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Everything posted by Eoin

  1. I'm even more confident than you that I'm not their target market. However, that's not particularly helpful for Nintendo. The people that they're fishing for aren't biting, not in large numbers anyway. In the meantime, I wouldn't say that it's very hard to get me to buy a console, including Nintendo consoles. Nintendo games might not have huge appeal to me personally, but there's plenty of third party stuff that would push me towards buying a Wii U if it were exclusive. Looking through my post, nothing is there that's outrageously difficult. I'm asking for a sensible account system, not to be punished because I live in Europe, for Nintendo to find (or, if they have them already, tell me about) a few interesting uses for a Nintendo-designed controller that is the system's primary selling point, for online services that approach equivalence with 2010 Sony, and for Nintendo to release things when they promise to. If Nintendo can't deliver at least some of that, then I'm okay not being their target market, but a little bit puzzled as to why exactly they don't want me to be in that target.
  2. There's a few things that Nintendo could do to get me to buy a Wii U, but first, there is a mandatory prerequisite, which is the addition of a proper account system and the removal and repudiation of the idea that games should be tied to a single console. I will not be buying the console while that limitation is in place. Once NIntendo get past that hurdle, each of the things below would push me further towards a Wii U purchase: - the removal of region locking. I'm sure there's no real chance of this happening, but it would definitely make me feel better about a purchase. - interesting uses for the GamePad, in terms of interacting with the TV. I have virtually no interest in off-TV play and only very limited interest in using a separate screen for a map or inventory. The most interesting use I've seen or heard of is still ZombiU, and that's mainly interesting because it plays off the awkwardness of the controller. - more games, and different games. I'm not an easy target customer for Nintendo. My interest in Mario and Zelda and Mario Kart is rather limited - these are not games that I don't enjoy, just not games that I can imagine myself buying a console for. My interest in Pikmin and Smash Bros. is totally non-existent. The parts of the Nintendo library that I might be interested in - Metroid and F-Zero mainly - are stagnating. - friends with the console. Nintendo don't have much control over that, but it's a factor anyway. Nobody I know owns a Wii U or appears to have any intention of getting one. People talk about the PS4, the Xbox One, new phones, tablets, never the Wii U. It's clearly designed to form social experiences and that also, clearly, isn't working. - cross-platform Virtual Console (with developer-optional cross-platform purchases of eShop games). I know there's technical reasons making things difficult for 3DS Virtual Console purchases to work on Wii U and vice versa, but this is something Nintendo need to seriously think about. Purchases make more sense to me (and I am more likely to make those purchases) if they will work on more devices. - something like PlayStation Plus. I don't know if I'd find the time to play the games from two Plus-type subscriptions, but I'd probably want to try anyway. Plus is Sony's not-very-secret weapon and I can barely believe that Microsoft and Nintendo have let them get away with that for so long. Nintendo, who have several decades of good games to draw from, could especially benefit from something like Plus. - Nintendo to start keeping their promises in some kind of timely manner. Many games have been delayed. The promised interface updates were both delayed and the second one still hasn't appeared. People are still waiting for Miiverse on 3DS and smartphones. The eShop still doesn't have a web or mobile version despite that being promised ages ago. Nintendo don't seem very reliable. Excuses/explanations like "Nintendo underestimated HD development" don't exactly help either. That's about it. Nintendo probably wouldn't have to achieve all of that to get me buying, but they need to make a start on it. Price isn't massively important to me, although of course a lower price wouldn't exactly damage my chances of buying the machine.
  3. While it's true that people shouldn't be thinking that a 2013 launch in Europe is completely set in stone, the PS3 launch delay in Europe was caused by both a component shortage (the blue-violet laser diodes required for the Blu-ray drive) and Sony's decision to nominate Europe as the sacrificial lamb. Similar component issues are unlikely this time around, and I suspect that Sony would probably be more inclined to sacrifice Japan this time - in Europe they get the Christmas sales (rather than leaving them to Microsoft), whereas in Japan Christmas is a much smaller factor, and Microsoft essentially aren't a factor at all.
  4. Okay, what the actual fuck? All I am doing is pointing out unanswered questions, I did not expect to receive this level of patronising shite in return. Then you for some unknown reason say I'm "picking holes" as if trying to figure out how this all works is a bad thing. The reason that I'm not "satisfied" by any answer is that you haven't actually given any, and a secondary reason is that as I have repeatedly pointed out, I'm not actually looking for them anyway, I am just saying that there's unanswered questions. In fact, let me just clarify the whole thing down to something much simpler: there are a lot of unanswered questions. There. Can you accept that?
