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    Bass, guitar, fizzle.

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  1. I have a GTX1070 in mine with 16gb ram. Processor is an i7 4790K. Lowish settings on ACC but it's perfectly playable. You don't have to have top level kit for VR, but obviously faster stuff does help.
  2. Yeah, I'm loving this! It's such a hardcore sim I wouldn't have thought there'd be a huge audience for it here, but it's really nice to see the enthusiasm for it and sim racing generally.
  3. Or this mod which recreates GP Legends (1967 F1 season) in AC: https://mega.nz/folder/JwUGlCKQ#SSbRu7xroO8j7bG29eOHFQ Here it is in action: I mean, just look at it!! One of the best mods ever in my opinion, but I do love me some 60s F1. Lovely heel-and-toe action. The Sandevoerde (60s Zandvoort) circuit in that mod pack is incredible, it is a paid mod but worth a couple of quid. You don't need the mod to sample these cars though, both the Lotus 49 and the Ferrari from the '67 season are already in AC (Ferrari is in the Red Pack DLC). Just take one of those to the modern Nordshleife
  4. I think the Porsche is generally regarded as fast but tricky to drive, mainly because of where the engine is mounted. Mid engine cars can be twitchy so a rear engine car multiplies that! Thor and I are both defo VR users, might be another couple too?
  5. Awesome, just in time for tonight
  6. Glad you're using the Aston mate, it's a bit wall to wall Lambos and Ferraris at the moment so nice to see some more variety! Edit - was last time I looked anyway, just checked the leaderboard again
  7. James Fucking Corden gets everywhere
  8. No need at all, you were absolutely fine. The line that works for me is to not brake at all in a straight line, so partial brake all the way to the apex, gradually tightening the steering, then get on the throttle but don't use the curb on the outside as it upsets the car too much. For fast times you need to really attack the curbs at the apex of some of the corners, particularly on the GP loop. Westfield, Sheene and Sterling's can all be cut so you can carry more speed. It's bloody hard to be consistent though.
  9. The first time I loaded into a single seat racing car in VR (in the first Project Cars) and I was just THERE! Felt like I could reach out and touch the sides of the car.
  10. Thanks man, but having raced online a bit I know I'm not that quick compared to some of the crazies out there! Having said that, these forum races are really helping me in terms of getting nice baseline setups and track experience, which should really help online. Any pace I do have is down to a couple of things. Firstly, this game has been a bit of a revelation to me as it completely feels like driving a real car, so setup changes seem to have the effect they should and I find it comfortable racing the car on, or at least close to the limit, which always seemed like a bit of a lottery in PCars2. This also makes trail braking feel way more natural. Secondly, VR has been a game changer for me, not so much in terms of speed, but definitely with consistency. I used to be a proper choker on driving games, going to pieces as soon as I could see a gap behind me going down. I've managed to cut a lot of that out as braking points etc feel so much more natural in VR when you have depth perception. It's hard to explain, but you can kind of feel where to brake (rather than having to really look at brake markers) and also modulate the brake pedal more effectively during the braking zone as well.
  11. It's reduced a bit in the current steam sale (assuming it's still running).
  12. Thread title much improved
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