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Cheyenne

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Everything posted by Cheyenne

  1. It took a while, but I'm finally settled on where I feel my taste lies at this point of my life. Weirdly, I found numbers 11-20 a lot harder to figure out, as that's where a bunch of honourable mentions slipped in and out: 1. VVVVVV 2. Sheep, Dog 'n' Wolf 3. Nidhogg (video game) 4. Ring Fit Adventure 5. Yakuza 6: The Song of Life 6. The World Ends with You 7. Pokémon Gold and Silver 8. Super Smash Bros. Melee 9. Super Hexagon 10. Panic Park 11. Dragon's Dogma: Dark Arisen 12. Streets of Rage 2 13. Ōkami 14. The Legend of Zelda: Majora's Mask 15. Return of the Obra Dinn 16. Asura's Wrath 17. Time Crisis II 18. God Hand 19. Spider-Man (2000 video game) 20. Alleyway (video game) @Benny, will 11 be a problem? The full wiki page is just for Dragon's Dogma, but I specifically mean to include the Dark Arisen content, it's transformative. Quickie thoughts, as the deadline looms: 1-5 6-10 11-15 16-20
  2. I may take you up on that. Will just get confirmation from my partner about what date would be best.
  3. I've been mentioning this to my partner, the 3DS is a system that has enough unique functionality that you're just not going to get through other systems, and is not easily (if at all) replicated via emulation. This is going back to the original DS, but The World Ends With You is a game that loses a tremendous amount of appeal and character when played on mobile or Switch. And as others have said, it's portable to a level far superior than the Switch, and some of that catalogue is never leaving the system.
  4. Friend of mine worked as a writer on it. I'm looking forward to trying it out.
  5. You had to give up five minutes from the end of the film?
  6. Despite the obvious sales this will make, it still feels at least a decade too late. The promise of a create-your-own Hogwarts student is hugely appealing, and I'm amazed it's taken this long for someone to have a crack at it. Really this is something that should have been done around the time of Mass Effect 1 & 2 being on the market, and personally I'm more amazed that we never got a HP MMO, something like that just seemed to make obvious sense. Looking at that footage, it still feels a decade out of time. Despite the possibilities of wizardry and how the various disciplines could make for a complex RPG system where you favour a style and spec into it, instead the game is pushed towards being Spell Bulletstorm with everything else as support elements. Imagine the scope for this world if you could be a true potions master, or herbology, and take routes around traditional combat using these skills? Instead it looks like we're being served a fairly rote chosen one narrative where direct spellcasting is the primary engagement. Big yawn. I'm sure there are people on the development team that have real passion and aspirations for what they want to achieve with this game, but what has been shown looks focus tested to buggery and even if you try as hard as you can to blinker yourself to all the problematic shit attached to Harry Potter, you're still coming out the other end with Third Person Open World Action Adventure with RPG Elements (2K22 Edition). As others have pointed out, a big issue with JK Rowling is not just her public persona of the last few years, but how these views and inclinations of hers are built into the world and thematic structure of Harry Potter (or Wizarding World as they now try to brand it). Within this game we're seeing the perpetuation of house elf slavery, the goblin uprising stuff that immediately felt spectacularly awkward*, something of a general 'might makes right' mentality and likely more that, while it has no direct involvement from Rowling, is all stuff that is built from her rotting foundations. *People are right to point out that specific image of goblins being hook-nosed and playing on anti-semitic imagery stems more from the films and is not explicitly stated in the books, but the functions of goblins in the books do use these kind of negative connotations (generally that of being obsessed with money, and untrustworthy because of this).
  7. Does anyone know if you can exchange your current stats to another device? I've been playing on desktop, but will be away for the weekend, am wanting to continue on mobile.
  8. The real games to pick up are the DLC Streetpass titles Nintendo released. Some really cool smaller games that add a lot of mileage to that functionality. On this note, I would really appreciate if they removed the limitations to how many Play Coins you can obtain in a day, and maximum held. Properly cripples some of those games when Streetpass is all but dead.
  9. Don't they also do that with most Marvel movies too? I remember all the hyperbole before Winter Soldier came out espousing that it's more an espionage than action. Was it bollocks.
  10. Because Grass starters are always the top tier designs. Some run them close (Pignite, Totodile) but the best Grass are always SSS+ category.
  11. Could have the old one as the dedicated TV Switch, and the OLED as dedicated handheld? Make the most of the screen.
  12. I'm curious as to how exclusivity is decided with regards to Atlus, as they always appear to just be doing their own thing with specific exclusives seemingly determined at random. Mainline Persona is Playstation, but then Strikers is multiplatform, Q is 3DS exclusive and currently SMT V is Switch exclusive. 13 Sentinels is due to come out on Switch, Catherine which was on 360 did not have Full Body release on Xbox One. It kind of feels like they're in their own strange world with deciding what platforms they develop and publish for. For SE, a large amount of their catalogue comes to Switch, some exclusively (Bravely Default II, Triangle Strategy) but I can't really see them bringing mainline Final Fantasy back to Nintendo consoles (not counting ports of older ones like X and XII) due to their insistence on having each new numbered installment being at the absolute cutting edge of what they can achieve, damned if it takes ten years to put out. Nintendo hardware is not in the position to satiate their fidelity fetish.
