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Boyatsea

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Everything posted by Boyatsea

  1. The last two eps got me quite mad. They seemed to have them doing things at the same time that needed to be done one after another. On the kids toys: You can't make a video about a product when you're still designing said product, and there's absolutely no point in doing market research with children if you're already at that same moment pitching said toy at the retailers. The whole thing was a joke designed to deliver daft products.
  2. I agree with this, but I think there is a misunderstanding that many people have that whatever UEFA, or FIFA, or the FA does can somehow be the 'right' response, or solve the problem. I was in two minds about what England did last night - my gut feels like they should have left the pitch just before half time and abandoned the match. It would have been a strong response, but at the same time, other people noted that if they had done that, all the talk would have been about when the match was going to be replayed - it would have muddied the focus. So maybe playing on, showing our class and smashing in six goals was the best reply. I'm not sure. As for UEFA, Bulgaria should not only be kicked out of Euro 2020 qualifying - which matters not, given they're not going to qualify anyway - but also qualifying for the World Cup 2022 qualifying as well. This would be a strong, strong statement and force the Bulgarian FA to take responsibility for what happens inside their stadium, but it doesn't actually solve the problem of racism in and of itself, and I think the media inadvertently pushes the idea that it does.
  3. I've been rediscovering my love for the nonsense that is the MGS series of late, kind of out of nowhere. In the process, I stumbled across a YouTuber - ThorHighHeels - who produced a series of videos going through the merits of pretty much every Metal Gear game ever made, including the handheld and mobile spin offs. I recommend watching from the second episode onwards - he's Dutch and has a style of delivery that's improved as he's got older, which is evident in this playlist. The last video on MGSV pretty much sums up how awesome but fucked up the whole affair is.
  4. Late to the party but, this. Unbelievable is easily the best thing I've seen on Netflix this year.
  5. A few of my faves from my trip to San Francisco earlier this year.
  6. Maybe I'm misremembering it but, I swear in series of old there used to be a good balance between smarmy twats who actually knew their stuff and dickish twats who were all mouth. The last couple of series it seems we have a domination of the latter, combined with the producers setting them tasks that they can't possibly hope to shine at. It's become a case of who loses less. "Put on a successful safari in two days!" "Go go a price for selling premium lollies without showing the buyer what the fuck they look like!" There has always been a massive element of "this is not how you would do things in reality" with The Apprentice, but more and more they seem to be putting hurdles in their path intentionally just so they can film them all crashing to the ground en masse.
  7. Someone's been checking their Wordpress analytics. Not sure what sites you were reading. A few months back plenty were putting out multiple of editorials on it a week.
  8. Uhhh. No. The headline is tongue in cheek. I'm saying the whole thing is a mess, and the games press has to take responsibility for extending GamerGate's run for longer than it needed to because articles covering it were doing stupidly well page views wise. It's also not an article - tis a blog post. On my blog. Gonna talk about what I think in it, ya know. Hey, thanks man! I mean, known is better than unknown, right? It's, you know, a personal blog.
  9. Boyatsea

    Coffee

    So, had a crack at this today. Anyone visiting Manchester/living in the city, these are the ten places you need to get a brew: Bean there, done that: 10 places you need to drink coffee in Manchester - http://keithandrew.media/2014/12/12/bean-there-done-that-10-places-you-need-to-drink-coffee-in-manchester/
  10. The problem is, the tool they use to measure that success is one that can, in theory, be influenced if certain sites are courted. Would be much better to pin extra income on reaching some kind of sales tally, I think, if such a strategy is required.
  11. To be fair, a lot of that is probably to do with the fact I write for a B2B site. I know a lot of writers writing for consumer sites, but in my day to day work I don't tend to read them as much, so naturally the sites/writers I hold high tend to be the ones that I encounter the most. Sure - and I was one (perhaps stupidly) shouting about how daft some of MCV's coverage of GAME was during the chain's final weeks. At times, it felt like they were virtually doing GAME's PR for them. But, to be fair to MCV, it is there primarily to serve retail, so I suspect those at the top would argue they were simply presenting the views of their readership.
  12. Tbh, I wouldn't personally want to comment on MCV - it's a trade magazine with different boxes to tick and sectors to appeal to, and not typically standard of the industry. A lot of people read it, of course, but unless you're working in games retail - which is who it is designed to serve, rather than consumers or even developers - it's not really aimed at you. If we're talking about Intent's output in general, I think Develop does a much better job - editor Will Freeman is an incredibly passionate chap. I'm also a fan of the revised GamesIndustry.biz, and Keith Stuart on The Guardian is consistently good. (And a Man City fan.) Stuart Dredge on The Guardian also delivers the kind of insight beyond most of us.
