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Everything posted by Flockheart

  1. Not that the series is on a Nintendo platform (is that a requirement for Smash characters?) but I'd love to see Kiryu and Majima from Yakuza in the lineup and think they could play quite well.
  2. The game was surprisingly fun too. :p
  3. I've given it a bash over the last couple of days and was surprised how sore my arms were this morning! It seems pretty decent.
  4. Wow, so they probably actually put some extra work in to make it worse!
  5. I've joined the cancelled preorder club, it was the PAL games running at 50hz that was final straw for me. I was holding out hope that they would just force them to run at 60hz but that doesn't seem to be the case.
  6. I spoke to the Nintendo stores customer services earlier, the collectors edition bundles are still being shipped out on time, it's just the stand alone adapters they are not supplying. I'm a bit annoyed as i preordered the adapter before the collectors bundles were available and now they are sold out on the store. I've cancelled the preorder for the adapter and the two controllers I had with them. I assume by "production issues" they just mean Nintendo UK haven't ordered/been given the stock or they've decide to use the stock for the collectors editions.
  7. I've just received this in an email from Nintendo: "Thank you for your recent pre-order of Nintendo GameCube Controller Adapter for Nintendo Switch through the Nintendo Official UK Store. We are contacting you as the GameCube Controller adapter has been postponed until May 2019 due to unforeseen production issues. Please rest assured that once we have a confirmed launch date we will notify you and does not impact any other Super Smash Bros. Ultimate items you may have pre-ordered at the same time." May 2019 is a significant delay, I wonder if it will also effect the bundled editions with the game, adapter and controller in one box? I'll feel a bit put out if it doesn't as I pre-ordered before the bundle was available.
  8. I've not experimented much with any in-game hooks as I just downloaded a premade zip archive but to reset to the SD2Snes menu I have to hold the rest button for a few seconds until a light blinks on the SD2Snes cartridge. It too me a while to work this out as a quick press of the reset just resets the currently loaded game.
  9. There's been no concrete statement that the games are running at 50hz yet though has there? If a game was released on PAL originally in an un-optimized state, i.e. slower and squashed aspect ratio, then if that version is forced to run at 60hz it should be identical to the NTSC version but also have a few more language options (which is the only reason I can think of why they are using the PAL versions in the first place).
  10. Smash Bros for me too, I think I've bought everyone bar the 3DS version. The one I played the most was the 64 original because I was a kid and spent what was a lot of money to me at the time on it. Even then I didn't get it though. As the_debaser says the fighting just feels random and floaty to me to with too much chaos going on compared to something like street fighter which I actually enjoy. I always fall for the Nintendoness and videogame love-in nature of it though so will end up buying and not playing the switch version too (I'm telling myself I'll enjoy the single player portion of the switch version).
  11. I've been playing this a little bit the last few days, as a massive Samba De Amigo fan I'm not initially feeling as enamoured with this as I was with that game but maybe it will grow on me as I get better at it. So far the drum controller feels fine and responsive from my initial playtime with the game too.
  12. Snap, I received a message from my wife saying that a "big box" has arrived for me so hopefully that's Taiko waiting for me at home too.
  13. I'm also a fan of Super Mario Kart vs the newer versions (though I do enjoy them too) and, to me, SMK captures the feeling of driving a go kart better than the more recent games. It's not just the shorter tracks (which I like) but I think there's a real magic moment in the handling at the point at which the kart in the game starts sliding, that feels so much like a go kart it's crazy. In SMK it feels like the karts don't have a differential just like a real go kart. In the newer games it feels like the karts all have differentials fitted and subsequently they feel like small cars rather than karts.
