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dan_tm

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Everything posted by dan_tm

  1. Does it matter if there's only 8-way movement if it's more fun to play and doesn't freeze your console every 20 minutes?
  2. Even the mutual quit option doesn't work, it gave me a defeat after using it when the game kindly selected Blackburn's blue and white home kit to match up against my blue and white Wednesday kit. I guess it doesn't matter so much since the number of defeats counter is mostly made up of random crashes anyway.
  3. Yes please, will be good to see how the game plays with full teams.
  4. Another thing; the automatic kit clash detection is absolutely useless.
  5. I like how when you select manual player switching in the control options it still switches your player just as often as when it's on any other setting, even though the tool-tip specifically says the game will never change the player for you. There's going to have to be some kind of major eureka moment in regards to my understanding of how you're supposed to enjoy playing this thing to elevate it from its current position as the worst Fifa I've ever owned. It's just dull.
  6. Somehow they seem to have made the player switching algorithm even worse as well, it seems much harder to select the guy I actually want to control most of the time.
  7. In terms of player movement this is probably the most realistic FIFA yet, which also happens to make it one of the least fun to actually play. Initially at least anyway, hopefully after getting used to the new mechanics it'll be a bit freer-flowing.
  8. It might be worth getting a sharing thread going if we can all do up our pros for half the usual amount of coins then?
  9. I'm with Jamin on the subject of allowing teams to improve their AI randomers, I don't like the sound of that at all. First off, I don't think saying it would just be like a team practising is accurate, since I bet most of the games will be played by much smaller cliques of people like Clubs currently is on '13. It's not likely it will be a full-on team get together, therefore I can see the BAP league turning a bit insular with people sticking together in small groups even more than they do already. Secondly, and probably most importantly, the league in the past has generally rewarded the worst performing managers with a better quality team the following season. If we went ahead with this new system, it wouldn't matter how many practise games a club played, if they were a shite team they'll never progress up the divisions as highly as the other BAP sides and would be stuck with a lower quality side for their league matches as a result. I don't see how that's fair from any angle, no matter how negligible the AI difference is (which is debatable). Like Timmo said, I think it'll just cause undue frustration. Besides, it's easily solved: only use the BAP league Clubs for the BAP league, then everyone stays in Division 10. The extra bonus to this way of handling it is that there would be even more focus on a manager picking a side who actually turns up to play so they don't even need to use the low-level AI. I'd rather a manager picked players based on who's going to turn up on Thursday than who is going to boost their club the most during the week.
  10. Apologies guys, but I might be out next week, and possibly for the season... I knocked the 360 last night and scratched up my FIFA disc. Not sure it's worth getting another copy with '14 on the way, but we'll see.
  11. Looks like it's a no-go for Stars vs. Renegades tonight, there's only me and Shalo online/available it seems.
  12. Yeah I was wondering that, but the kits seemed to be fine in the first match? I find yellow vs. white isn't great if the game decided to pick a bright sunny stadium with shadows all over the pitch.
  13. RCL Renegades 4-3 RCL Lightning Gerryx2, OG, Ryanski RCL Lightning 0-2 RCL Renegades dan_tm, Ryanski Cheers for the game Lightnings, you guys deserved something from that first match, especially after that volleyed opener from Mike!
  14. Disappointing to miss out on the games last week, but I'm back for these tonight. Any other Renegades aside from Mitchell unavailable later on?
  15. RCL Renegades 4-0 RCL Stars dan_tm x3, Mitchell RCL Stars 2-4 RCL Renegades Mitchell, dan_tm, ryanski x2 Cheers for the games Stars, both sides were bit depleted on the numbers this week it seems.
  16. The worst bit about that penalty was that I didn't even mean to go down the middle, the slider was going crazy with it being the 90th minute and I was sure I was about to put it wide...
  17. Yeah, GGs, you were dangerous on the break. I'm sure Mike's first goal was offside though, maybe it was just his mullet sticking out.
  18. RCL Lightnings 2-1 RCL Renegades dan_tm RCL Renegades 2-3 RCL Lightnings dan_tm, Wallbob(?) Not sure how we didn't take anything from these games, I think we had a good case for at least 4 points on the balance of play! At least I can deflect my penalty miss in that second match with Mitchell forcing us down to 10 men for the last half an hour.
  19. Yeah, just did a search, seems like there was before, but you changed it in 2010: http://www.rllmukforum.com/index.php?/topic/201811-bap-league-discussion/page-60#entry6703540
  20. Isn't there a rule about having at least two people in defence to stop teams from going all-AI at the back? I possibly imagined that, but just giving you a heads up just in case...
  21. I acknowledge my opinion doesn't count for much being on the team that 'benefited' from Kevin's eagerness, but I disagree. In the middle of the match with fairly even scores then yeah, perhaps walking one into your own net is the best course of action. But with 14 minutes of the game left and the opposition still 3 [legitimate] goals behind, taking those 2 or 3 extra game minutes to give back an OG is just a double punishment for the opposition, they'd be left with even less time to get back into it through no fault of their own. Obviously I wasn't aware of Gerry's apparent instructions to the managers, but my feelings at the time were that we'd just ignore the goal and play on as if it was 3-0 and record that as the result at the end.
  22. Act 2: The Search for the Cuntcaller
  23. Look at the intent in his eyes, the gaze of an evil mastermind at work.
  24. Cheers for the games Cobras. We felt we should have had something from the first, but 3 points each was probably fair since you probably deserved someone from the second too.
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