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partious

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  1. I guess this “series s shit or not shit” tangent is sort of my fault for bringing it up so I should clarify. 
    I have a ps5 and a gaming PC, so the series x doesn’t really appeal. The appeal of the series s is just that I like the small form factor, it’s relatively inexpensive (for the next 2 weeks), I recently paid for 3 years of game pass ultimate, I’d get an Xbox controller that I could also use with my pc. Finally, this is probably just an excuse/rationalization of a whim purchase, but with electricity price increases I started feeling a bit like running certain games on a gaming PC drawing what I think is probably 400-500 watts is probably a bit wasteful compared to a series s using 70 watts. Depends on the game and how much the graphics etc matter. That said, the purchase of the series s costs money too so like I said maybe I’m just looking for excuses to buy something.

  2. The yen is bad compared to the dollar (but nowhere near as bad as it was a few months ago).

    Realistically I think it’s basically them throwing in the towel on ever selling any here.

    I’ve never even seen a series x on sale here, and the ps5 is pretty easy to find recently.

    I’d never recommend a series s over a digital ps5, especially if the price difference is only around 10000 yen.


    Myself and a few other westerners living in Japan will be annoyed by the price increase I guess. 

  3. Hmmm....

    Microsoft announced a couple of days ago that they're increasing the price of both consoles in Japan by 5000 yen in the middle of February.

     

    I'd been slowly mulling over getting a series s but wasnt in a hurry and I guess this is forcing me to choose, because I certainly won't buy one after the increase. 

    I currently have game pass and a gaming PC, but no xbox. 

  4. I recently put down Like a Dragon after 20+ hours when I realized there was going to be a bunch of tedium/grind involved in getting to the end. Choosing the jrpg style one was a big mistake in hindsight, since I have a low tolerance for grind and such. I just don't have enough gaming time to enjoy such stuff. The sheer number of games in the main series pushed me towards LAD though.

     

    I was enjoying the nonsense story and wouldn't mind playing some of the other games, but reading a bit about zero (the one people always recommend starting with) people keep mentioning grinding various side activities/mini games and I get the impression it's necessary. Is this stuff actually necessary to smoothly go through the main story. For example, are there points where the game says something like "I need 10 million yen to do such and such" to force you to grind out money in some minigame?

    To be honest, I'd be happy enough to play through on easy and enjoy the story and a few side missions, watch cut scenes, run from place to place with some button mashing in between, but if the side stuff is required I won't bother. I'm sure they're fun if you're in the mood but I have zero interest in anything like the stock market waste of time from LAD.

     

    I completed Ishin back at the ps4 launch and don't remember anything particularly tedious/grindy aside from the high number of random fights when running down the street and vague memories of an optional slightly musou style dungeon minigame (it was a long time ago).

     

    If I didn't have memories of Ishin being at least somewhat respectful of player time, I'd dismiss the entire series as not for me after my LAD experience (there is so much bloat,drudgery and tedium in that game it's close to the opposite of my gaming preferences). Where does zero fall in that regard?

  5. I’m quite enjoying this. Like others have said, it feels like a Dreamcast game. The movement is rather floaty and my immediate reaction was to wish the running around was faster/heavier feeling, but the combat is fun and it has a nice atmosphere.

     

    It’s nice to get to play through a game before the experts tell everyone what their opinion of it should be and people start parroting that.

    It will be interesting to compare the reactions from the early pages of this thread to the consensus in a few months/a year.

  6. 32 minutes ago, Jamie John said:

    @partious

     

    I've had my eye on LaD for a while, but your post has convinced me not to bother with it - I just can't be done anymore with putting that much time into a game when the gameplay isn't there to see you through, no matter how good the story or endearing the characters.

     

    I'll be interested to hear how you get on with Judgement as that always seemed a little less sprawling than the other Yakuza games. I played an enjoyed Zero, but even that felt like it went on for too long.

     

     

    I'm sure there are plenty of people on the forum who would pick apart my post and refute the idea that Like a Dragon is a tedious experience, so it probably largely depends on your level of tolerance for jrpg systems. I fear mine is quite low even when I go into a game with the best of intentions (like I did here).

