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  1. So I subbed for a month of ESO Plus at the end of May, played the game a lot but then drifted away, so went to cancel it at the end of this month. I looked up how to do it, and the advice from the official site said go to Account Management, Subscriptions and then if it's there, cancel the auto renew. I did this on the console and it wasn't there, so I thought maybe auto-renew wasn't on. Then yesterday I get an automatic email saying I've been charged for this next month. It turns out that it doesn't show your sub on your console subscription page when you access it there but when you sign in on the website it does. I know Sony are notoriously inflexible and stingy when it comes to refunds and their online sales, but is there any chance they'd refund it or even just credit me back the tenner if I got in touch?
  2. Parksey


    The opening is pretty slow and basic, to be honest. I'd say it's charm starts coming through more in the second area/chapter - a lot more characters, stories and quirks crop up. Though I will say I didn't really love it, certainly to the degree that some do. I only played it once too, unfortunately yielding to hints and guides sometimes. If you really want to engage with it, I'd say avoid those and maybe also commit yourself to more than one playthrough, with your first being natural and without any prior knowledge or aid.
  3. It's still showing up as £35 for me on Shopto? I dunno if that's because I live outside the UK and it's doing some jiggery-pokery, but it's displayed in pounds too. If it's anything like the last few Pokémon games, it won't ever get *that* cheap unfortunately. They hold their value. The Let's Go games are the same price on ShopTo and a year older. Ultra Sun/Moon seems to hover around £30 as well.
  4. It's not a bundle, but Shopto has the base game for £35, and the link above is the download code for the expansion for £20. https://www.shopto.net/en/swpo21-pokemon-shield-p62260/ The download code for the base game is £39 too.
  5. Yeah once you get past the disappiontment of the shabby frills and lack of improvements, it's still quite compelling just filling up your pokedex. I've refrained from just copying all my old ones over (got to pay for a Bank pass and a Home pass to get a them from Pokemon Sun, properly grasping stuff from Nintendo just to have the "privilege" of keeping your monsters in storage) so I'm going for a living Dex again. Haven't even started the "story". I'll likely easily stick another dozen or so hours in so it'll be worth the tenner. It's good for TV gaming, given the footy is back too. There are signs from the new Wild Area that they might eventually be able to fulfill on some of its promise. Sun and Moon were comfortably better than the disappointing X/Y so I'm sort of resigned to this gen being quite flawed (though I did enjoy the base game a lot, with 125 hours in it), but the next one should/needs to be a step up. Let's face it, the core Pokémon gameplay and addictive collecting gets it a lot of leeway, so it's about time they improved the trimmings.
  6. A disclaimer first - I'm not a massive fantasy fan (I'm only 5'10 LOLZ) and outside of the big examples of the genre, in literature, movies and games, I wouldn't say I dabble in it alot. I've played stuff like The Elder Scrolls, bit haven't gotten round to The Witcher yet. I heard it was best to play Inquisition first so as to not sour the experience. But in my layman's eyes, the universe isn't that bland. Unfortunately it does require some grabbing with the dreaded lore, but I think the world has some unique markings and interesting caveats. I really liked Origins when it was released free on PS Plus and it felt like a proper old school Bioware RPG - a fantasy KOTOR. It had interesting characters and though the blight was a bit hackneyed, the smaller dilemmas were engrossing. Like deciding what to do with the "bad guy" who was a shit, hit had reasons for being one. The Mage v Templar conflict I think was built up well, tthough they could have perhaps made the Templars less of bunch a right wing nut jobs. The stuff with the Fade, the Qun and old gods has come to the fore in the recent games, which at least gives it its own spin on the cod western fantasy setting. The side characters were great as always though, and it's something the series has done well. These are your primary ways of both engaging with other characters but also the game world itself, as their constantly jibes, interactions and criticism will filter your own experience. You get some blandos but the game does a good job of making you want to go through again with an entirely different team. As for Inquisition, I was quite impressed when I first played it, given my PS4 was quite new at the time. But it definitely has the scars of a game that was also designed for PS3. Some of the MMO trappings are also evident and there's a lot of busywork if you choose to engage with it. In contrast, the main quest is actually quite tight, free of bloat and probably doable in 20-30 hours, which is "short" for an RPG but does lend it a nice pace if you ignore the many, many, many side/fetch quests. It does some interesting stuff with its main quests too. The party level was great and a real departure from what you expect from this game. It helps give it a little flourish of its own and I like when the game experiments like this as it makes it feel more like a real world and less like someone wanting to be Tolkien. Not sure what to expect from DA4. The troubled development and Bioware's recent track record has be a bit worried. I don't mind some online elements, but I don't want it to be a Destiny-esque game that removes the single player RPG elements and the world-building decisions that you can affect. I like Destiny, but its game world is the same for every single player and you're basically just a tourist in it. I'm excited for it though, as the end of DA3 and it's DLC set up the story really well. It seems that the plot is going to be "save the world" again, but at least they've set up the villain well, and there's a personal connection there.
