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  1. And I’m sure they all run flawlessly and take very little effort to set up.
  2. I enjoyed the new trailer significantly less than the first one, although it seems like they’re taking the angle that all Mario’s deaths are cannon because he seems to be an absolutely useless, slapstick, Mr Bean type character which might be an amusing take on the franchise. Generally though it looks pretty bad, which I guess makes sense given the studios previous terrible movies and Nintendo’s general lack of interest in stories as anything beyond set dressing.
  3. Get a switch. Loads of the indies you’d play on steam deck are on there, Nintendo first party games are amazing, you can play fun multiplayer stuff with the family but also play single player stuff solo, it’s cheaper, which you could spend on Nintendo online to get some of the best retro console games ever made.
  4. I was reading all these takes on the departed thinking you guys were crazy, I thought everyone agreed that movie was fantastic?! Then I saw Nicholson and Scorsese and I somehow still didn’t immediately realise that you weren’t talking about the one where dicaprio gets mauled by the bear.
  5. Well, cutting against the general consensus here, but I loved that. The story train episode is one of my favourites, so seeing more of that was great for me. I’d disagree on that, I feel like this one demonstrated a much more nuanced and interesting reference than most of their references. Your other points about the problems with him are fair, though I felt like they kind of made a mockery of him as a person despite Harmon’s obvious fondness for his theories.
  6. Not sure if this is the right place to ask but it seems like somewhere I’ll actually get a knowledgeable answer: I’m trying to produce some basic music for a game I’m working on, but I have no idea what I’m doing. I’m using MPC Beats because it’s free and seems pretty easy, but I’m finding I have two major questions that might be incredibly obvious but are also kinda awkward to find straightforward answers to. Firstly, could someone explain in very basic terms what mastering is? I hear people say this a lot, but I’m just not 100% sure what they mean by it. I know it’s a process you do on your finished track, but I’m not getting what it entails. Secondly, are there decent free VSTs or do I have to pay for them? I’m struggling to find any in usable form for free but maybe I’m not looking in the right place. I just want some strings to add to my track and don’t have any in the free sample libraries I’m using, but articles online are suggesting I download an entire orchestra suite from spitfire labs and I can’t actually load the sounds as an instrument in my DAW. It feels incredibly complex and kinda overwhelming.
  7. Microsoft sure do love talking about inclusivity and ending exclusives whilst buying up large chunks of the industry and making them exclusive.
  8. I’m not super bothered about imaginary games that might have existed. Developers are obsessed with graphical fidelity, and will pour resources into increasingly pretty versions of the exact same games. I do sometimes wonder what a triple A developer could do with a game that had PS2 style graphics, how big or complex they could make it. What concerns me a lot more is games shooting way too high and ending up running like shit, which no amount of hardware ever stops. Stuff like this: https://kotaku.com/pokemon-scarlet-violet-performance-game-freak-nintendo-1849794943?utm_campaign=Kotaku&utm_content=1668700838&utm_medium=SocialMarketing&utm_source=twitter Makes me deeply concerned for Tears of the Kingdom.
  9. I’ve lost count of the number of games I’ve stopped playing because the characters blather on inanely all the time. Critical darlings like God of War, games which on paper have a bunch of things I enjoy like Red Dead 2, even games I was actually enjoying like Horizon: Terrible Name. I was having fun in that game, wandering about, fighting robots and shit, but Aloy never shuts the fuck up and they didn’t even have the decency to give her someone to wander about with to justify it. She’s a character that I felt quite invested in, until her tedious habit of describing what’s happening on the fucking screen I’m looking at like she’s a 5 year old made me hate her. I think a major issue is pacing. Pacing is an incredibly important tool in all narrative forms and in games the writer essentially has no control over it. You can feel them kind of trying to wrestle it back with cutscenes and endless walking sections where people talk, but the overall pacing of the game is out of the writers hands. Rockstar games have (as I’m pretty sure I read someone on here say) a very bizarre structure where they have a basic three act structure but the first act lasts about an hour, the third act lasts about an hour and the second act lasts about forty hours. You’re in this weird limbo where often the parts you have least control over are the ones where the most interesting stuff is happening, and the majority of your actual play time lives in a kind of meandering filler part in between. This also impacts events in game. Lots of movies rely too heavily on a character happening to turn up when something important is happening, but I think in games it’s more noticeable. When you’re in control of how long it takes to get somewhere, and it could be ten seconds or two minutes or you could put your controller down and go answer the door then pick it up five minutes later and still happen to arrive at the exact moment you need to the artifice is just slightly more palpable. Games are filled with a million little moments like this, which you might not notice in isolation but add up to make gaming’s reliance on movie cliches feel emptier than they did in their inspiration. Then as @Scribblor says you seem to have numerous studios hiring great writers and then ignoring them, or cutting the stuff that makes their writing work because it’s not exciting enough, or saddling them with a terminally boring overarching plot that they’re fighting against to tell a good story. So many games commit the cardinal sins of bad writing, where they’re presenting us with characters that we’ve never been given a reason to care about and their next bit of narrative hinges on exactly that. Or they’re having people show up out of nowhere to Deus ex machina the plot along without laying the groundwork of who that character is or why they can do what they do. I don’t think the writers are generally to blame, but what we end up with is a world where even the sacred cows are pretty average when compared to almost any other form of authored storytelling. The two last of us games are the only story based games I can think of that could stand up against good movies and tv, and even though they’re doing more than most games they’re still containing the majority of that narrative in non interactive cutscenes. Ultimately, my favourite game stories are the ones that couldn’t be told in any other way, like the aforementioned Portal games, or the games where the stories are mine and they’re created by my actions and told by me. I’ve thought in the past that maybe games aren’t a great storytelling medium, but I’ve come around to thinking that they’re really just hamstrung by a slavish desperation to imitate movies and a profound lack of respect for the art of writing.
  10. Broker


    This weeks bleach is insane. Some of the best animation I’ve ever seen.
  11. Yeah I’m really excited about all the games I’ve never heard of or have no idea how good they’re going to be.
  12. BOTW had some nasty framerate drops and it’s a launch game. I’m mildly concerned about how TOTK is going to run.
  13. Broker


    Cowboy Bebop is on Netflix now, I think they picked it up exclusively after the live action show was commissioned.
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