    I beat FF7 Remake recently so that might have given me some false confidence, but that isn't even turn based and also lets you lower the difficulty if you've had your fill .

     

    I should have gone with my gut and chosen Judgment based on the howlongtobeat times alone. I find 25 hours to be doable in almost all cases, 30+ to usually end up testing my patience and I'm not sure I've ever beaten a 50+ hour story type game, but I've certainly bounced off plenty. I completed Ishin on ps4 and didn't think it was boring/tedious so I suspect I'll get on with Judgment. I'm going to put a couple of non-yakuza games between now and when I start it though.

  7. I`m reluctant to post here because you never know when you`ll come back to something (I finally dragged myself past the finish line in GTA5 a couple of weeks ago, etc). Also I know this is a popular series/game around here, so forgive me. But anyway, for now.

     

    Yakuza: Like A Dragon

     

    Like a lot of abandoned playthroughs of highly regarded games, I really have nobody but myself to blame. I don`t have a good track record with JRPGs, but I found the setting etc of this one appealing.

    I`m a little over 20 hours into this and I`m starting to think I might be better served by watching the rest of the cutscenes etc on youtube than grinding through the rest of the game. I was enjoying the game at first but if I`m not currently at the "that`s enough of that" stage, I`m getting there, and howlongtobeat.com leads me to believe that at best I have 30 hours left just to finish the main story (and probably more since HLTB estimates are usually on the low side....).


    My own fault really for thinking a Yakuza skinned JRPG might not suffer from the same issues as other JRPGs, or more precisely that the Yakuza story and setting would offset them enough that I wouldn`t run out of steam halfway through.
    There`s an interesting story told through cutscenes and then a "game" of stat management and busywork scaffolded around those cutscenes.  

     

    Mindlessly grinding to level up (I know there's plenty of grinding coming in the second half having watched a couple of reviews last night to hear opinions as my own interest starts waning) might not even feel particularly disagreeable after a day at work, but is that type of experience really what I want from games, from my free time, from a pastime, etc?

    Chapter 6 in particular was some of the most tedious gameplay I've experienced in quite a while.

     

    I have PSPlus Extra, I have Game Pass. I have Steam, Epic, Prime Gaming, etc etc etc.

    There are far too many games I`m actually excited about playing to stay working my way through what is essentially a 50 hour long chore list of tedium with good cutscenes.

     

    Dear JRPG developers, put difficulty settings in your games. I`d happily turn down the difficulty to easy and walk through the rest of the story if that option existed, in fact I`d find that greatly preferable to watching it on youtube. I like everything about this game aside from the gameplay. I`m as invested in the story/characters/setting etc as I was at the start, I just can`t stomach the drudgery of repetitive random battles to make a bunch of arbitrary numbers go up so that the characters (not the player) gain skill and can progress the story.

     

    Also, if an "autopilot" button for your game`s combat seems like a good idea, and the majority of your game`s gameplay involves combat, you`ve probably messed up somewhere.

     

    It was a toss up for me between playing this and Judgment and I went with this, a mistake in hindsight. I think I should give up on this while I still have the stomach to try Judgment and before I burn out on the whole series. I completed Ishin back at the PS4 launch and I really enjoyed it, but I guess this turn based jrpg style isn't for me.

  8. 5) Guardians of The Galaxy (PS5)

     

    I`m not a marvel fan and have never seen any of the GOTG movies. I`d also never even heard of this game until recently when I noticed a couple of people refer to it as "better than you probably expect" and "nothing like the avengers game" (which I had heard was bad and full of microtransactions). Anyway it`s on PSPLUS and is a PS5 game so I decided to give it a shot.

     

    For me this game far surpassed the "better than you`d expect" faint praise I`d read. I think I’d say it’s the most fun I’ve had with a game in a while. 

     

    I like the constant banter between the characters, the graphics are very nice, some of the jokes are actually amusing (which is unusual for a game), and the experience feels fairly tight. I appreciate the lack of open world bloat or other padding they could have forced on the player but didn`t. I’ve read complaints from people that this game “only” takes 16 hours or whatever, and I really can’t relate to that. The length of the game felt generous for the type of non-padded story experience it was. Anything longer would have been detrimental to the experience.

