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Unofficial Who

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  1. New episode is up! https://zappedtothepast.com/ Games covered -Tau Ceti -ICUPS -Ollo 1 & Ollo 2 -Legend of the Amazon Women -Infiltrator -Nexus -Time Trax -Saboteur -Murder on the Mississippi
  2. There's a few things that have kept me away from poker and fruit machines. Rev Stu's article was a big one but it was the icing on the cake. Really. But it was proof that the punters were being tricked and it's one of the best things he's ever done. There was the hollowing out of the live music scene in my home city, pubs ditched stages and put in pokies. I once at a pub lunch watched a women with blank eyes feed in at least three 50 dollar notes into the machine. It was clear she'd been there most of the day. It became such a plague that an episode of local drama series Love is a Four Letter Word had the publican drag out a pokie machine out of his bar and smash it with a baseball bat. This song was pretty popular at the time. From the notes attached to the video But what really put me off playing them was this great piece. https://www.abc.net.au/news/2011-04-13/grogs---dont-bet-on-joys-of-pokies/56496 I'm not sure it's the same in the UK but in Oz these machines have destroyed so many lives. Do the UK machines take large notes? When they got rid of restrictions on what the machines would accept it removed one of the big circuit breakers for players who would play these machines until their wages were eaten up.
  3. I think I'm going to have to dig through the emulator I'm using and see if there's a way to assign space to a button for port 2 games. Because I found trying to use space as a secondary replaying Green Beret to be tough.
  4. I wouldn't hold your breath. From 2017 https://gamingbolt.com/the-artful-escape-dev-on-exclusivity-cant-go-back-after-seeing-4k-on-xbox-one-x-dev-kit
  5. You know that bit in the game Journey? The bit where you're sliding down a slope of sand and the music kicks in and it feels just joyous? It's like the creators of The Artful Escape thought about it and decided "You know what this needs? A guitar to totally shred while you're doing that!" And that's a lot of the "game" here. And I loved it. Head over heels in love with it. Sure, it's not Dark Souls. It's not Mario. It's not Gitaroo Man. They've designed this to be as frictionless as possible because the challenge here isn't can I make that jump or can I keep in time. They've kept the platforming simple so you can concentrate on the joy of sliding along while looking as cool as possible. They've made it so when freestyling you always sound good. Downsides? Playing on PC on the first night it wasn't as smooth as I'd like (I think they may have patched it because it was great today.) And the opening feels very very hipster. I was giving it some major side eye with what I thought was going to be a manic pixie girl side plot. Best way to describe the opening hour. Garden State: The Game. But then it takes a hard left turn into...I don't know, Bill and Ted meets Douglas Adams crossed with The Yellow Submarine? Loved it. One of the games of the year for me. Also, not sure if I'm reading too much into this but there does seem to be a bit of a trans acceptance narrative in the game. Spoilers for those not far in. Anyway it's on gamepass. It's the best four hours of concentrated joy you'll have this year.
  6. Counterpoint, while playing this and enjoying it 40 years ago the adults watching on in confusion were talking about how what we were playing was rubbish and how it would be loads better if we watched this instead.
  7. This post has changed my mind about games like Roblox (although I'm still giving side eye to some of the exploitative tactics used in regards content creators on that platform.) Imagine anyone being annoyed at their kids spending time on digital playgrounds during a pandemic! Mind you as a parent I'd be constantly worried about adults posing as kids but that's a whole other side topic. As for making kids play the games we used to as kids so that they could get a better appreciation of the artform? That would have led to me having to listen to Perry Como or Pat Boone before listening to the music I wanted to. My grandfather loved watching Bonanza when I was a kid but he didn't force me to watch it before I got to watch Buck Rogers or Doctor Who. I mean imagine telling a kid that before they played the newest superhero game they had to play through and appreciate this first because we did when we were kids?
  8. I suspect this is going to have a large impact on the industry succeeding where a certain movement did not. https://www.pcgamer.com/china-slows-new-game-approvals-calls-for-less-effeminate-men-in-videogames/?
  9. Well this is a bit of a surprise. https://www.pcgamer.com/outcast-is-finally-getting-a-proper-sequel/?
  10. So which version do you prefer playing now? The arcade or C64 port?
  11. Green Beret is a classic retro game that could just not be remade today. Imagine a modern game involving stabbing hundreds of soldiers in the chest or roasting them alive with flamethrowers. The theme is pretty gross and it's telling that when graphic fidelity rose the most popular games in this genre leant more towards the comical Metal Slug. I remember my reaction when I borrowed a copy from a friend. "Hang on, I'm only armed with a knife? Is this some sort of joke?" It isn't, Green Beret is the Dark Souls of eight bit games. Rock hard but satisfying when you master it. And it's an incredibly faithful conversion from the arcade game. (C64 top, arcade bottom) I played this for a good two weeks until I mastered it. And despite having to use my big toe to activate the secondary weapon I managed to finish it. There's not much more to say, if you can get over the grim 80's theme of the game and are up for a challenge this is one of the best arcade conversions on the C64. The graphics are as close as you can get. The music is possibly better on the C64. The controls and the levels? 20 years later I was able to use the skills gained from mastering the C64 version on the arcade and GBA/DS ports. (Edit 30 years later? Forget about it, I'm too slow to complete any of the good versions now.) Easily best game from this episode and to this day one of the hardest games I've ever completed
  12. It runs better with a BIOS but otherwise it works out of the box. Just not as well. I'm surprised Sony haven't seen this and flipped out.
