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    Metroidvanias, Games, rock climbing, D&D, Transformers, 日本語.
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  1. I have a weird soft spot for HoD as its music and sound effects remind me of old 8-bit computer audio output. It really tried to overcompensate for every criticism CotM suffered. The result is a nigh-on perfect clone of SotN, in concept. The execution is a bit flawed, though I very much enjoyed it on my Advance Collection run last year. The one thing that it suffers from the most on modern systems, is that while CotM was created without the GBA screen in mind, HoD never bothered to think it would run on anything else instead. Taking colour saturation down might actually help you enjoy it more.
  2. Having watched both Skillup and Gman's reviews, it seems SkillUp loves it as a AA modern God of War clone, while Gman is completely unprepared for it being that. His issues with the combat seem to directly echo the worst bits of GoW, so I guess the AA modern God of War clone moniker is actually pretty apt for both. That alone should tell you everything you'd need to know.
  3. Up until a few months ago, the latest releases category on the Store would've been sorted by release date, often swamping big hit releases in a sea of shovelware. They changed the default sorting in that category to most sold, but I'm guessing the lure of cheapo-platinums is even causing that to go awry? More likely is that trophy collecting and purchases are now (in)directly connected to PlayStation Stars, making it maybe a real possibility that users could cheaply grind themselves towards the programme's "rewards".
  4. All digital stores had a low barrier to entry to get everyone on board with a non-physical future. I believe Microsoft started filtering them out some time ago, but Sony and Nintendo have been caught off-guard a bit. (Especially strange for the latter considering their stance in the 8-bit era.)
  5. https://dexdotexe.com/playstation-bans-shovelware-and-easy-platinum-games-on-the-playstation-store/ I for one, will not miss the countless versions of Stroke the X games or all the "Gilsonlikes", but is there anyone out there who likes this... let's say, "variety" in games?
  6. Sounds like you’re playing with only a whip and a knife. Don’t.
  7. It's funny because SotN solves the issue of most metroidvanias: normally the game ends when you've got all your abilities unlocked. So in SotN's case it lets you run rampant with all your toys and even throws in a few more. It's a victory lap, really. It also shows why most metroidvanias don't do that: it can be pretty mindless. Though the Crissaegrim really takes any bite out of it that was left.
  8. Castlevania Advance Collection is a thing. (Sadly, there's no DS Collection. Yet.)
  9. Cyhwuhx

    Ghost Song

    I know the project from before that year actually. Back in 2009 was the first I heard of it? I think the Kickstarter boom made the project seem like a perfect fit. Completed it BTW. Very nice, but also maybe not as accessible due to the harsh introduction. One for the genre fans, and if you can handle it, you should definitely play this. The atmosphere and presentation is rather nice. It really ends just when you think it really starts to hit its stride though. Can't really imagine why some reviews have this down as having a 'giant map'.
  10. That’s it. You completed the game.
  11. In my experience the Luck upgrade influences it. Haven't played as much since the 1.0 drop, so it might have been tweaked.
  12. Mostly, but the upgrades are based on the upgrades you picked up. Certain weapons will evolve through chests but only if you've sussed out the combo. That is, get two upgrades to their max level, and if they're compatible it'll evolve with a chest. Also, the Luck upgrade can vastly influence chest contents. Once you want to influence your build more directly, you'll probably start to encounter options to skip or even remove upgrade options from your level up. And that's where you fall into the rabbit hole proper.
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