     

    As I said, I know nothing about GOTG but I think that lack of familiarity may have been a good thing for me. It`s just a fun space story that doesn`t take itself too seriously with a bunch of interesting teammates. The setup lends itself well to an enjoyable videogame.

     

    I actually quite like the combat. I`m not saying it`s anything amazing but it`s more entertaining to me than the combat in most big budget games I`ve played in the past few years.

    This is pretty much the first psplus game that I`ve played recently that I would have been happy to have bought at a non heavily discounted price.

     

    Previous Games

    Spoiler

    1) Spider-man: Miles Morales (PS5)

    2) Ghost of Tsushima (PS5)

    3) GTA5 (PC)

    4) FF7 Remake (PS5)

     

  9. Got 3 years of this last night using the gold conversion method. 
    I don’t have an Xbox console but I do have a decent gaming pc. I got this mainly for the streaming stuff and having played 3 hours of Like A Dragon last night, I’m very impressed.  I had considered buying a steam deck, but since I’d only use one at home anyway, I think this is more than good enough for my needs.
     

    I already have a ps5 and psplus extra which means I already had access to Like A Dragon, but there’s a difference between finding the time to sit at the ps5 in a separate room and play through a game of that length and being able to play through it on on a phone/iPad while others watch tv etc.

     

    With game pass and psplus extra, it really does feel like we’re in a golden age at least in terms of access to good games at the moment. 
     

    I didn’t have much luck finding an answer to this with a quick google search but if I play via cloud and also have the game downloaded on pc game pass, can I alternate between the two with the same save file? I’d assume it’s possible with the series consoles, but maybe not with PC?

  10. I`ve been playing through this the past few evenings on PS5. I`m not a marvel fan and have never seen any of the GOTG movies. I`d also never even heard of this game until recently when I noticed a couple of people refer to it as "better than you probably expect" and "nothing like the avengers game" (which I had heard was bad and full of microtransactions). Anyway it`s on PSPLUS and is a PS5 game so I decided to give it a shot.

     

    I just finished chapter 10 and for me this game has far surpassed the "better than you`d expect" faint praise I`d read. I`m really enjoying it. I`ve actually played quite a few games recently, and this is my favourite of them.

     

    I like the constant banter between the characters, the graphics are very nice, some of the jokes are actually amusing (which is unusual for a game), and the experience feels fairly tight. I appreciate the lack of open world bloat or other padding they could have forced on the player but didn`t.

     

    As I said, I know nothing about GOTG but I think that lack of familiarity has actually been a good thing for me. It`s just a fun space story that doesn`t take itself too seriously with a bunch of fairly interesting teammates. The setup lends itself well to an enjoyable videogame.

     

    I actually quite like the combat. I`m not saying it`s anything amazing but it`s more entertaining to me than the combat in most big budget games I`ve played in the past few years.

    This is pretty much the first psplus game that I`ve played recently that I would have been happy to actually pay money for.

     

    One gripe, if I may. I HATE that pressing both analogue sticks together triggers "photo mode". I end up in photo mode way too often in the middle of a battle since you have to run around constantly and also have to press at least the left stick regularly. It`s too easy to accidentally end up in photo mode and I can`t find a way to turn it off, unlike in some other games. It's infuriating every time it happens.

    I wish there was a console level setting to automatically disable all photo modes. I will never want to take a "photo" in a game.

  11. Combination of time off work over the new year and games that I'd started in 2022 going on for these first few.

     

    1) Spider-man: Miles Morales (PS5)

     

    I haven't played the main Spider-Man game, but I enjoyed this. Nice graphics and decent enough gameplay as far as open world games go. It really benefitted from being rather short, as that meant the gameplay and kids TV show quality story didn't outstay their welcome. 

    The open world itself was fairly hollow and I just flew above it between missions (I tried walking around to see if I was missing anything interesting, but I didn't seem to be).

     

    2) Ghost of Tsushima (PS5)

    I flip flopped on my opinion of this a couple of times during my playthrough. Started off being impressed with the graphics and environment etc, about 10 hours in I felt burned out on the repetitive loop and considered abandoning it, but then after taking a break for a day I went back to it and something about it clicked and I really enjoyed going through the rest of the missions. I found it quite relaxing, and the environments are quite beautiful. I fast traveled a lot towards the end though.

