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  1. I remember the bit you're talking about but I can't remember where the item you're looking for is. However, I put about 5 hours into it yesterday and I never spent longer than a few minutes stuck in this kind of situation - rest assured, it's round there somewhere. Overall, I like the game. It looks pretty nice and has had some quite cinematic set-pieces and fun encounters. On the other hand, it feels incredibly linear and pretty easy - it's almost like an interactive theme park ride. There are some nice elements of game design - the way that NPCs show the way so that you never get lost, the lack of a HUD, a button to get the character to tell you how much ammo he has and so on. I'm less impressed by the endless lever-hunts and bush-burning. So...best movie game ever (apart from The Warriors, obviously)? Probably.
  2. iangilroy


    Yep - IMHO Red Dead Revolver is a lot better than this. RDR is a bit clunky but it's just so much more fun to play. I'm so underwhelmed by Gun that I can't be bothered to list all the things that irritate me about it. Thankfully, there are a few interesting things coming out this Friday - Soulcalibur 3, Capcom Classics, Half-Life 2 Xbox - so I'll be returning Gun for one of them.
  3. I think it's OK in short bursts and if the bash-rate you have to produce isn't stupid. The button-bashing bits in The Warriors, to use a recent example, have been fine so far and have been a reasonable-ish way of representing the physical effort in doing pull-ups or running away from bad things (enemies, runaway rollercoasters ). The bits in RE4 and GoW were similar, from what I remember. As the main gameplay mechanic for a game though...no way.
  4. iangilroy

    Pes 5

    I prefer the d-pad. The analogue and d-pad controls are doing exactly the same thing - the game only has 8-way digital control - but most of the tricks (feints especially) are easier to pull off with the d-pad.
  5. School For Scoundrels isn't an Ealing film AFAIK - it was produced by the same company as Brighton Rock. It's easily up there with the Ealing classics though - I love it. I'm sure I read somewhere that there's a remake coming out next year starring the guy who played Napoleon Dynamite. I'm already concerned...
  6. Yep, it's region-coded for games and DVDs.
  7. I was pretty much ready to return it after the first few levels. I gave it one more go, got a bit further, and that's when I suddenly started liking it. It gets a lot better (IMHO of course) later on. Still, horses for courses etc
  8. iangilroy


    I got Darkwatch last weekend - wanted to buy Sniper Elite but they didn't have the Xbox version - and I've been pleasantly surprised; there's nothing very original about it but IMHO it's one of the best FPS games I've played on the Xbox: - production values above average, decent Havok physics - fairly novel setting - you're a vampire cowboy... - fair checkpoint system - straightforward, fun run'n'gun action. Most importantly, I think most of the weapons have a lot more feel and kick than many console FPS games. You know, where you spray enemies with bullets - which have no real discernable effect - until they keel over. My only concern is that it's pretty short. I've been at it for less than 10 hours this week and I must be right near the end. One advantage to that length, though, is that I'd be prepared to go through it again on a higher difficulty level. Anyway, IMHO worth at least a budget buy or rental.
  9. I got about 2/3 of the way through Ninja Gaiden and, for reasons that I can't remember now, gave up on it. I have no problem with games being difficult as long as the game provides enough direction and feedback to show me if I'm on the right lines. Sudden difficulty spikes - whether they're intentional or just bad design - are what I imagine stop most gamers in their tracks. Very few people will retry many times (hardcore gamers aside) unless they are clearly gettiing closer and closer to achieving the goal. If you don't understand why you're failing or how to solve the problem then why carry on? A game is supposed to be fun. This is a hard problem to solve; if the first boss in Ninja Gaiden had said 'block next time, for God's sake!' after you died the first time it probably still wouldn't have been enough but it's crucial. I remember the interview with the God of War guy where he said that he wanted to make a game that people would actually finish. I thought that was a great attitude.
  10. iangilroy

    Beta Band Dvd

    Got this on Monday and had a quick skim through it. The first DVD has videos, a few live tracks from the farewell tour and a few silly/funny trailers. The second DVD has 3 documentaries. The thing that surprised me is that the videos on the first DVD aren't complete - there are promos missing which is kind of annoying. Many of the videos aren't regular promos but new stuff put together in 2004/2005. Most of them are great. A weird videogame link is that the trailers and some of the videos are funny, lo-fi, Scottish-accented almost Consolevania-style stuff I also got the Best Of CD, mostly for the live CD that comes with it. Not listened to it yet though.
  11. Excellent news. I'll check the Xbox version out this Friday.
  12. Has anyone tried this? I saw some videos a while ago and it looked quite interesting. I'm tempted to give it a go but, annoyingly, the Xbox version isn't out until next week (why?) and I'm a bit concerned about buying a PS2 FPS.
  13. I've had this for 4 or 5 days now and, overall, I like it. I think a lot of that is the chance to play WE9 in some form - I don't have a chipped or import PS2 - and the 'it's WE on the PSP!'-type wow factor. I can forgive the game the loading and slowdown issues but the thing that's beginning to drive me mad is the PSP itself; it's probably the worst controller I've ever used. The combination of - clicky shoulder buttons - dodgy square button - having to hold the PSP at the right angle and distance while playing - awkward button/d-pad/analogue stick positioning (for me anyway) - slightly dodgy d-pad diagonals is giving me wrist ache, something that I've never experienced before, and makes me want PES 5 on the PS2 asap. This is the first PSP game that I've played at any length which requires you to use every button all the time. I just don't think that the console is suited to games that require this; I'm going to think long and hard about which games I buy for the PSP in future. Given that Sony generally got things so right with the PS1/PS2 controllers it's surprising that the PSP is so un-ergonomic (IMHO). I get the impression that the PSP was more about how it looked than what it's like to actually use
  14. I got this today - only played an hour or so but it's great fun so far.
  15. Yep. I don't have anything clever to add to your comments but I'd definitely encourage anyone who likes melodic, slightly alternative pop/rock to give it a listen. All 3 of their LPs are great.
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