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  1. That looks dreadful. And besides, the ultimate "I hate my desk job" movie is Office Space.
  2. Orko

    Tomb Raider (2013)

    It's almost like different things appeal to different people.
  3. My initial, clearly facetious comment was blatantly laced with sarcasm at the fact that games like this, and Hatred, and Postal were all marketed in a certain way and were all shit. @JohnC understood what I was getting at. ah well.
  4. If you believe something like Doom had the same design philosophy as something like Hatred, then I don't know what to say.
  5. Hatred! That's the one I was trying to remember. Shite, one and all.
  6. Orko

    Tomb Raider (2013)

    No doubt. I guess it depends how they're trying to define "survival" in the context. In this case, I believe survival simply means kill or be killed, trying not to die in the face of overwhelming odds, an army's worth of enemies and crazy traps, as opposed to survival like you might see in survival games i.e. limited resources. It makes sense within the context of the game that you have a lot of ammo, since the island is apparently full of mercenaries with guns and ammo to spare.
  7. Have you ever noticed that games that market themselves on the fact they're super violent, angsty, gladly court controversy and on the wrong side of "too much" are always, without fail, fucking shite?
  8. Orko

    Tomb Raider (2013)

    Eh, it's a game. Surely you can forgive a bit of gaminess in your games? Why is it so egregious here? Does this kind of thing annoy you in all games, or is it just because you've got such issues with Tomb Raider in particular? Does it annoy you that your character can carry whole sets of armour, multiple weapons and a library's worth of books in Skyrim? Is it vexatious that only every third enemy you kill drops the thing you need in an adventure game?
  9. Orko

    Tomb Raider (2013)

    Well, you know... Samurais used bows, so it's not that far fetched But everyone has different opinions on what is "fun" and what is "engaging". I enjoyed the reboot well enough, though it wasn't perfect. Not bothered with return, yet, but it's on my to do list.
  10. Yeah, it's distractingly awful. Shocking, as I remember it being quite the colourful and attractive game at release.
  11. Orko

    Tomb Raider (2013)

    Too many QTEs is probably a fair criticism, although they're mostly contained to the early game and then reserved for big set pieces, but there weren't that many "press forward and nothing else" sections, and they were only added for narrative impact (Lara climbing a massive, rickety tower but gosh, look at the view and Lara is injured so stumble forward slowly as she bleeds out - something they nicked wholesale from Uncharted and equally shit there). Sometimes they worked, sometimes they didn't. But, as someone else said, they're a drop in the ocean compared to the majority of the game. They certainly don't make up the bulk of the experience.
  12. I was shocked to learn I've spent about £1100 since 2007. I think I've actually played about 50p's worth.
  13. Creative risk? Half of the ones above are colourful third person platforming adventure games.
  14. Orko

    The Sexy Brutale

    Both, bizarrely. Don't remember now if it happened on one more than the other; it was frustrating either way! What would happen would be you'd transition rooms and it would either freeze on the loading screen, or load you in quickly, you'd take a few steps and then it would freeze for ages before letting you carry on.
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