  14. Interesting, I'm surprised they bothered adding ballast to adjust the weight though the pad feels nicer for it!
  15. So as I have a terribly habit of wasting money on games tat I didn't cancel my preorder for this despite all the negative reviews that started to appear and...I'm actually glad I didn't. The unit looks nice and feels pretty well made, the games look really great on the built in screen and, though the controls are cramped, the brief spell I played in tabletop mode felt quite immersive. The emulation seems good, admittedly I have never been fortunate enough to play on real NeoGeo hardware, but it seems inline with the Switch ACA releases, has no screen tearing or added slowdown (games like Metal Slug have a lot of slowdown but I believe it's the same on real hardware). 40 games is also a really decent amount (even accounting for 5 KOF games!) and each of the games I've tried so far seems to be fun and decent quality. I've spent most of my time playing in TV mode though with the much maligned pads. For reference I really, really enjoy Street Fighter (not that I'm very good!), own 3 arcade sticks, two of them with full Sanwa parts, one with Sanwa buttons and a Sanwa clone stick and I have owned a Neo Geo pocket in the past (at launch) with it's (admittedly great) clicky stick. I can pull of special/super/ultra moves in Street Fighter no problem though I'm not much good a pulling off massive combo strings I'm not convinced the pad is as bad as it's been made out to be, sure I would prefer a clicky stick but I seem to be able to consistently pull off hadoken and dragon punch inputs to trigger special moves in Samurai Shodown and for something like Metal Slug (which I've been predominantly playing) it seems fine. The pad also feels well made, is comfortable, has a nice weight, decent quality feeling plastic and a good length of cable. To me it seems a lot of reviewers on youtube seem to have moved the stick, not heard a click, then jumped on a bandwagon/rant of writing off the console completely at that point without trying it properly. The image quality in TV mode isn't anywhere near as good as it should be but again it's far from the unplayable mess that it seems to be made out to be and isn't night and day away from the default blurred filter offered with the ACA classics on Switch. It may be my imagination but it almost looks to me like an unfinished attempt at a (cheap) CRT filter, missing things like scanlines, as there seems to be a bit more going on than just a simple bilinear filter when the image is scaled up. I do wish it looked like the setup I have on my Super NT which is plugged into the same TV (sharp pixels, 4:3, horizonal interpolation only, very faint scanlines) but if I'm honest, a few minutes into the games and I'm not really paying that much attention to how sharp the pixels are. So in short (and in my opinion) it's not as good as it could (and should) be but it isn't the total shambles it's been made out to be and there's a lot of fun to be had with it. My biggest annoyances are the use of the censored US versions of the games (no blood in metal slug, green blood in samurai shodown) and that's it's the console versions of the games not the arcade ones so I can't feed in unlimited credits.
  16. Since getting a Super NT (an import in itself!) earlier in the year I've imported a fair few Super Famicom games from Japan and that process is still ongoing.
  17. I'm usually a 60fps racing game snob but Forza Horizon is the one game series where the 30fps doesn't seem that detrimental. I can only assume it's because they are updating the physics and input at more than 30fps under the hood (doesn't Forza usually claim 360fps?) and combining that with some decent motion blur.
  18. That's what mine said until this morning, sorry I had assumed that they just flicked a switch and everybody got the code at the same time. I pre-ordered on Monday if that helps you judge any time sequence.
  19. CDKeys sent the codes out this morning as when I checked mine was there and I redeemed it on the Xbox website. I don't think they email you with the code but there should be a link in your order email to a webpage that shows it. I need to get the xbox switched on when I get home now to start the hefty download!
  20. I think they claimed "designed in Britain" rather than "made in britain" in the sequence - it all smacked of that promote Britain in games, get a lot a of tax back government initiative (if that's still going on). The left hand drive car stood out and annoyed me too though!
  21. You can adjust the dip switch settings (including the difficulty) before starting each game. It's accessed by pressing the y button when you have the games title on switch, I think it might be the square button on PlayStation - I'm not sure even that will help with the crazy difficulty of Super Turbo though!
  22. Super Street Fighter II Turbo will be the closest to Ultra Street Fighter II. A simple comparison: Street Fighter II Hyper Fighting (the older title) features 4 less characters and doesn't include "Super" moves. Some people prefer the simplicity/purity of Hyper Fighting whereas some prefer the changes to the dynamic that the super moves added in Super Street Fighter 2 Turbo, plus you get those 4 extra characters.
  23. I'd appreciate some combo guides if you've got them, despite playing a lot of Street Fighter II my lack of combo knowledge is embarrassing so I'd like to get better!
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