  5. The questions are answerable, if you assume lots of things. If you don't assume those things, and instead go for the apparently shockingly unorthodox method of "going by what we actually know", then they're not answerable. No, because my point isn't disingenuous at all. I'm obviously not saying that, I'm saying - correctly - that there are unanswered questions. You cannot guarantee me that everything will work the same way that it does on the Xbox 360. I'm not saying that nothing will work the way it does on the Xbox 360, obviously, I'm saying that we cannot just assume that it does. You mean, again, if we assume things. I am not interested in assumptions. I am unsure why you keep offering them as if they are an answer. Assumption. What if someone else already owns that console? Can I change it? Can a console have two "owners"? What if I create a gamertag on a friend's machine? Again, because it seems you missed this: I am giving questions that we don't have actual answers to. I'm not expecting you, or anyone else (expect maybe Microsoft if we're lucky) to answer them. Again, that's assumption. It's probably correct, but it's not an answer. So you're somehow guaranteeing me that it won't pause, ask which gamertag from the console owns the disc, and register it to that? Perhaps they could comment on how individual publishers are going to handle fees based on the fact that they built the entire infrastructure that allows that to happen. At the absolute least, they could say whether there's a minimum fee, or a maximum fee, and what those fees are. Yeah, I guess you're right, we have no reason whatsoever to suspect that Microsoft would ever change any aspect of a DRM model that they've been using for seven years.
  6. No, I am (obviously) not saying we shouldn't take that into account. I am saying, very clearly, that there are questions to which we don't have answers. "Let's assume for no reason that things will work just like they did on the Xbox 360" is not an answer. There have very clearly been really big changes from the Xbox 360 to the Xbox One - so why wouldn't this aspect change too? If you can't flatly assure me that it'll work like it does on Xbox 360 (and you cannot), then the questions do not have confirmed answers, which is all that I am saying.
  7. Here's a helpful little hint: if you're going to attempt to patronise someone, you should probably have half a clue what you're talking about first. I'm not talking about the Xbox 360, in this Xbox One topic, obviously. Why did you even bother with this nonsense answer? This solves (and answers) nothing at all. I was asking what happens, because there's a potential question about that. You're attempting to pretend that the situation could never arise, you're NOT answering the question. "Informed gamers" indeed. Well done. Just so you know, I'm not looking for answers, because there are none. That's the point of my post, which you missed in your rush to patronise people in defence of the Xbox One. I'm pointing out questions to which there's no actual answer, and pointing out how things worked on a different console in a silly hand-wavey manner doesn't, you might be surprised to learn, actually count as an answer.
  8. There are so many questions about this. - What is "my" console. How do Microsoft know it's "mine"? I get that this won't be an issue for many people, but how is ownership decided? First logon? First logon to specifically claim ownership? Or is there a registration that needs to be done? - How many consoles can be "my" console? Can I have just one? More? If I own two consoles is one of them viewed as not being mine and I need to have that connected every hour? - If I buy a game disc (new), how do Microsoft know that that's mine? Does it register automatically or do I need to manually tell Microsoft that I bought it? What if I play it on the wrong account, or take it to a friend's house and play it there (on their profile) before I play it on my console? - You can gift games to friends. What if I gift someone a game that they already own, for Christmas or whatever? Can I even do that? Will it tell me that they own it already? Or will it just happily transfer another useless license for the game to their account? - What will publishers charge as a fee for trading in a game? Can they charge whatever they like? Who pays that fee? I mean, obviously consumers pay it in some form, but who pays first? Is it the person trading in the game? The person buying it? - How about games that have been gifted? Can they then be traded in? Vice versa? This is meant to be a games console. It's meant to be no nonsense, easy to use, easy to understand, doesn't require a week-long course in the intricacies of the EULA before you really know what you can and can't do with your games. How can there be such obvious questions unanswered?
  9. Aren't both widely expected to announce prices at E3? If so, then Microsoft pretty much have to blink first by default - their conference is before Sony's, and if they didn't announce a price that would be viewed negatively, and it's unclear to what extent Microsoft can afford any further negativity about their console. That would mean Sony get the benefit of seeing what price Microsoft announce and potentially tailoring their price to fit - matching or undercutting as they see fit (or as their budget allows).
  10. Perhaps this? I don't know where some people are getting the idea that it's not a big console or that it's "smaller than the original 360". It's very obviously not.
  11. PSP games can happen, but they are very rare (for the European Plus service - a few of them have appeared on the North American one).
  12. Eoin