     

    3) GTA5 (PC)

    I'd played most of this in 2022 (having never played more than the first few hours before that), but burned out at some stage like I have with so many other open world games over the years. Decided to go back to it between other games during my time off work over the new year. Turns out I had about 12 hours left but it felt longer.

    Some of the stuff this game makes you do even in main missions is just utterly boring.

    Hated Trevor and most of the plot, although some of the dialogue between characters was enjoyable. Hate the massively restricted missions where you instadie if you deviate slightly from what the designers want you to do. Was all worth it for the satisfaction of finishing the game and uninstalling it from my PC.

     

    4) FF7 Remake (PS5)

    I made a post in the game's thread talking about the shallow game design. It's basically walk down a corridor for 30 hours solving trivial environmental puzzles and fighting enemies it would be impossible to lose against. The boss battles are the only part of the gameplay that doesn't feel like total filler content or a stalling tactic.

    Most of what happens as you walk along the corridor from one cutscene to the next just feels like uninspired nothing content that only exists to make the game at least twice as long as it should be.

    Still though, I think I enjoyed it overall even though I don't respect the unambitious approach to gameplay design that they settled on. I doubt I'll be back for future installments (until they come to psplus anyway..).

     

     

  12. On 07/01/2023 at 14:48, Unofficial Who said:

     

    And the hollowness you spoke of? Did you enjoy....

     

      Reveal hidden contents

     

     

     

    To be honest, I didn't notice that, I was just happy it was over :D

  13. I finished this last night. Nothing much to add to what I posted above. The story made less and less sense as it approached the end, which is an impressive feat I suppose. I quite enjoyed that it seemed to just progressively up the level of nonsense with each cutscene towards the end.

    It's funny, I could go on and on about issues with every part of the game (like I did in my post above) but having completed it my feeling is ”I quite enjoyed that", so it did something right. Obviously it got a massive helping hand because of nostalgia and the ability to reuse classic music etc. 

     

    Despite having enjoyed the game, I really feel no excitement about the upcoming installments. That's not to say I won't play the next one if/when it comes to psplus but I feel like most of my nostalgia for ff7 has already been covered by this game (a large part was already satisfied after the first chapter). 

    Also this game was definitely stretched to at least twice as long as the plot/content warranted.

  14. Currently playing this on PS5. I’m at chapter 14 and I’m enjoying it, which you might find hard to believe by the end of this post… The music is great, the graphics are impressive and it runs nice and smooth. The gameplay fundamentals are well done, the combat feels satisfying and even just running around feels satisfying compared to other games’ implementation of running.

     

    That said, I can’t help but feel there’s a cynicism/laziness to the actual design of the gameplay experience resting on top of those well made fundamentals, amazing music and great graphics.


    The entire game is basically “walk down this corridor”, and along the way you must work your way through a succession of obstacles that lack any sort of challenge either mentally or mechanically.


    Climbing ladders, fighting low level enemies, doing some brain dead “puzzle”, the random appearance of a boss, climb under some rocks, more ladders, oh no the floor collapsed yet again, let’s  climb more ladders and fight more low level enemies it would be basically impossible to be beaten by.

     

    It feels like a game comprised almost entirely of dopamine releasing filler/padding, as if all the enthusiasm the creators had was for the story and spectacle and the gameplay was just added afterwards to hang cutscenes off and make the game last 30 hours instead of 10.
     

    You can “explore” by taking the wrong turn when the corridor forks, this will lead to running about 15 metres until you hit a dead end. Then you run back 15m and take the correct path down the corridor.

     

    So, this all sounds like I hate the game, but as I said at the start, I’m enjoying it!

    I guess it’s possible to enjoy a game while simultaneously noticing that its gameplay is totally comprised of repetitive and uninspiring dopamine releasing tasks. 
     

    It keeps the player entertained on a moment to moment basis, but there’s a hollowness to the whole experience that makes it hard to respect what the designers have made, even if they’ve succeeded in making a game that isn’t boring.

