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Mr Monday

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Everything posted by Mr Monday

  1. I’ve had a think about this, and I wish Nostalgia Nerd and co the best. Nobody is forcing anyone to back the Kickstarter and some people may want to support the project and enjoy the perks. it’s not something I’d do, but if I was local to Norwich I would go and check it out to see what it was like. George Cropper likes to police the UK retro scene but he has been banned from YouTube for his own questionable opinions and content. When it comes down to it it’s retro games. Some people thrive on drama.
  2. Is anyone having issues with the Xain'd Sleena arcade core? I just get coloured horizontal bars when I fire up the core. Any tips on how to fix it?
  3. My thoughts 1) I think the jungle decor mock-ups look shit. 2) How much does a token for a credit on a rock hard game cost? 3) There’s absolutely no info on the games they will have apart from “we’re still deciding” 4) It is the sort of place I’d visit but, the kick starter perks are terrible
  4. My wife was watching the Netflix doc so I sat down and watched a bit. It took me about 3 minutes to realise it was unsubstantiated bollocks and conspiracy theories.
  5. I bought it for my Force in the sale as well. I haven’t played with it loads but it does bring a nice different flavour of sounds to the machine and a bargain at the sale price. I’m really looking forward to the Roland Juno emulation that’s been leaked from the beta firmware.
  6. @cavalcade Lovely stuff there - you should do it more often! I’m really like the second one.
  7. Dave Lee’s latest is a belter. A lovely bit of Brit style funk. And a nice slice of disco from Lovebirds
  8. I absolutely love this series. But it did show up my lack of Italo disco knowledge as I only got two!
  9. I wonder what legal grounds they had? Surely it’s legal to write a book about a 35 year old games console? Maybe something to do with the trademarked logos?
  10. I've re-done the drums on the track I posted last week and tried to make the mix and mastering better.
  11. Another day and another new discovery. Blame It on the Boogie was released in 1978 by English singer-songwriter Mick Jackson (yes the same surname which is confusing). His and The Jackson’s version were released within one day of each other. Mick Jackson's track was showcased in 1978 at Midem where, according to Mick Jackson, "The Jacksons' manager [Peter Kerstin] heard the track being played...and took a tape recording of it...back to the States [where] the Jacksons quickly recorded a version so it would be out before mine. The original and inferior version
  12. Thanks Art. It still needs some work, but it’s getting there.
  13. Thanks Zok! It’s nice to get positive comments from man with impeccable taste.
  14. Apologies for the self promotion, but made an 80's inspired groover this week. I posted over here:
  15. I usually make house music but had a bit of a change and made this 80's inspired groover. No computers were used in the creation of this, it's all done on an Akai force using the built in plug-ins and multi samples of vintage synths and drum machines. I'm still working on the mix and mastering. (edit new version posted below)
  16. This is one of my early deep house favourites
  17. Does anyone own the Roland SH-01A boutique synth? It sounds pretty close to the original SH-101 judging from the videos I’ve watched and has the bonus of having 4 note polyphony.
  18. I can’t remember the full story but this video explains it all
  19. There’s also a later version of the SF2 Turbo prototype that removed the black bars from the HUD. In some ways it’s better than the released version. I think both the SNES and MD games use the same assets as the PC Engine version.
  20. It’s a rom hack of the original game. He’s making a lot of changes to the code though so he can fit more tiles into VRAM. There are lots of details of his progress in this thread https://www.sega-16.com/forum/showthread.php?35772-The-Official-aMaru-Thread-Amazing-Mega-Drive-Hacks!
  21. We’ve got to be careful some people mean bits and other bytes Is there really that much criticism online about arcade conversion in the 16 bit era? Surely most people are well aware of the constraints the developers had at the time and take that into account? I’ve seen more critique of Western micro ports but those guys probably had to base their work on an afternoon of an arcade cabinet on free play and not much else. At least the consoles usually had the same company porting it or had more access to source code and other assets. Finally- Me hyping a modern rom hack doesn’t mean I think the original version is shit.
  22. And according to interviews it was originally set to be 4mbit and Yuji Naka had to beg for the extra space. It doesn’t need pointing out to me I was lucky enough to get a Genesis in September 1989 and Ghouls ’n’ Ghosts was one of the first games I got. I played the hell out of it and still love it. I also like the look of this updated version.
  23. Exactly that. Also deadlines probably.
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