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  1. Judgment's tailing missions were particularly egregious given the small Kamurocho map. One of the final ones was infuriatingly tedious due to the labyrinthine, poorly optimised route the suspect took, making it about five times longer than it should ever have taken. Some atrocious padding which started to creep into later Yakuza's and then kicked into a higher gear here.
  2. Yeah, I love me some Big Dave. Just a shame about Army of the Dead.
  3. First step is to get an account set up at Deku Deals, and build a wishlist there. Eshop sales can be crazy sometimes with the deepest of discounts, so it's good for keeping track of historic price drops. Second, what are you into? There's a common thread of games that get universal praise and are considered ideal to the format of the Switch (Enter The Gungeon, Hollow Knight and Into the Breach come up a lot) but if you share the style of games you're into then people will chuck forward ideas abound!
  4. Johnson is infinitely more talented than Diesel, but in a 'safe pair of hands' kind of way. You go into a film headlined by Johnson and you know what you're getting, and to date he hasn't done much of anything to challenge that and diversify. Then again, it's led to him being the highest paid actor in the world, so job's a good one. Conversely this means I find Diesel infinitely more watchable than Johnson, out of a sense of morbid curiosity. Online discourse likes to put Nic Cage forward as the symbol of bafflingly weird leading men, but have you checked out any of Diesel's vehicles over the past 20 years? They're tremendously, indulgently bad and I honestly relish every one that comes out. It seems that every couple of years he gets a big solo venture to try and remind people that he's a proper star outside of F&F, and they're regularly catastrophic. Babylon AD, Bloodshot, xXx and its revival, The Pacifier (waaaaaay more enjoyable than Johnson's equivalent Tooth Fairy, though probably not for the right reasons) and best of all, The Last Witch Hunter. A film honest to god created off the back of Diesel's own Dungeons & Dragons character, who he then plays. That is some next level tier of trash, and I live for the sheer gall of Diesel managing to get something like that made.
  5. I love me some Onimisha, but I would honestly fanboy so hard if I ever get my Shadow of Rome continuation.
  6. Give me it and the return of Onimusha and I just don't know what I'll do with all this cum.
  7. I absolutely love everything they've shown there. A celebration of the weird and wonderful when it comes to videogames. And I'll put myself out there and say I love the dock, exactly my kind of goofy bollocks. A shame about that price, and it would be nice if we could get physical demonstrations in areas so we can see how the screen and feel of the thing holds up outside of curated media.
  8. One slight wrinkle I've seen brought up is that Hemsworth is now pushing/is the face of a fitness app called Centr, so it can be argued as disingenuous to market a fitness plan as able to get you Hemsworth-adjacent when we all know that will never happen.
  9. The Grappling Hook felt revelatory and made an absolute embarrassment of traversal afterwards. Still fun as al hell though, and you had to seriously work to get it.
  10. Yeah, it was an early highlight of last-gen and holds up well. I remember booting it back up again and there was Dev update where they superpowered the dropkick for a weekend, many laughs were had belting around Harran launching infected 100m or further off the rooftops. Principally it nailed the feeling of running around its world. Lackluster quest design and bobbins story meant little to me when the base act of going from A -> B could provide innumerable approaches and emergent experiences. One of the few open worlds I regularly returned just to run around and experience it. It was also truly hard in the early game, I never dared venturing out at night and even later on I still approached with trepidation. By the time you get late game abilities that more or less make you OP it felt earned, and that power scaling felt like a rich reward for the struggle it took to get there. Some elements could still be balanced a little better (if you don't have pre-existing knowledge, some abilities are so demonstrably better than others that it's a waste to not invest in them ASAP) but again, that core engagement of being in Harran was unparalleled, with countless fun little secrets to find scattered across it. Depending on how later preiews show it, this might be the game that convinces me to jump into next-gen this year, if it can match the standard set by its predecessor.
  11. Mass Effect was just a cover for the REAL Bioware Remaster we're clamouring for:
  12. Assassin gets massive attack stat gains and pitiful defense stats, so that's most likely to be a glass cannon. I was all about Magick Archer, massively useful in Bitterblack Isle when you could charge the electric bounce shots in a confined space and let them wreck house.
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