  13. The thought I've had running around my head the last few days regarding this news is very much an idealised view of things, and also clearly the thoughts of someone with no knowledge of the process of game design. With all these studios under Microsoft's belt, I would really like to see more shared material/assistance between said studios, and potentially give them the opportunity to try their hand at genres they're not associated with. Technically that's already happening with Playground making the new Fable, but to push this idea a bit further, it'd be cool if Playground are able to get Obsidian to help out with some parts of the process, as that studio knows how to build an RPG. More broadly, anyone wanting to build an FPS can get iD to show them a thing or two for how to make that work. My idealised scenario is talented studios having a pool of resources available to them that they can experiment in their output, bring back the era of studios like Criterion releasing Black inbetween Burnouts (hey, in that regard, what if iD had a crack at a racer?). Microsoft already have a number of studios under their umbrella that you could call best in class for a respective genre, I'd like to see what else they might be capable of. With specific regard to Activision Blizzard, I would hope to see some of those studios taken off of the eternal Call of Duty assembly line and be allowed to make original games again. This is mainly about Raven, because goddamn they made some great games before being cemented into that funnel. Add in Treyarch, Beenox, Toys for Bob, Vicarious Visions and High Moon and there's a solid slate of reliable developers with legacies dating well back into the 90's, with that Microsoft could get a litany of new IP's off the ground. None of this will happen.
  14. I would happily swap you for either of those, sadly I'm based in Czechia and I reckon that would make postage a bit of a mare.
  15. Given I'm rewatching Hajime No Ippo, I'm reminded of how lacking the boxing genre has felt over the last decade. No new Fight Nights Punch-Outs or Ippo games, a couple indie games come out here and there but I miss the late 90's/early 2000's era of good arcade boxers. Same can be applied to Arcade sports games on a larger scale. Football got entirely swallowed up by FIFA, and while we do still get some nice arcade indie titles, it's be nice to see some larger budgeted stuff.
  16. To prepare for this my girlfriend and I decided to watch... Jupiter Ascending. It has honestly gotten us so excited for this. If there's one thing the Wachowskis absolutely do not do it's uninspiring mediocrity. We're getting either a great film or peak bollocks.
  17. I'd wager it's for social media platforms and mobile browsing where autoplay while scrolling is a thing. Quick snap of imagery to coax the recipient into clicking.
  18. It frustrated me that I never quite understood the love for Hollow Knight. It's far from a bad game, but I'd cap it at being good occasionally displaying flash of being very good, if not for some frustrations I had. The main bugbear for me was the Souls influence of death setting you back and losing Geo. The game is plenty challenging on its own merits, and I found being set back each time I died (I know, I know, eventually you can get an ability that deals with it) was a complete pace killer. Oddly, it meant that the ultra hard dream bosses were actually my favourite boss encounters because at least when you died it put you at most a 30 second walk from the encounter, whereas on a regular playthrough a death could mean many minutes of navigating my way back to the encounter where I might likely get my arse served up yet again. On numerous occasions I had to put the game aside, not from frustration with difficulty, but I just couldn't be bothered wandering around the world again. Which is more indicative a larger problem I had; I didn't care for the world and storytelling. Once again, the Souls influence of minimalist storytelling, in this instance completely bounced off me, and it got magnified by the world itself being entirely too large for what interests me in a Metroidvania. A common appraisal I hear is of the size of the game and the amount of content, but for my money it's at minimum 3 times larger than it really needed to be, and on average my playtime was largely spent slogging around from location to location, with my primary motivation being more of a sunk cost fallacy than genuine intrigue. I loved Pokemon Silver for the big endgame reveal of the map being larger than you thought, and Hollow Knight initially does that wonderfully. And then it did it again... And again... (Also, I hated having to find Cornifer each time to get the map for that area started. At that point I have a map and Quill, why do I need him?) I counted at least 5 areas that I flat out did not enjoy, with a number of bosses I thought superfluous, and by the end I was fully cemented in this view of less is more. Since Hollow Knight I've played Steamworld Dig 2, Guacamelee, Sundered, a few Metroids and Yoku's Island Express, and preferred every one of them. Some vastly so. I found it a shame as when it all aligns, the combat and platforming can be absolutely exemplary. Jumping feels precise with the Knight and I really grew to value the flexibility in the Charm system (Pogo-ing around is great too) and some of the endgame challenged like the Path of Pain and the Colosseum of Fools really give you the opportunity to put these skills to the test. A final bugbear is that I question how limited and uninspiring the upgrades are. They were by and large typical movement options which I recognise that many other games also initially lock away, but simultaneously there were no later abilities that completely changed how you would approach navigation. The dash should have been there from the start in my mind, perhaps the walljump too, so by the time I reached the end and found out they didn't get any more creative than that, my final sigh of disappointment eked out. Good game, far from great.
  19. Also worth considering that pretty much every first party Nintendo title on the Switch holds value, and can easily be resold at £30 (and we'll see about growth in value after the life cycle of the Switch). It's not like another platform or third parties that can plummet down to a tenner within a year of release.
  20. I will recognise that it has been a number of years since I played it, but San Andreas has a surprising amount of freeform gameplay in its approach, particularly in exploring the world. Segments of the map are locked behind progress (enforced via immediate wanted levels) but the sheer amount of available content straight out of the gate is fantastic. You can do a surprising amount of stuff before even returning to Grove Street. All of the gang tags/oysters/photography are available, you can do Taxi/Ambulance/Vigilante missions, properties are available to buy and a few other hidden side missions to build extra income are all accessible. I would have a lot of fun seeing just how much of the game I could do and how successful I could make CJ before first returning to Grove Street. Wanted to rub it into Sweet's stupid fucking face.
  21. In order to claim being anywhere near Definitive they need to maintain the radio station playlists. No exaggeration, there's absolutely no chance of a buy from me if that's been meddled with.
  22. I find it pretty funny though that their hand was somewhat forced to put Doc Ock in that trailer as Alfred Molina doesn't give a fuck and was openly talking about how he was in the next Spider-Man film a couple months back.
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