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Flockheart

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Everything posted by Flockheart

  1. I've not used a Neo Geo CD but from what I've read I don't think it's quite that bad and I'm probably just highlighting something that's a bit of a first world problem. For reference I find the loading times of Street Fighter 5 (on a standard PS4) a bit too long too...maybe it's an Unreal Engine thing? On the plus side you do get an animated icon of a running rabbit with a sign rather than a juggling monkey while it's loading and an even better icon of a frog sheltering from rain under a leaf while the game saves!
  2. Patches have pretty much killed collecting of modern games for me, so many games now launch unfinished with a day one patch or are significantly improved post launch that the value to me of maybe being able to play a buggy unfinished version of that game in 20 years by buying physical has gone. I do buy PS4 games physically because I hadn't come to terms with this (a bit overdramatic) when I got the console but I've been a 100% digital on my Xbox One which I picked up last year. I buy switch games physically because I still don't think Nintendo's account system is good enough and their single player games hold their value well and don't seem to suffer as badly from a stream of updates. I only collect retro games now and plan to be 100% digital on PS5/Scarlett.
  3. I had a quick play of this last night. I went through the tutorial, then played through arcade/story mode on the default difficulty with both Haohmaru and Darli Dagger though I wasn't quite able to beat the boss with either. It seems to play fine from the brief time I spent with it though I'm not convinced it feels quite as 'snappy' as Samurai Shodown 2. Only being able to use the super powerful moves once per match is quite interesting too as I was finding myself saving then for the next round based on how well I was doing. I need to work on practicing the timing for disarming and "just defending" a bit better as I was screwing that up quite a bit. I like the presentation though wish it was 2D, the characters look fine but the backgrounds while stylistically nice look a bit dated/primitive and could look a lot better with a bit more geometry. It feels very Japanese and "importy" with no English audio and lots of Japanese characters on the screen but that's fitting for the game and the music's generally good. The loading times between matches do feel too long and I was disappointed that it didn't appear that all the characters had a unique background, fighting Earthquake in front of mount Fuji instead of an American desert felt a bit weird.
  4. Reviews are out now and seem to be around an 8/10. I was a bit worried it was going to be rubbish after listening to fairly scathing giant bomb first play last Friday (after my copy had already been dispatched). I'm hoping my copy is waiting for me when I get home tonight so I can try it myself!
  5. A Chinese accessory manufacturer: http://www.honsoncn.com/nintendo switch mini/
  6. Nintendolife think this is the most interesting image from the accessory manufacturer's website as they haven't seen the image before and the design of console's case is a little different than previous mockups.
  7. I think I was just unlucky, I got a refund as Argos were out of stock at the moment so it seems to be selling well.
  8. Sadly I returned my quest this afternoon. The audio issues were really starting to annoy me and I tried a factory reset which then seemed to give me more screen tearing than I was getting previously and some messed up graphics in Space Pirate Trainer that only went away after a hard reset. I assume there was something faulty about the unit I had so may buy another in the future once any known niggles are sorted.
  9. Some more clarification from memory: You can choose 50hz or 60hz in the Super NT menu and this is what the system will attempt to automatically run ALL games at. If you encounter any issues with a particular game you can change the Hz and run the game at the required frequency. The refresh rate DOESN'T affect the borders on the Super NT as it's scaling the image to the correct aspect ratio so you don't get squashed images on PAL games, they are full screen(unless you want them and adjust the scaler accordingly!) There are no region lockouts, I believe if any game is especially clever you can set the region of the Super NT, I've never had any issues running anything so have never needed to look at this. F-Zero is one of the few games that apparently has minor issues when forcing PAL to NTSC, this website has a few more details but may not be 100% accurate (he says Zelda runs find at 60Hz but I've read elsewhere that the music was sped up slightly in the PAL release): http://simonsays.me.uk/retro-gaming/snes-game-preferable-version-list
  10. I'm at work so don't have my Super NT in front of me to double check how but I'm 99.9% sure you can run PAL games at 60Hz yes. I remember doing it when I first got the console before I started buying NTSC carts. A few PAL carts have been partially optimised so you can get a few glitches in a small minority of games and I don't think any of the SuperFX titles like being forced to 60hz.
  11. Lol I was trying to do the "keepie uppie" bit with it, no virtual animal's were harmed!
  12. I managed to punch the ceiling twice trying Bogo this evening, I think I need a bigger house!
  13. I was positively surprised by the graphics, especially in Vader Immortal. To me it looks much better in the headset than it did on captured videos I'd watched online. Things like shiny plastics and metals stand out much more in the headset and the storm troopers and Vader look really good.
  14. For anybody else having audio issues, I did some digging this morning. There seems to be a known issue with the audio as there's mention of it in the troubleshooting section of the oculus website: "I’m hearing some intermittent static or audio popping in my Oculus Quest. If you’re hearing some intermittent static or audio popping in your Oculus Quest, try using earbuds or headphones. We are investigating a software solution which will be available shortly after launch. If the noise persists, please contact Oculus Support directly." https://support.oculus.com/2276002305794365/ I'm still trying to decide about waiting it out too see if an update fixes it or getting a replacement as other people don't seem to be having the issue at all.
  15. Thanks for the replies, I've just run it again and still seeming to get a few audio glitches, I think a better way to describe them is like the scratches and pops you get when playing a vinyl record. I think I may see if a software update sorts it in the next day or so and if not try and return it.
  16. I seem to be getting a few crackles/pops on the audio fairly frequently. It sounds more like a software glitch rather than a hardware thing (if that makes any sense), is anybody else having similar?
  17. Just picked up my reservation from Argos, probably no chance to try it until about 8 tonight though!
  18. Just a heads up, I preordered a 64GB from Amazon on the 9th with today being listed as the delivery day and they still haven't dispatched it, I just spoke to customer services and they said they are "temporarily out of stock" so it doesn't look like i am getting it from them today. If anybody else doesn't have dispatch notification you may also be being disappointed today, I've managed to reserve one at Argos for collection so there may still be stock there.
  19. All the info I have read says it doesn't have a micro sd slot? :S
  20. I'm just concerned that maybe in a year or so's time games won't be so tiny and space becomes more of a concern. I have space issues with my 500GB PS4 as it is, though I can at least plug an external HD into that which you can't with the quest.
  21. Amazon have put more 64GB Quest's up for preorder if anyone was looking for one, I just ordered a one few minutes ago but still debating 128GB vs 64GB in my head!
  22. I've just had the thought that with the working cartridge flap it might be quite fun (or cash milking on Sega's part!) if you could buy a 32X mini which plugged in the top and added a set of 32X games.
  23. The US version of this lists the included Castlevania game as "Bloodlines": http://genesismini.sega.com/ while the UK version lists it as "The New Generation": http://megadrivemini.sega.com/ I don't know much about that game, but wikipedia says that "The new generation" was a censored version that was released in Europe...I hope that doesn't mean we are getting the PAL versions of things...50hz and all...
  24. There is more text than in Super Mario Bros or World but you should be able get through the game ok. There are instruction boxes whenever a new mechanic is introduced which make up the bulk of the text so maybe reading an overview of the basic mechanics (egg laying/throwing) on gamefaqs should negate any issues you might have in understanding what to do. I've played through the first few worlds of the super famicom version recently and had no real issues understanding what was going on.
  25. The in game graphics look great, this is one of the two games I'm most looking forward to this year (Link's Awakening being the other)!
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