  13. Well, I can't argue with that. And, for the record, I think a lot of the problems come from games journalism being flooded with too many gamers and not enough writers, if you know what I mean. There are a portion of people in the job who flaunt what they've got/who they've met/places they've been because they're here almost as fanboys being given a guided tour. It's important to have a knowledge and, hopefully, a passion for what you're writing about, but it is first and foremost a writing job, and that isn't always the case with everyone. Thankfully, these folks are in the minority in my book. In truth, I wasn't looking to dirty myself - believe me, there are people I'd like to call out as being bad at their job for a multitude of reasons. I'm not wandering around thinking everything is perfect - anyone who has met me will know I tend to moan about things. Rather a lot. But this is a job I love, and an industry I believe is generally populated by good people doing a really good job. I jump to its defense because I fear everyone is being lumped together. I hope, as you suggested in your previous reply, that people can see there are also plenty of good journalists in this field as well as some crappy ones.
  14. Yeah, Lauren aside, a lot of those tweets are taking the piss, right? They're not being entirely serious - that's not just me that sees that, is it?. I don't know the guy, but I also suspect Joel Gregory's reply to my article telling people to "shut up" was half frustration, half joking. I don't think he was actually telling everyone to shut up in spite. Sure, he didn't shove an obligatory winky on the end of his tweet, but I certainly didn't read that part as him being serious. I can only speak based on what I've experienced, of course, but I haven't seen much of that. In my work, any 'perks' I've received have been loans of devices/hardware that enable me to do my job, and bizarre bits of merchandise from developers worth nothing in a monetary sense, but usually designed to make them stand out from what is an increasingly populated crowd. (I was, for instance, sent a small cardboard cut out with a pixelated version of my face on it that I could, if I so wanted, fold into a 3D version of me. It resulted in no coverage, given it's not relevant to my day to day job, but it's still quite a creative way for a dev to try and stand out from everyone else.) I'm led to believe by some of my older peers that this is not how things were in decades gone by, where press would regularly be flown out to all manner of places and treated to scores of treats on a fairly regular basis. Fair enough, but that doesn't really happen now because, I suspect, publishers eventually discovered that in the vast majority of cases, the journos didn't play ball, and frankly, most simply don't have that kind of money to spend now. And this is what bothered me - and feel free to vote this post 'down' if this isn't what you want to hear: This is an issue that, initially, stemmed from one writer being rather stupid and tweeting to win a PS3 at a journo only competition, and then failing to understand why this perhaps wasn't the best move when people found out. It now seems to have become a debate not about the farce that is the event he was attending is - the GMAs - nor about how stupid and lazy it is for a PR firm to think that getting journos to tweet a certain hashtag will actually do their product any favours. Rather, we now seem to be talking about glitzy glamourous events where journalists are treated to all manner of treats in order to get positive reviews. It may be that I'm simply not getting the invites, but in the relatively short time I've been doing this job compared to others, I've not come across any of that. I've eaten lunch at events, yes, but that's been in the middle of a day where I've worked my arse off covering talks and panels or interview folks in order to get good, decent articles up on the site I work for, because that's why I'm there. Indeed, while there is a certain 'buzz' to reporting from such events, that's because you're reporting on the fly, digging out stories in the fresh air rather than from behind your PC. I haven't encountered anyone who goes to these things thinking they're going to get wined and dined and effectively get the day off. If you're any good, you work your butt off. I've also, as stated, had lunch with publishers, been drinking with folks who work in PR and generally socialised with people I've encountered in this job that I happen to like. Some of the times they've paid, some of the times I have. I don't consider this unusual - in any profession, if you encounter people you get on with and genuinely like, you tend to hang out with those people. To me, it's an added bonus that these people work in the industry I'm covering, because chances are they'll have interesting things to say that will be relevant to the job I do Monday to Friday. If we're going to suggest anyone is taking advantage of anyone here, then it's probably me taking advantage of them, because it gives me an insight into whatever those people think are the issues of the moment. It's a quick look at the other side of the industry. If this sounds like me trying to 'shut people up', then I'm not communicating especially well - that's most definitely not what I want to do. I just think, as stated, that we're focusing on the wrong issues, both in this forum and outside of it. Rob Fahey's piece for GI.biz today, for example, I think is a good assessment of what we need to be talking about. I don't agree with all of it, but he's certainly one of those who is talking logically right now.
  15. Nah - I wasn't talking about any posts in here, but rather the way some journos/editors have tried to lead the debate in a different direction outside of this forum. Indeed. Folk seem to have got caught up in the hype and lost sight of what actually happened.
  16. The last thing I - and plenty of others - wanted to do was move on. I wasn't involved in the debate at all (I was actually away when it broke), but chose to chip in because I felt it was being dragged off course, and I think others felt the same too. That doesn't mean any of us have anything to hide - we'd have simply kept quiet and waited for it to fade away rather than stoked the fires were that the case.
  17. Eh? No - not talking about handouts. Big sites are (by and large) monetised by big publishers advertising on them. That money pays the wages of the writers. That's a far bigger potential - and I mean potential - conflict of interest than sharing a pint after an event. Of course. That's crappy practice and shouldn't happen.
