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Peb Kacharach

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  1. Spider-man and Siege / Fortnite / Warzone upgrades day one would be nice.
  2. I think the team games would be better in a separate mode because it’s frustrating to lose through no fault of your own - and they are varying degrees of fun. This is a solid basis though. I assume there will be a battle pass model - with season 2 starting early-October. If they keep adding new course designs and novelty mechanics, the game will have long legs with scope to rival Fortnite. The devs must be pinching themselves contemplating the success they’re about to have! Well deserved, they’ve hit on a stellar idea and the execution is near perfectly judged. I was expecting this late 80’s / early 90’s pattern aesthetic to make a comeback and this game has nailed it.
  3. I agree but that makes me wonder if elmo’s suspicion this a secret horror game is true. Those teeth on the main character.... A weird gamble to market it as a pokemon, viva pinata type game if true.
  4. The egg team game is hilarious.
  5. The battery and build quality of the DS4 is not great and I’m amazed they didn’t follow MS’ lead and release a premium pad with better battery, back triggers etc.
  6. The leaker went into more detail about this on Era - talked about the relationship between the Producer and Director roles within the teams at Capcom and I don't think it contradicts your understanding, but that the Producer can make demands against the Directors wishes, and this caused them problems with RE2make - and again with SF6. You'd have more insight than most into the legitimacy of this stuff though and Era rumours should be taken with a pinch of salt.
  7. Anyone with a bit more game time figured out grabbing? I was expecting a "push" mechanic, but there doesn't seem to be a way to move each other in a grab so no shoving people off ramps etc. Grabbing doesn't work half the time. It seems you only impact other players when there's a crowd or you're being jumped on? I love the art style, reminds me of Super Monkey Ball - which would make a great stage idea. A super meat boy variant of this game type would also be fun.
  8. There are hundreds of new customisation options available every 3 months (eg. play as Deadpool, do a conga dance, wear small animal as a backpack). During that 3 month period you can pay a small amount of in-game currency (which can be earnt back) to access specific in-game challenges to unlock those customisation options. There is usually an elite version of the top tier seasonal skin which is skill-gated for high level players to work towards and show off. Each season has a unique theme, map changes and gameplay additions which the battle pass ties into aesthetically. It's a hamster wheel. But if people enjoy playing and are having fun, who are those who don't to judge? Side note - Edge and this forum have a preference for Overwatch and Destiny which I don't understand, and are quite sneery about the likes of Siege and Fortnite, but the latter are more popular for good reason. (edit: toned down the aggressiveness, it's a hot day and I'd rather be playing Fall Guys)
  9. Not to nitpick here, but sprays and loading art were in season 2 or 3, pets are just backpacks, throwable items are emojis (emotes). FN has the widest and most positive implementation of emotes in a game: you can eg. play rock, paper, scissors with them, you can traverse the map using them (on a moped or space hopper), you used them to throw basketballs into hoops around the map, give a downed player a red card - they're humorous interactions beyond killing each other. This isn't an example of strip-mining, they simply expanded the customization options to provide a more diverse battle pass. The COD pass is shit, but the coloured tracers and gun decals are a lot more grounded than jet packs and wall-running.
  10. This game is having regular server problems, huh?
  11. In Fortnite’s case the game is free. Developers and creatives are still employed and work to create pass content that otherwise would not exist. Players see value in that. Revenue generated by battle pass sales have turned FN into the excellent, constantly evolving party game it is today. There is no obligation to buy the pass. As someone who solo queues a lot of the time, the BP is a nice incentive. It’s no different to unlocking karts or characters in singleplayer games, or achievements, you’re just paying for customisation options and it gives you an incentive to unlock rarer items. In Fortnite’s case the challenges can be interesting and varied goals, which encourage the player to try out different gameplay mechanics, go on treasure hunts, complete a race on land, sea, air, explore remote areas of the map, as well as combat-based and grindy.
  12. Can we use our existing Kempston and Quickshot II Turbo sticks? Fall Guys only uses 3 buttons, seems anti-consumer to force Amiga owners to fork out £50 for a new controller.
  13. It depends on the time investment required. You can drop into Fortnite a couple of weeks from the end and clean up the Battle Pass in no time due to the accumulated challenges. It is also very generous awarding points. The COD pass was complete garbage. You’d need to play 2 hours a day to reach level 100. Apex and Siege were both similarly stingy, but Siege has shorter passes. Fortnite is the way to do it.
  14. We'll have to wait until 2021 to ask the 3 people streaming PS5 games through a laptop.
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