  15. 12 minutes ago, Unofficial Who said:

    I'm finding that DLC versions additions for some open world games can provide much tighter experiences.

     

    Minerva's Den for instance is such tight tidy slice of Bioshock, all the thrills of Bioshock 2 with none of the bloat.

     

    I'm also finding Spiderman:Miles Morales to be free of a lot of the "filler" material that seemed to be in the mainline title.

     

    Both AAA experiences that wouldn't exist without the main game to support it but I think more games could do with tighter abridged versions of their experience.

     

    I think the open world game that cured me of trying to 100% everything was Just Cause 2, one of the largest games I've ever played.

     

    While we're on it most open world games need a "last time on...." feature.


    Actually, Miles Morales was the game I played before I started Ghost of Tsushima and I thought it was the perfect length, so I agree! I liked Miles Morales but I’m not sure I’m interested in playing the main Spider-Man game because of the length compared to MM.


    The abridged version idea is something I’ve thought about before and I agree it would be excellent, especially in this era of psplus extra and game pass. Give me a 15 hour version of these 30 hour long games. 

  16. I’m currently playing through Ghost Of Tsushima on PS5 and at about 12 hours in I’m starting to experience the thing that I experience with nearly every open world game, after I notice the gameplay loop and the repetition becomes clear. 

    Basically for the first 10 hours the setting etc is new and exciting but then you start to notice you’ve actually just done basically the same thing 10 times (watch cutscene, clear a settlement of enemies, watch cutscene in the case of GOT). You then realize that there are 20 hours left and those 20 hours are going to involve just doing the same thing 20 more times and… the game has morphed from feeling fun and unknown into being a bit of a chore while you think of the game you’ll play after you finish this one. 
     

    As you can probably guess I don’t complete many AAA open world games, but I’ve played and enjoyed the first 10-15 hours of a lot of them!

     

    Just wondering if this is common. 
    Do open world games usually hold your interest/keep you motivated until the end or is there a point where you experience what I’ve mentioned above? Do you find some games are better played in chunks with something else in between? Do you just move on to something new when a game gets repetitive or do you try to see it though to the end.

     

    This isn’t an “I don’t like games anymore” thread or a “tell me I should play indie games” thread. I really do enjoy the first 10-15 hours of a lot of AAA open world games but then my interest nosedives.

  17. I got a year of PSPlus Extra cheap recently having finally bought a ps5 in November and all I can say is I'm really glad I lost all interest in my ps4 about 5 years ago because of how poorly games performed on it after I got used to 60fps on PC. For someone in this position, I think psplus extra is currently a lot more enticing than Xbox game pass, which has surprised me after reading “best value in gaming” repeatedly about game pass but almost nothing about the PlayStation equivalent.

     

    Played through Miles Morales which was fun and didn't outstay its welcome and currently playing Ghost Of Tsushima which has really clicked in a way open world stuff rarely does for me. 

     

    I'm not sure if this comes across as either elitist or casual but I would have been fairly dismissive of the prospect of playing either of those games if they were on PS4 with lower resolutions and 30fps. The 30fps thing mainly. For the past few years I just haven't bothered with console AAA stuff because something about 30fps just made them feel sluggish and, for lack of a better way to explain it, they just didn't really feel fun to play as a result of that sluggishness/latency.

    It sort of reinforced a "modern games have boring gameplay" opinion that I started developing over the past few years.

     

    Anyway, playing something like Ghost of Tsushima on ps5 is a revelation, everything is silky smooth and responsive. It just adds so much to the experience. Also, I think I have to admit I'm a sucker for shiny graphics. The combination of that smooth 60fps and the shiny graphics just has a wow factor that PS4 basically never had for me. I got a ps4 at launch and the jump from ps3 wasn't particularly impressive at the time and the norm being 30fps felt rubbish right from the start. 

     

    I'm genuinely looking forward to playing a bunch of games that I've had zero interest in for the past few years thanks to the new hardware. I feel like this is the gen when HD console gaming has finally matured, no more gameplay ruining 30fps (or worse) performance (unless you choose it) and graphics that are consistently stunning to look at. 

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