  7. Urgh got four hours left at work still, and I know in that time will persuade myself to "just pop" to the game shop after work to "do a quick price check". If I cross that threshold into the shop, then I'm lost. Why do games have to go on Friday, and why do my Fridays have to be busy so that I imagine mysrlf like Pavlov's dog, with the game as my reward for selling my human labour to capitalism?
  8. Hoovering up DLC for games that have been unplayed for ages, just because it's going, seems like a bit of a sunken cost fallacy to me though. The game you haven't played yet also has content you haven't played yet that will disappear soon so you won't be able to play it, so you better throw more money at a game you haven't played. I understand the logic that "someday" will eventually come round but I reckon for a lot of us those days come round very rarely and a lot of time stuff gets unplayed in perpetuity. Though this is more about our habits as gamers. I would argue that going for stuff just because it's disappearing and with the intention to play it in the far off future is simply archiving, not playing. Though there is a debate about whether it should be us archiving or the companies. There's also a debate about how persistent gaming's online stores should be. My argument is that they should be persistent across generations and be a gaming archive. Books do go out of print, I know, but generally you can go in to a bookstore and they'll have most Dickens stuff, despite it being "last-gen" (it's like NES-era literature innit). We have a tendency to wipe the slate clean each gen in our pursuit of shiny new technology and the buzz of next-gen. We also allow the companies to do this, as we buy their remasters each time too. It's fine for them to improve their games and to iron out technological faults, but wiping the slate clean each generation is often just a chance to resell old games for us with a current-gen price tag Nintendo are the absolute worst for this. It took them an age to stick games up on the Wii Virtual Console, and then they failed to even add some of those games to the Wii U one, and the Switch's retro offerings are paltry. Why don't they have the equivalent of Netflix with their back catalogue? People could pay a tenner a month to access all their first party games. I'd pay for that. It's only a sunken cost fallacy for them too I guess. Why pay to host old games, when you can rob us of the access and get us to spend money rebuying them all individually for a full price remaster?
  9. How does it run on a base PS4? The noise is annoying but I can live with it due to headphones. A stuttering framerate or it be a strain to play due performance issues would probably make me more likely to wait for the inevitable next-gen upgrade. I'm not desperate to play it (liked, but not loved, the original), just more getting drawn in by the hype and have a free weekend coming up. I also know very little about the game bar the first trailer. It would feel nice going in to such a big game almost completely blind.
  10. Yeah my first impressions are a bit meh. Once I put more time in it, and chase the living dex again, I'm sure I'll get my money's worth out of my £20, with the superior half coming later in the year, but it's just pretty uninspiring. Which is initially odd, as I have fond memories of the base game and really enjoyed it despite its obvious flaws. This flaws seem much more evident now, or maybe a little less forgiveable given they had a little bit more time. Firstly, the wild area seems to look worse. Now, I don't think it actually does, as the base game's wasn't a looker. But the wider, more open spaces of (what I have seen of) the island just seem blander than what we got before. Plus you had the towns and routes to mix things up visually. The "new" selection of Pokémon don't hold much attraction. Firstly as my team is set up already, secondly because there's nothing new to surprise me and thirdly because I caught most of these monsters in Pokémon Sun (and X before then, and Black before then etc...). I could just transfer them all over if I wanted. Feels a bit arbitrary catching them again. And finally it just seems criminally undercooked or half-arsed. I stuck up for the base game a little so maybe I'm a hypocrite, but some stuff seems inexcusable. The bare bones story was there in the original title for example, but here it rankles. Most of it, it's the lack of bloody scaling. Most people complain about a DLC that arbitrarily makes you grind or has the level cap higher than you would be when trying to enter the game. This is baffling as they must know a lot of players finished the game and their EXP share reduced the grind so everything levelled up quickly. So why does scaling stop at level 60 and make it a cake walk? Surely it wouldn't be that hard to program to match your team? They already added some scaling but tied it to gym badges, so you just wonder whether they are too blindsided to think any further ahead in terms of the player's leve, are scared of a "kids', game" being too challenging (Blue was pretty hard when I was 10) or they just couldn't be bothered implementing it. Maybe I'm just in a bad mood today. Or got plenty of games on my plate so it wasn't the best time to splash out on this.