    Nintendo Wii U

    They do get that. It's just that when they say "We didn't do a Wii U version because we couldn't think of any way to properly implement the GamePad to do the Wii U justice" (or whatever), what they really mean is "We're not touching the Wii U, it's too much of a bother for too few sales". They just don't say that, to avoid annoying Nintendo (and, to an extent, to avoid annoying Wii U owners). It's the "I'm sorry, I'm washing my hair tonight" of developer excuses.
  13. They should review the product. Not one component of the product which has been severely hampered by the other - the whole thing. I would certainly hope so. Sympathy for developers is all well and good, but the reviewer's primary concern is (or should be) the people who'll be paying money for the game.
  14. Eoin

    Nintendo Wii U

    CRT sales are irrelevant to 50Hz vs 60Hz though. When was the last time a CRT was sold in Europe that didn't support 60Hz? Even the low-budget 14-inch TV I got for Christmas in 1990 supported 60Hz - I cannot imagine there are new CRTs being sold that are 50Hz-only, and I can't imagine there's all that many Wii Us hooked up to ancient 50Hz-only TVs.
  15. Eoin

    Nintendo Wii U

    Yes, once the news is over, the mentality is to move onto the next announcement, which is why I said "not all at once". As for Nintendo's drip feeding, it has the silly effect of ensuring that nearly every Nintendo Direct gets hyped up and then is a let-down, with occasional exceptions like Wind Waker HD. You saw the reaction to that - pretty much universally positive, even though it was actually really an apology for having to soft-delay the new Zelda game. Nintendo created a hugely positive reaction by showcasing something in development, that people didn't know about, and you're telling me that's a "terrible move"? Imagine they got something like that reaction once every two weeks for a year? That'd be so terrible, would it?
  16. Eoin

    Nintendo Wii U

    Games follow sales. Activision put Black Ops 2 on the Wii U and it didn't sell very well. What's that going to tell Activision? It's going to tell them that one of the biggest games in all of console history can't sell well on Wii U, so why would they risk throwing an exclusive on it? They've done exactly what they were obliged to do and exactly what Nintendo should have expected them to do - basically nothing. Yes, people are expecting Nintendo to have the key role in advertising a new Nintendo console. Who else would? Here's my take: 1. Cut down to 1 model. 32GB of space because let's pretend that's enough, eShop download code (for one of a small selection of games). €250/US$250/UK£200. 2. Shamelessly create a budget line of games and throw the entire launch library onto it. 3. Spam TV and the internet (and shops, with promotional leaflets) with educational material on the Wii U. Just straight up "here's what it can do" stuff. This is a workaround for the fact that they cannot just go back on the branding decision, which is easily the single most stupid branding decision in the history of major consoles. 4. Remove the stupid eShop time restriction for 18-rated games in Europe. 5. Announce everything that's being developed for Wii U at Nintendo and is unlikely to get cancelled. Show as much as reasonably possible. Not all at once, but the idea of drip-feeding Nintendo Direct announcements at people is silly. 6. Announce that Club Nintendo is now a subscription service and make it a blatant, shameless, no-excuses rip-off of PlayStation Plus. Give all existing Wii U owners a year-long free subscription.
  17. Eoin