  13. So I played around with this and used one of my old demo discs to test it out. Questions. How is this even allowed on Steam? I mean I'm glad it's there but surely Sony is going to have it removed. Why doesn't Sony allow me to do this with the old discs I own on their consoles? It just beggars belief that Microsoft is doing this so much better than Sony,
  14. Shogun kind of passed me by being based on the TV series based on the book based loosely on history. Thing is I think Virgin missed a trick here and by appealing to existing game fans rather than fans of the media the game was based on they could have pulled more punters in. I'll explain later. The book revolved around Captain Blackthorne, an outsider to Japan who was loosely based off historical figure William Adams, the first Englishman to reach Japan and who became a samurai and trusted advisor to the shogun. He's also the guy the protagonist in Nioh is based on. There's a massive rabbit hole worth exploring for those interested. However this game allows you to choose any character from the roster of characters, each with their own skills, follower base and resources. There's a great wiki at https://www.lemon64.com/forum/viewtopic.php?t=46206 This makes the game interesting, win conditions predicated on follower count. This would become a much more familiar formula in later rpgs where character recruitment over time changed from just another body in battle to much more interesting mechanics such as adding to your home castle functions in Suikoden and adding story content and changing the content of end game outcomes that would be a core part of many Bioware games. Here the characters are semi independent depending on their class. The weird thing about this game is the presentation with a side on view but with characters that float about ignoring them as landscape. This means the map is somewhat representative rather than feeling solid. But it only made sense listening to the podcast when it was being explained and when they mentioned this was a Virgin product. All the pieces fell into place and here's where I reckon Virgin missed something. Because game is built on the bones of Sorcery. So Sorcery was a game by the "Gang of Five", a trading game where you had to navigate 17 screens trading objects until you had the one to dump in the end screen. It was side on and you flew about (the platforms here are solid and screens are accessed via doors) and it was much beloved by reviewers who gushed over this, especially the Amstrad version. As soon as the mechanics of Shogun and the presentation was explained I realised what this was. This is a much more sophisticated version of Sorcery. I borrowed a copy of Sorcery from a mate who loved it back in 1986 and completed it in a weekend. I thought it was OK. He thought I was nuts, he and a bunch of others rated it very highly. I knew of no-one who had Shogun either original or pirated (despite seeing it in the shops.) I suspect that had Virgin instead of marketing this purely as a tie in had instead marketed this as a follow up to Sorcery advertising it as combining the best of the "Gang of Five" with the best of James Clavell then they would have attracted far more attention to the game. As it was many consigned it to being not for them in the same way Dallas and Not a Penny More was ignored by the then young audience. I didn't play this for long but I did appreciate the design ambitions via watching a few walkthroughs. If I had this back in the day I could see myself playing this to completion and then replaying it to see if I could complete it as a samurai, monk or peasant rather than a lord.
  15. Or as we call it in Australia Thwick Thwackerydo.
  16. Tubular Bells Why? Just why? This seems like a reaction to Jeff Minter's visualisers by adding music but that advantages of Jeff's visualisers is that you're playing your own music and as good as the SID is it's just not going to match Oldfield with a whole suite of synths at his disposal. This sort of project was pretty much doomed until CD-Rom allowed use of the music directly as well as allowing more contant being made available which led to a sort of short golden age of interactive music explorer style experiences in the 90's (XPLORA1: Peter Gabriel's Secret World being one of my favourites.)
  17. The warnings from Zzap and the podcast were enough for me to only watch a video of Groovy Garden. I want my two minutes back. This is awful. Am I rushing through these so that I can spend more time on the final entry? Um maybe. Or maybe a lot of the selection tis week aren't great.
  18. I've spoken before of my love for large arcade adventures but it's apparent that I was either picky or choosy enough only to play the very best. (Or Fist 2 which I love but we'll talk about that another time.) My experience of games like Core were limited to other magazines who seemed to give it an OK score and some small and attractive screenshots. First impressions aren't great here but there's a few Spectrum ports that I love despite the issues they raise. This is not one of them. The flick scrolling is so slow that it would have been preferable to just make it flick screen. The sound effects are unchanged from the Spectrum. And the game itself is lifeless. A lot of the screens look the same and there's a couple of large instant death hazards. When there are better alternatives like Starquake and the Yesod games this is a bit of a non-starter. The Zzap crew are completely in the right on this one. Avoid at all costs.
  19. I'm not going to play Touchdown Football I'm not interested in playing old and not great versions of sports when the podcast has alread done that. However what I love about this podcast is that it makes me aware of games I had no idea existed. This is pretty simplistic. Almost like an Atari game. Hang on...that logo on the title screen I had no idea Imagic were still making games at this stage, it appears that the original releases from 1984 we among the last. People aren't really sure when Imagic finally shut down but during the creation of Activision Anthology back in 2002 it was discovered that Acitivision had quietly bought up some or all of their IP which is why a number of their old games appear on that compilation. Imagic is probably deserving a topic of its own one day.
  20. But does it have a catchy song? We're in agreement about wiff-waff though.
  21. As @squirtle would say spf or seconds per frame.
  22. I've had dreams about games where I've reached the solution in the dream and then implemented that in the game in real life only for it to work. The weirdest one involved finding the crucifix in Wizkid on the Amiga.
  23. Samantha Fox Strip Poker This is a weird weird artefact from the 80's. It's almost a tax on dumb guys who didn't realise that a newspaper for 30P would give them the same deal as a game for close to 10 quid. I do love this starting screen though. It's like Max Headroom in drag. (And that would have been a brilliant reveal. A wireframe body and Met Frewer screeching "It's me!" in low bitrate speech.) If you're looking for a decent card game Card Sharks is a much better alternative. As for the suspicions about the composer https://www.mobygames.com/game/c64/samantha-fox-strip-poker/trivia Edit: The whole page 3 girls thing feels really grim now, back in the 70's it was pretty normal to see adult men perving on photos of girls young enough to be their grand daughters and commenting on it. In public.
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