairly common complaint amongst the disenfranchised, you can appreciate how weird it seems to see the game being brought up in reference to Mastery. If there's anything the game doesn't epitomise it would seem, to me, to be that. TLDR: One of the game's fundamental design principles is born of a knee-jerk reaction to genuine examples of player mollycoddling and takes things too far in the opposite direction for my tastes.
  2. Presumably the thrust of your argument will be that The Witness is not very effective at it?
  3. Sledge

    PC Engine

    This is the first time I ever noticed the intro features a sack with game systems in it.
  4. Sledge

    SNES Mini

    The choice is between making an affordable (and really rather splendid) gaming option for low-income households generally available or not, safe in the knowledge that those households will tend towards indebtedness over having nothing when no affordable option exists. The SNES Mini is for enthusiasts to buy on top of their Switch, not for poor people to buy instead of one. Corporations gonna corp.
  5. Baby Driver also goes all synthwave in the final act so maybe it's the in thing
  6. Thought the same for both Light and L. I mean, by the time what passes for the Lind L Tailor scene rolls around we're already familiar with L and the rules that will ensure his safety, whereas in the original it just blindsides you with how smart and ruthless Light's adversary is. I don't remember an equivalent scene in this adaptation, where it is made crystal clear how clever L is. I get that you might struggle to top Lind L Tailor, but just yoink it in that case--you're not getting fired for including the one bit that everyone remembers being brilliant. Clips from each:
  7. Saw this at last evening's Screen Unseen. Very strong, I thought, although you should be aware going in that the film is unrelentingly bleak throughout with humour only really surfacing in grim defiance of quiet, patient, uncaring oblivion. It's not perfect of course -- Renner's character is a bit of a Mary Sue, all things considered, and as excellent as his performance is there's no reason whatsoever for the male lead not to have been Native American. (You'd think, in a film making a political point about the standing of the Native American in modern-day America, that they might have gone the extra distance there.) I dunno, maybe next time I'll get to do one of these without a trope alert, but not today Beautifully shot (I was never confused about where anyone was or what they were doing except when I was supposed to be) and I guess masterfully scored (because I only ever noticed the soundtrack, in a good way, when it was reminiscent of The Thing!), Wind River struck me as a cleverly constructed piece of work not least because it portrays a way of life that is excruciatingly slow in a way that is instantly and continually engaging. Unless you really only go to the cinema for the kind of films that have promotional burgers at McDonalds, you're going to be glad you saw this -- don't let it sneak by.
  8. Same here. They actually lost me when... ...which was right at the start of course. It took everything the player achieved... ...and just threw it away. Couldn't get invested after that, which is a shame as there's some sterling level design on show. Hopefully this'll prove to be a worthwhile stand-in, although I can only expect that the Outsider turns up at the start this time, kills them both dead and you actually play as someone totally different because, come on, kill the Outsider? Unlikely. EDIT: The three neg rule. It's a thing. Get used to it.
  9. Honestly, who cares? The 2013 game on PS3 looks better than all of them by virtue of being covered in marvellously psychotic levels of blood. Wake me up when one of these new gizmos hosts something even half as interesting as that. File me under mildly bemused at the frankly insane levels of scrutiny being applied to practically indistinguishable imagery. Ahh, those old graphics are just super good, what you actually need are super duper good++ graphics because, as an industry, our asset generation costs simply aren't perilously high enough already. Amazing.
  10. They're welcome to open Steam up into a common plaform if the burden of owning digital distribution on PC is too much for them.
  11. I've not bought anything directly through Steam since they refused a refund, but if Humble Bundle or GGM etc purchases happen to be Steam keys then I'll tolerate it. I mean that's the key thing about Steam -- it's a shitty DRM platform that people tolerate. If Valve wants to get so prissy that the places I buy games from have to choose some other service (or, hey, you know, DRM-free even) then that would actually be lovely.
  12. I'm of a similar mind and, on reflection, would have to say that the campaign in Origins is the one I enjoy playing through the most. (I do tend to go back to City for its sublime Challenge fisticuff action, though.) I've never been able to force myself through the entirety of Knight either and it is, in fact, what I play to remind myself to stop wasting money of digital crapola that I can't sell on. Origins is basically the Dark Souls II of the Batman games. Holistically the best but decried by fanboys for the crime of being developed by the "B" team.
  13. I don't care. Point is, we have a mechanism for dealing with people that are considered to be ruining threads that isn't squabbling off-topic for page after page yet again.
  14. Someone just compile a list of the people who have been spoiling the show in the first post, the rest of us can pop 'em on ignore... problem solved.
  15. Gameplay loop first. Not even what I suppose you would call a full-fat vertical slice, just some minimal implementation that demonstrates that the core mechanic is engaging. Without this there's no real reason for the other stuff to exist.
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