    Nintendo Wii U

    Sony also had a few other advantages that Nintendo don't have - they had the media player aspect of the console, somewhat of a novelty in 2007, especially Blu-ray - but nobody's going to be buying the Wii U as a media box. Perhaps more importantly, Sony had the knowledge that the schedule for the next 3 years at least was clean - that there was nothing on the horizon that could do anything to the PS3's business plan, that even though Sony initially had a crappy hand, at least they knew what game was being played.
  18. Sure, that might happen, if we let it. Do you really believe, though, that the solution to the games industry fucking over the second hand market is....to allow the games industry to fuck over consumer rights instead? How is that better? Exactly what kind of middle ground were you hoping for that might sit between "we should give up our rights" and "let's not do that"?
  19. It's paraphrasing and I think it's very fair. You said: "I wonder if going against consumer 'rights' in the first instance for the health of the industry might not be the better course for the medium long term." So you're totally okay with entertaining the notion of dropping what you (correctly) acknowledge as consumer rights because of "the health of the industry", and the only people flatly saying that this particular exercise of consumer rights is damaging to the games industry are the publishers, and I'm unsure if we can trust their business sense if they're running a business that will only stay healthy if we conveniently forget about consumer rights, for their sake. Not really. If the ability to sell your property is a right (it is) then that really is where the discussion should end. Why? Many companies happily profit from the games industry without people's rights needing to be thrown away. The ones that can't - well, why are they special? What gives them a consumer rights waiver?
  20. You, and everyone else under the illusion that publishers (because that's who it would be, not the developers) are magically entitled to be paid twice for one copy of a game, are already shooting yourselves in the foot. I am utterly clueless how you can so vehemently - and correctly - argue in favour of people's rights in so many other topics, and then come into this topic and say "well gee, maybe we should just forget about consumer rights for games, because publishers sure are moaning and whining a lot". If I buy something it is mine. It doesn't still belong to the person that I bought it from. It certainly doesn't belong to the company that originally made it however many transactions ago. This argument has already been held. It ended with the doctrine of first sale and we shouldn't need to keep on having the same arguments, we shouldn't need to continue having to prevent companies having rights over things that they have already sold us. It is so endlessly puzzling that so many people buy into the nonsense from the games industry about this. I like developers. I want them to stick around. If doing so requires that we change consumer rights laws to say that video games are magical and special unlike every other product, though, then that's too far.
  21. There's a list of games here, although there are very few recognisable titles in that list. There's also a list of apps.
  22. It's not exactly your fault - the articles about it today are actually quite unclear. They all mention that it's US$100 for the console and US$50 for the controller and none of them (that I've seen) say that there's a controller in the console package as well. It's caused some confusion on some other sites as well. Perhaps, but pre-orders have been available for a while and pre-orders from the Ouya site happily accept international orders for US$100 plus US$20 shipping. Retailers may try to mark that up but it seems the Ouya people themselves aren't doing so and I doubt there's all that many people who'll be getting an Ouya through retail channels anyway.
  23. The console comes with a controller (and everything else you need to play it). So that's UK£63 for the whole pack (UK£76 including shipping), quite a bit less than the UK£150 that you're guessing at.
  24. I wasn't even aware of the existence of a 2D top-down Wipeout (obviously due to it having been trapped within the confines of PlayStation Home up until now). Does anyone know if it's actually any good?
  25. If the rumours are true (or if they point largely in the right direction), then I'll probably be picking up a PS4 this year. However, if the rumours really are true, then I am puzzled as to exactly how Microsoft look like they will manage to start next generation having lost each and every single one of the major advantages that they held over Sony last generation. Last time around, the Xbox 360 had a year's head start over the PS3 (more in Europe), a considerably superior online service, a cheaper machine, a nicer OS that allowed you to access some system functions while playing a game, a sufficiently powerful and dev-friendly console that multiplatform games were nearly always superior on 360, and as an added bonus advantage, the internet had been openly mocking Sony for about a year and a half. The eventual result was two systems virtually deadlocked in terms of sales. This time, it's looking very like the next Xbox will release at the same time as the PS4. PlayStation Plus is now considerably more attractive (for many) than Xbox Live Gold. It's possible that the PS4 will match the next Xbox in terms of price (very difficult to be sure about this of course). The PS3 OS has improved slightly, while the 360 OS has descended into an advertisement-infested parody of itself. The Vita is apparently quite friendly for developers so the same might be true for the PS4. Public opinion regarding Sony seems to have improved as well. It's difficult to see Microsoft selling more consoles than Sony under those circumstances.
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