  11. Reddit seem to reckon the announcement next week will be Let's Go Johto, possibly Umbreon and Espeon editions - their plushies are in front of the Let's Go Gen 1 game, and the Gen 2 legendaries and starter plushies are behind him in the video. We're through the looking glass here people.
  12. I think what annoys people more is that the sunsetted weapons are already re-dropping, so people don't want the loot chase to be stuff they have already grinded for. Though the sunsetting is less about removing weapons and more about removing perks/power creep, so in that sense it's logical they are being reintroduced already. I'm not particularly attached to any one gun and personally don't like the idea that, after years of content, people just use the same weapons and armour they always have, but I can see why that's the appeal of the loot grind.
  13. To be fair, the amount of blueberries that can't grasps a lot of the mechanics, means that the a lot of the endgame like Raids and Dungeons need matchmaking. You can't have the mechanics they offer within if you're making it be doable with randoms and communication. I feel like they'd lose a lot of what makes them great if you lost that. The Corrupted strike was the nightfall this week, and there were people in there who did know about throwing the balls to each other, making the final boss an exercise in tedium. In this week's seasonal public heroic event, wizards which can heal the main noss. These have big directional markers.on them and the objective says they can heal him, yet they often just get ignored, as people go for the boss, it gets healed, they damage it again, it gets healed by the wizards again etc. Matchmaking the dungeons would mean either designing them to be done by random teams not talking to one another, or have it an exercise in frustration when you get paired with blueberries. Destiny is an online game so requiring a team is par for the course. I'm playing ESO and that has a dungeon finder for most of the stuff, but the raids require you to team up. And also to be fair, they could have locked people out of the dungeon by charging for it and attaching value to the season pass, but they made it free, which was unexpected. There's a conversation to be had about the seasonal model and value, but focusing on the dungeon this season isn't the best way to make that point. Likewise, this season actually has quite a lot of free stuff, as the public event is also free and even the Heroic version is doable with randoms (I've never teamed up with anyone, and I was much lower in light than most due to missing all of Worthy and most of Dawn). The dungeon would be worth £8 on its own in all likelihood, so it's a pretty generous season.
  14. I'm torn on the expansion pass. On tnr one hand, despite the criticism and general low aspirations from the titles, I enjoyed Sword and Shield quite a lot, sticking 120 hours in and going for a living Pokedex. It was basically... A Pokémon game. No revolution or anything mind-blowing, but for me the formula is enjoyable enough, with the same robust battle system coupled with interesting new Pokémon designs. But this DLC, even at the Shopto price of £20 isn't tempting me that much. Firstly I think the first half is going to be a much smaller component - I reckon about a 30/70 split between the one out tomorrow and the Crown Tundra. Secondly, it's almost all old Pokemon and if I wanted I could just import me almost-complete collecting from Pokémon Sun and breed missing ones (or catch any new forms). Finally, I have a feeling they'll skimp on the DLC like they skimped on the main titles. For me, that wasn't a massive problem as there was still enough meat there - 400 Pokémon, with about 130 new ones, with the world and story being a pleasant distraction. I feel like it's going to be even more slight this time around, especially in the DLC's first half.
  15. It's not *that* strict in terms of time. It is possible to mess up and the game will send you back to a certain point if you don't save the person in the dungeon, but you don't need to be particularly effective or efficient at managing your time. When you're going for 100%, all social links etc, you'll need to focus on the min-max stuff, but first time round you should have the leeway to play how you want. The game will warn you with something like "looks like it will rain soon" and I *think* several days of heavy rain predicate the fog. There's also the weather forecast in game which you can check. Each dungeons' boss is roughly about ten levels higher than the last one, from what I recall, so you should try and gain about that with each dungeon run. There are ways to prolong your dungeon grinding and restoring your magic meter thing so you can heal. You might not need to grind that much if you fight every battle on your way through - from my experience, I had to grind in the first dungeon or so but the game largely felt easier as I went on. Man, such a good game. A year since I played it for the first time (and sunk about 130 hours in) and I'm getting all nostalgic. It was really something I thought I'd bounce off, with its anime styling, visual novel approach, massive massive length, small overworked and randomised dungeons but I properly got addicted to it.
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