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Mr Monday

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Posts posted by Mr Monday

  1. I’ve had a think about this, and I wish Nostalgia Nerd and co the best.  Nobody is forcing anyone to back the Kickstarter and some people may want to support the project and enjoy the perks.  

     

    it’s not something I’d do, but if I was local to Norwich I would go and check it out to see what it was like.  George Cropper likes to police the UK retro scene but he has been banned from YouTube for his own questionable opinions and content.

     

    When it comes down to it it’s retro games.  Some people thrive on drama.

     

  2. My thoughts

     

    1)  I think the jungle decor mock-ups look shit.  
     

    2) How much does a token for a credit on a rock hard game cost?

     

    3) There’s absolutely no info on the games they will have apart from “we’re still deciding”

     

    4)  It is the sort of place I’d visit but,  the kick starter perks are terrible

     

     

  3. 1 hour ago, Exit Chamber said:

    On the subject of MPCs, I bought the OPX-4 FM synth in the recent sale because £29 seemed reasonable and I'm really enjoying it. I'm a bit of a sucker for FM in general, but it does a great job of making it easy to manipulate the various parameters. Reckon it's probably made my PreenFM surplus to requirements.


    I bought it for my Force in the sale as well.  I haven’t played with it loads but it does bring a nice different flavour of sounds to the machine and a bargain at the sale price.
     

    I’m really looking forward to the Roland Juno emulation that’s been leaked from the beta firmware.

     

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  4. Another day and another new discovery.  Blame It on the Boogie was released in 1978 by English singer-songwriter Mick Jackson (yes the same surname which is confusing).  His and The Jackson’s version were released within one day of each other. Mick Jackson's track was showcased in 1978 at Midem where, according to Mick Jackson, "The Jacksons' manager [Peter Kerstin] heard the track being played...and took a tape recording of it...back to the States [where] the Jacksons quickly recorded a version so it would be out before mine.


     

     

     

    The original and inferior version

     

     

  5. 3 hours ago, Art Vandelay said:

     

    Wowee, that is awesome. Sounds like a long lost Bay Area jam from 1984. Really, really nice.


    Thanks Art.  It still needs some work, but it’s getting there. 

  6. 17 minutes ago, ZOK said:


    Very nice indeed! It’s like if Kraftwerk had somehow been influenced by Waiting for a Star to Fall by Boy Meets Girl.


    Thanks Zok! It’s nice to get positive comments from man with impeccable taste.

     

  7. I usually make house music but had a bit of a change and made this 80's inspired groover.  No computers were used in the creation of this, it's all done on an Akai force using the built in plug-ins and multi samples of vintage synths and drum machines.  I'm still working on the mix and mastering. 

     

    (edit new version posted below)

  8. There’s also a later version of the SF2 Turbo prototype that removed the black bars from the HUD.  In some ways it’s better than the released version.  I think both the SNES and MD games use the same assets as the PC Engine version.

     

     

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  9. 1 hour ago, bplus said:

    Is this new version of gng a fresh port or a hack?

     

    The original was great too. Mean machines gave it a great review too.


    It’s a rom hack of the original game.  He’s making a lot of changes to the code though so he can fit more tiles into VRAM.  There are lots of details of his progress in this thread

     

     

    https://www.sega-16.com/forum/showthread.php?35772-The-Official-aMaru-Thread-Amazing-Mega-Drive-Hacks!

     

  10. We’ve got to be careful some people mean bits and other bytes :) 

     

    Is there really that much criticism online about arcade conversion in the 16 bit era?  Surely most people are well aware of the constraints the developers had at the time and take that into account?

     

    I’ve seen more critique of Western micro ports but those guys probably had to base their work on an afternoon of an arcade cabinet on free play and not much else.  At least the consoles usually had the same company porting it or had more access to source code and other assets. 


    Finally- Me hyping a modern rom hack doesn’t mean I think the original version is shit.

     


     

     

  11. 1 hour ago, Rex Grossman said:

     

    The original game was 5 megabits. That's 625k. Tiny!


    And according to interviews it was originally set to be 4mbit and Yuji Naka had to beg for the extra space.  

     

    58 minutes ago, JamesC said:

    It's worth pointing out that the original Sega version still plays brilliantly and was by far the best home conversion at the time. I don't think people who bought it back in the 90s felt short changed or anything. 


    It doesn’t need pointing out to me :)  I was

    lucky enough to get a Genesis in September 1989 and Ghouls ’n’ Ghosts was one of the first games I got.  I played the hell out of it and still love it.  I also like the look of this updated version. 
     

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