  18. *sigh* No, it's the exact opposite to that. I'm saying look at the *bigger* picture. I'm saying, if you really want to talk industry ethics, look at the fact that journalists' wages are effectively paid by the publishers they're coverage through big ad deals. That's a far bigger issue in my book than a PR buying a journalist a drink or friendly relationships between writers and developers. It's also the debate editors don't want to have - at least of the big sites - because it's the only way their sites survive. It doesn't take a genius, however, to work out that the threat of a journalist's wage being taken from them is potential a far bigger incentive to colour their coverage a certain way than losing out on a free drink or two. My whole bone of contention is that the debate has been pushed onto questioning whether journalists and PR/devs can be friends, rather than what I believe to be the bigger questions that perhaps need answering. But, fair enough.
  19. Ginger, Sporty, Baby, Scary or Posh?
  20. I don't think I've seen anyone say "look, this is nothing". I think, however, there is a concern that we're having the wrong debate here, and letting some folk who'd like to deflect the audience's gaze away from some of the industry's potentially larger issues/misdemeanors - onto some supposedly smaller issues that they can claim have been conquered with some quick rule changes, instead - set the agenda, and that's what's frustrating. So, some people have been saying "stop talking about that" and "talk about this instead". There's also the concern that PR seems to have been completely muddied by the whole thing. I saw on one forum last night - thankfully not this one - that someone was claiming PR should *never* correspond with journalists or vice versa, and that it is in neither person's job remit. You have to wonder what this poster thinks public relations entails, really. There are some people playing on the idea that a lot of people don't know what PR is - and, as such, assume it's therefore evil - in order to get people dancing to their own particular tune. So, yes, my concern is that some people are using the events after biglime's column either to settle old scores with folk they don't like, or to drag the debate somewhere else entirely so their own practices aren't called into question. The issue isn't whether the debate should happen, in my book, but rather what the debate is about.
  21. Again, the industry is much bigger than reviews. We're talking about an environment where stories now break in a matter of hours and sometimes minutes rather than days and weeks. One where the are thousands of developers working across a multitude of systems are being covered by more and more writers across more and more different websites everyday. It's simply not possible in the long run to remove yourself from the environment, shelter yourself from after event drinks and hide away in the corner - you need to be in that room, having those conversations in order to be on everyone's radar for when the story breaks.
  22. I was talking about events like Develop/GDC etc, but of course there needs to be events for games. It enables the developer to get masses of press to play the game in one sitting, and gives them a whole host of feedback as well as early coverage. How do you imagine articles happen? How do you think journalists get the contacts they need to call upon to write them? How do you think exclusive news stories about something people wouldn't otherwise talk about pop up? They happen because people chat with each other, they form relationships, and then those relationships deliver the info people need to write stories. Networking is *essential* if you're going to do this job properly. You get nowhere fast hanging around your PC not actually meeting people. A large portion of the articles you've read and liked will be the product of personal relationships said writer has formed with the people in said pieces. And, yes, relationships with PR are also included in that. Lets not be silly about this - PR actually does serve a useful function. A lot of developers have no idea how to pitch their game, promote their game and talk to the press. Some do it brilliantly by themselves. Some try and simply can't do it. Good PR is priceless - it delivers the info journalists wouldn't otherwise get from developers (who, lets not forget, often actually want to be making games rather than talking about them 24/7) and it gets games coverage they might otherwise miss out on. If you're a journalist who refuses to meet developers or PR, then you're a crap journalist simply farming off other people's coverage all the time. Reviewing videogames is only one part of what videogames journalism does, you know. No, I'm sorry, having a drink somewhere doesn't blind you. My hairdresser offers me a free coffee sometimes. That doesn't mean I wouldn't be pissed off with him if he shaved a swastika in the back of my head. I think, in general, you're reading 'videogames journalist' as 'critic'. iPhone games launch first in New Zealand because of the time difference.
  23. I take you point but, in practice, sites that aren't large enough to have separate editorial and ad/sales departments generally don't attract ads from the big boys. What tends to happen with many such sites is that they buy into a larger ad network that handles the ads for them - which adds another handy wall between the potential influence of the advertisers and content that ends up on site. It's only the big boys that this is really an issue for, and I know that - on the whole - the good sites tend to hold their nerve, even if it means losing out on big contracts. Nothing is ever 100%, of course. It's perhaps not ideal, but this is an industry where vast portions have very little money - and I'm including publishers and developers in that, too. I think we have to trust the readers. Ultimately, if a site appears to be led by those who are willing to spend money advertising on it, then readers aren't stupid. They vote with their clicks, in the long run, and bugger off elsewhere. I can say that my contact with the advertising on PG is null, save for the few times when someone contacts me to find out who they should be talking to in our sales department. I'd imagine that, for the vast majority of writers/editors working at good sites and mags, this is the same. You're sheltered from that. No, I'm talking about the dafter rules. I'm talking about someone at VG247 daring to eat a bit of quiche at an event and not declaring it in an article. Such is the way of things now that, having delivered these hard and fast rules - many of which simply serve to put up barriers rather than deal with the problem - VG247 writers now risk being hounded over breaking some of the dafter ones.
  24. I doubt I'd have been able to play it at all if I were drunk.
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